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- All HBS Web
(3,084)
- People (19)
- News (659)
- Research (1,622)
- Events (27)
- Multimedia (29)
- Faculty Publications (998)
- 01 Dec 2022
- News
Future Vision
interactions is one of the things that I most love about Harvard Business School. I have found the Dean’s role to involve a lot more interactions with other people, too: alumni and business leaders, fellow... View Details
- 01 Dec 2015
- HBS Seminar
Nicola Lacetera, University of Toronto
- 05 May 2011
- What Do You Think?
How Ethical Can We Be?
with whom we interact judge us differently than we judge ourselves? Phil Clark commented that "Ethics is in the 'eye of the beholder,' not the person carrying out the action." We may rationalize our behaviors depending on, as R.... View Details
Keywords: by Jim Heskett
- 23 Jan 2013
- Research & Ideas
Three-Dimensional Strategy: Winning the Multisided Platform
by facilitating direct connections between multiple types of affiliated customers, which most often leads to network effects. Think of what a shopping mall accomplishes in bringing together a multitude of sellers and buyers who interact... View Details
Keywords: by Julia Hanna
- Web
Industry Information - Alumni
content on topics related to the industry. eMarketer Research firm covering digital marketing, media and commerce. Although its research is for subscribers only, its articles can be accessed for free and users can sign up for an email newsletter . View Details
- September 2017
- Case
Tencent
By: John R. Wells and Gabriel Ellsworth
Tencent had undergone many transformations since it was founded in 1998 as a simple messaging service. In 2017, it was the largest online games provider in China with a wide range of game types, China’s largest social networking service provider with several of the... View Details
Keywords: Tencent; Tencent Holdings; WeChat; Social Networking; Social Networks; Gaming; Gaming Industry; Video Games; Computer Games; Mobile Gaming; Portals; Payments; Mobile Payments; O2O; Online-to-offline; E-commerce; Messaging; Subscription Model; Freemium; Mobile App Industry; Smartphone; PC; Monetization Strategy; Antitrust; Streaming; Cloud Computing; Artificial Intelligence; Big Data; Alibaba; Facebook; JD.com; Tesla; Bundling; Synergies; Digital Strategy; Imitation; Licensing; Agility; Entry Barriers; Online Platforms; Advertising; Digital Marketing; Business Ventures; Acquisition; Mergers and Acquisitions; Business Conglomerates; Business Units; Business Growth and Maturation; Business Organization; For-Profit Firms; Joint Ventures; Restructuring; Communication; Communication Technology; Blogs; Interactive Communication; Interpersonal Communication; Entertainment; Film Entertainment; Games, Gaming, and Gambling; Music Entertainment; Investment; Investment Portfolio; Price; Profit; Revenue; Geographic Scope; Cross-Cultural and Cross-Border Issues; Global Strategy; Multinational Firms and Management; Globalized Markets and Industries; Business History; Innovation Strategy; Technological Innovation; Business or Company Management; Goals and Objectives; Growth and Development Strategy; Product Positioning; Social Marketing; Network Effects; Emerging Markets; Market Entry and Exit; Digital Platforms; Industry Growth; Monopoly; Media; Distribution Channels; Product Development; Service Delivery; Organizational Change and Adaptation; Organizational Structure; Public Ownership; Problems and Challenges; Business and Government Relations; Groups and Teams; Networks; Opportunities; Social and Collaborative Networks; Strategy; Adaptation; Business Strategy; Commercialization; Competition; Competitive Advantage; Competitive Strategy; Cooperation; Corporate Strategy; Diversification; Expansion; Horizontal Integration; Vertical Integration; Segmentation; Information Technology; Internet and the Web; Mobile and Wireless Technology; Internet and the Web; Applications and Software; Information Infrastructure; Digital Platforms; Internet and the Web; Mobile and Wireless Technology; Value Creation; Communications Industry; Entertainment and Recreation Industry; Financial Services Industry; Information Industry; Information Technology Industry; Media and Broadcasting Industry; Motion Pictures and Video Industry; Music Industry; Service Industry; Technology Industry; Telecommunications Industry; Video Game Industry; Web Services Industry; Asia; China; Canton (province, China)
Wells, John R., and Gabriel Ellsworth. "Tencent." Harvard Business School Case 718-426, September 2017.
- 05 Mar 2012
- Research & Ideas
Is JC Penney’s Makeover the Future of Retailing?
the merchandise is sold to the way employees interact with customers. "If [Johnson] is able to control the shopping experience it's a much more viable strategy," Lal says. Will It Work? Johnson has "painted a picture that is very... View Details
- Web
Entrepreneurship Course Online | HBS Online
helps you turn an idea into a viable venture. Stay active by engaging in a new activity every three to five minutes. Description of silent animated video above: Learner completes an interactive question by dragging and dropping choices... View Details
- 13 Apr 2009
- Research & Ideas
Kind of Blue: Pushing Boundaries with Miles Davis
force them to listen—to each other, to the interaction between the company and its customers, and to the market. Q: Kind of Blue was recorded in two short sessions of only five and three hours, respectively, and Davis often used only the... View Details
- 26 Nov 2001
- Op-Ed
Why Corporate Budgeting Needs To Be Fixed
companies have budgets in the first place is to help coordinate the disparate parts of their businesses. By openly sharing accurate information and basing decisions on a common set of numbers, the thinking goes, you ensure harmonious View Details
Keywords: by Michael C. Jensen
- Web
Data Storage - Research Computing Services
Storage Whether you are doing batch or interactive work, at times you may need a temporary location to stash files that you will not keep, or your software may require a 'working', or temporary, directory. In most cases, you should not... View Details
- Web
Sustainable Business Strategy Course | HBS Online
engaging in a new activity every three to five minutes and participating in team meetings and simulations. Description of silent animated video above: Learner completes an interactive question by dragging and dropping choices into two... View Details
- 02 Apr 2007
- Lessons from the Classroom
Making the Move to General Manager
first is their "living group," a mixture of participants with whom they live and interact on-campus. "For instance, I might write that my organization is merging and that my leadership challenge involves merger integration;... View Details
Keywords: by Martha Lagace
- Web
Online Business Courses for Organizations | HBS Online
courses are taught by world-renowned Harvard Business School faculty and are active, social, and feature real-world cases. Real-World Cases Apply your learning through real-world examples from industry-leading experts. Active Engage in a new activity every three to... View Details
- Web
US Business Immigration Overview - Alumni
which they may be eligible. Similar complexities to the H-1B, including interaction with DOL. The quota for this category has never been reached, so it is a good alternative to the H-1B. Dependents of principal E-3 visa holders, also... View Details
- 26 Jun 2023
- Blog Post
ClimateCAP 2023 & ClimateCAP Fellowship
the world. Therefore, after my stint in New York, I went back to McKinsey’s Greater China office to help build their Sustainability Practice while deepening my climate knowledge along the way. As a joint degree student, I am grateful for the opportunity to View Details
- 05 Sep 2018
- Research & Ideas
The Hidden Benefit of Giving Back to Open Source Software
interacts with outside its boundaries, whether that’s open source software or the community or the environment, can start to have big implications for the competitive advantage and the success of the firm.” Do open source benefits scale?... View Details
- 01 Apr 2020
- Blog Post
The Product Design Sprint - 5 Things I Learned in Launch Lab 1
interacted with the product and learn about how they received it. After these interviews, it was clear that the optimal product was a blend of the two solutions. 3. Find a problem first, then start solving it. When conducting initial... View Details
- Web
Privacy Policy & Legal Info | HBS Online
other form, interact with a chatbot, or otherwise communicate with HBS Online. Personal data is any information that can be used to identify you. Personal data we collect may include: Contact Information such as full name, phone number,... View Details
- 18 Apr 2000
- Research & Ideas
Learning in Action
their way up the mountain. After the two days testing, and constant interactive feedback, the design team returned to headquarters and immediately debriefed and extracted key learnings. Prototypes were quickly developed and sent to... View Details
Keywords: by David A. Garvin