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  • All HBS Web  (1,906)
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  • All HBS Web  (1,906)
    • People  (19)
    • News  (573)
    • Research  (1,087)
    • Events  (4)
    • Multimedia  (26)
  • Faculty Publications  (867)
← Page 59 of 1,906 Results →

    Mallika Sarabhai

    Keywords: Arts, Media, Entertainment
    • 29 Jan 2021
    • Blog Post

    My HBS Student Loan Story: John Cortines (MBA 2015)

    with prospective or current HBS students regarding loans or debt repayment? Some HBS students are able to spend more on travel and entertainment and if you are not from a wealthy background, it is possible to experience envy or jealousy.... View Details
    • 30 May 2016
    • Blog Post

    Meet the HBS Sound Society

    Coachella. Finally, we co-hosted an amazing event with the Entertainment & Media Club that featured a performance by the band COLDCALL. We sold several hundred tickets to their performance at Middle East Downstairs, and it was the... View Details
    • Web

    South Asia - Global Activities 2021

    initiatives to support COVID-19 relief, frontline efforts to augment testing, as well as the future of the entertainment industry. Alumni on the Air Webinar Series Pictured: Ameera Shah (OPM 42, 2012), Managing Director, Metropolis... View Details
    • 2023
    • Working Paper

    Personalized Game Design for Improved User Retention and Monetization in Freemium Games

    By: Eva Ascarza, Oded Netzer and Julian Runge
    One of the most crucial aspects and significant levers that gaming companies possess in designing digital games is setting the level of difficulty, which essentially regulates the user’s ability to progress within the game. This aspect is particularly significant in... View Details
    Keywords: Freemium; Retention/churn; Field Experiment; Field Experiments; Gaming; Gaming Industry; Mobile App; Mobile App Industry; Monetization; Monetization Strategy; Games, Gaming, and Gambling; Mobile and Wireless Technology; Customers; Retention; Product Design; Strategy
    Citation
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    Ascarza, Eva, Oded Netzer, and Julian Runge. "Personalized Game Design for Improved User Retention and Monetization in Freemium Games." Harvard Business School Working Paper, No. 21-062, November 2020. (Revised December 2023.)
    • 27 Jan 2016
    • Blog Post

    A Summer Internship in the Music Industry

    structured summer project plan for me, and they wondered whether they “needed” an MBA level intern. Not to mention, budgets are tight. With some great advice from Harvard friends and faculty, as well as the incredible HBS Media & View Details
    • 29 Jan 2025
    • Blog Post

    Finding Professional Purpose: Building an Impactful Career that Reflects your Values with Lisa Tanzer (MBA 1993)

    leadership, working my up to CMO, and then President and CEO roles. I worked on educational toys and entertainment properties (Hasbro), contributed to taking an early e-commerce company in the educational toy space through an IPO and... View Details
    • 10 May 2018
    • Cold Call Podcast

    'Candy Crush' Was a Blockbuster; Can King Digital Capitalize?

    Keywords: Re: Jeffrey F. Rayport; Entertainment & Recreation; Entertainment & Recreation
    • Profile

    Kaki Ettinger

    Why was earning your MBA at Harvard Business School important to you? I was lucky enough to have discovered, fairly early on in life, a field I was so passionate about that I couldn't imagine doing anything else. Sophomore year of college, after I took my first 3D... View Details
    Keywords: Entertainment / Media; Entertainment / Media; Entertainment / Media
    • 28 Nov 2018
    • Blog Post

    Making the Switch from Finance to Fitness

    “Fitness is your hobby. Finance is your career.” - Words so false that they changed my life.  Finance After graduating from Yale University, I joined the fast-paced world of Foreign Exchange (FX) at a large US-based investment bank in New York. In many ways the trading... View Details
    Keywords: Entertainment / Media / Sports
    • 26 Oct 2010
    • Working Paper Summaries

    When Does a Platform Create Value by Limiting Choice?

    Keywords: by Ramon Casadesus-Masanell & Hanna W. Halaburda; Entertainment & Recreation; Entertainment & Recreation
    • 13 Dec 2022
    • Cold Call Podcast

    Metaverse Seoul: How One City Used Citizen Input to Pilot a Government-Run Metaverse

    Keywords: Re: Mitchell B. Weiss; Entertainment & Recreation; Entertainment & Recreation
    • April 1959
    • Case

    Acoustic Research, Inc. (C)

    By: Bruce R. Scott
    Keywords: Entertainment and Recreation Industry
    Citation
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    Scott, Bruce R. "Acoustic Research, Inc. (C)." Harvard Business School Case 312-022, April 1959.
    • March 1988 (Revised July 1990)
    • Case

    Walt Disney Productions: Greenmail

    Considers a firm whose investment strategies have essentially run out. Walt Disney's original visions and goals have all been fulfilled and after his death no new ones are forthcoming. Disney faces repeated takeover attacks and is forced to either set new corporate... View Details
    Keywords: Corporate Strategy; Crisis Management; Acquisition; Financial Strategy; Entertainment and Recreation Industry; United States
    Citation
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    Asquith, K. Paul. "Walt Disney Productions: Greenmail." Harvard Business School Case 288-045, March 1988. (Revised July 1990.)
    • November 2015 (Revised February 2020)
    • Teaching Note

    IDEO: Human-Centered Service Design

    By: Ryan W. Buell
    The case describes IDEO, one of the world's leading design firms, and its human-centered innovation culture and processes. It is an example of what managers can do to make their own organizations more innovative. In reaction to a rapidly changing competitive landscape,... View Details
    Keywords: Design Thinking; Innovation; Service Management; Service; Design; Service Delivery; Innovation and Management; Entertainment and Recreation Industry; Peru
    Citation
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    Buell, Ryan W. "IDEO: Human-Centered Service Design." Harvard Business School Teaching Note 616-038, November 2015. (Revised February 2020.)
    • (Revised May 2024)
    • Teaching Note

    Lyric Dinner Theater (A) and (B)

    By: Richard G. Hamermesh, Jim Sharpe and Noah Fisher
    This teaching note is associated with HBS cases 813-043 and 813-044. View Details
    Keywords: Turnarounds; Turnaround; Operations Management; Family Business; Family-owned Business; Hiring; Careers; Sales; Operations; Entrepreneurship; Negotiation; Entertainment and Recreation Industry; Saint Louis
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    Hamermesh, Richard G., Jim Sharpe, and Noah Fisher. "Lyric Dinner Theater (A) and (B)." Harvard Business School Teaching Note 813-088. (Revised May 2024.)
    • November 2012 (Revised January 2014)
    • Case

    The LEGO Group: Envisioning Risks in Asia (A)

    By: Anette Mikes and Dominique Hamel
    On January 1, 2012, the LEGO Group announced a major new initiative to enhance its market penetration in Asia. Later in the year, a cross-functional group of senior managers gathered at company headquarters to discuss the status of the Asian initiative and the risks... View Details
    Keywords: LEGO; Toy Industry; Fashion And Creative Industries; Organizational Structure; Risk Management; Supply Chain Management; Organizational Design; Entertainment and Recreation Industry; Denmark; Asia
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    Mikes, Anette, and Dominique Hamel. "The LEGO Group: Envisioning Risks in Asia (A)." Harvard Business School Case 113-054, November 2012. (Revised January 2014.)
    • May 1993
    • Teaching Note

    San Bernadino YWCA (A) TN

    By: Regina E. Herzlinger
    Keywords: Entertainment and Recreation Industry; California
    Citation
    Related
    Herzlinger, Regina E. "San Bernadino YWCA (A) TN." Harvard Business School Teaching Note 193-105, May 1993.
    • October 2010 (Revised May 2011)
    • Case

    Take-Two Interactive Software, Inc.

    By: Sunil Gupta and Kerry Herman
    In September 2010, faced with increasing threat from social game companies such as Zynga, Ben Feder, the CEO of Take-Two Interactive Software. Inc., had to decide the long-term strategy of his video-game company. As a publisher of traditional video games for Xbox 360,... View Details
    Keywords: Mergers and Acquisitions; Business Model; Leadership Style; Marketing; Competitive Strategy; Entertainment and Recreation Industry
    Citation
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    Gupta, Sunil, and Kerry Herman. "Take-Two Interactive Software, Inc." Harvard Business School Case 511-002, October 2010. (Revised May 2011.)
    • June 2010
    • Supplement

    Blue Man Group: Creativity, Life, and Business (Video)

    This video complements the case "Blue Man Group: Creativity, Life and Surviving an Economic Crisis." (810108) With extensive clips from live performances, Blue Man's three co-founders offer their perspective on creativity, life and business; and describe the birth and... View Details
    Keywords: Creativity; Entrepreneurship; Financial Crisis; Entertainment and Recreation Industry
    Citation
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    Chakravorti, Bhaskar, and Shirley M. Spence. "Blue Man Group: Creativity, Life, and Business (Video)." Harvard Business School Video Supplement 810-704, June 2010.
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