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  • All HBS Web  (5,389)
    • People  (32)
    • News  (1,973)
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  • 29 Nov 2004
  • Research & Ideas

Caves, Clusters, and Weak Ties: The Six Degrees World of Inventors

Six degrees of separation seems to work well for B-list actors—but does it have anything to say about innovation and business? HBS associate professor Lee Fleming believes it does, and his work looks specifically at how ideas and... View Details
Keywords: by Sara Grant; Publishing
  • October 1992 (Revised May 1993)
  • Background Note

Standard Costs and Variances

By: William J. Bruns Jr.
An introduction to standard costs and cost variances. Discussion, formulae, and examples introduce the idea of comparing actual costs to those that were expected. View Details
Keywords: Cost; Accounting
Citation
Educators
Purchase
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Bruns, William J., Jr. "Standard Costs and Variances." Harvard Business School Background Note 193-050, October 1992. (Revised May 1993.)
  • 16 Dec 2015
  • News

Your grandmother was right. Slouching is bad for you–and maybe your career

  • 16 Jan 2018
  • News

New 'Hot-Desking' Trend Eliminates Personal Space In The Office

  • September 2017
  • Case

Tencent

By: John R. Wells and Gabriel Ellsworth
Tencent had undergone many transformations since it was founded in 1998 as a simple messaging service. In 2017, it was the largest online games provider in China with a wide range of game types, China’s largest social networking service provider with several of the... View Details
Keywords: Tencent; Tencent Holdings; WeChat; Social Networking; Social Networks; Gaming; Gaming Industry; Video Games; Computer Games; Mobile Gaming; Portals; Payments; Mobile Payments; O2O; Online-to-offline; E-commerce; Messaging; Subscription Model; Freemium; Mobile App Industry; Smartphone; PC; Monetization Strategy; Antitrust; Streaming; Cloud Computing; Artificial Intelligence; Big Data; Alibaba; Facebook; JD.com; Tesla; Bundling; Synergies; Digital Strategy; Imitation; Licensing; Agility; Entry Barriers; Online Platforms; Advertising; Digital Marketing; Business Ventures; Acquisition; Mergers and Acquisitions; Business Conglomerates; Business Units; Business Growth and Maturation; Business Organization; For-Profit Firms; Joint Ventures; Restructuring; Communication; Communication Technology; Blogs; Interactive Communication; Interpersonal Communication; Entertainment; Film Entertainment; Games, Gaming, and Gambling; Music Entertainment; Investment; Investment Portfolio; Price; Profit; Revenue; Geographic Scope; Cross-Cultural and Cross-Border Issues; Global Strategy; Multinational Firms and Management; Globalized Markets and Industries; Business History; Innovation Strategy; Technological Innovation; Business or Company Management; Goals and Objectives; Growth and Development Strategy; Product Positioning; Social Marketing; Network Effects; Emerging Markets; Market Entry and Exit; Digital Platforms; Industry Growth; Monopoly; Media; Distribution Channels; Product Development; Service Delivery; Organizational Change and Adaptation; Organizational Structure; Public Ownership; Problems and Challenges; Business and Government Relations; Groups and Teams; Networks; Opportunities; Social and Collaborative Networks; Strategy; Adaptation; Business Strategy; Commercialization; Competition; Competitive Advantage; Competitive Strategy; Cooperation; Corporate Strategy; Diversification; Expansion; Horizontal Integration; Vertical Integration; Segmentation; Information Technology; Internet and the Web; Mobile and Wireless Technology; Internet and the Web; Applications and Software; Information Infrastructure; Digital Platforms; Internet and the Web; Mobile and Wireless Technology; Value Creation; Communications Industry; Entertainment and Recreation Industry; Financial Services Industry; Information Industry; Information Technology Industry; Media and Broadcasting Industry; Motion Pictures and Video Industry; Music Industry; Service Industry; Technology Industry; Telecommunications Industry; Video Game Industry; Web Services Industry; Asia; China; Canton (province, China)
Citation
Educators
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Related
Wells, John R., and Gabriel Ellsworth. "Tencent." Harvard Business School Case 718-426, September 2017.
  • 21 Jan 2016
  • Video

2016 Precision Trials Challenge

  • 10 Oct 2017
  • News

Radical Transparency Can Reduce Bias — but Only If It’s Done Right

  • 27 Mar 2014
  • Video

Misconseptions about Closure

  • 03 Feb 2011
  • What Do You Think?

Are We Going “Back to the Future” In Researching Management?

Citing corporate scandals of the past ten years, Andrew MacLennan said that " in the last 10 years there has been a growing recognition of the need to balance great ideas with concern for execution " Debra Farquharson commented... View Details
Keywords: Re: James L. Heskett
  • 14 Apr 2014
  • Research & Ideas

Difficulties for Women Bridging Racial, Generational, and Global Divides

one reader in the comments section of Oprah.com. "Oprah—you should be ashamed of yourself!" “Let's replace our judgment with curiosity” Among scholars, it's called "intersectionality"—the obvious yet complex idea that gender interacts... View Details
Keywords: by Carmen Nobel
  • 01 Apr 2022
  • News

The Harvard Business School New Venture Competition Turns 25: Celebrating a Quarter Century of Innovation and Entrepreneurship

    Victor Gbolade Osibodu

    Keywords: Diversified
    • August 2001
    • Background Note

    Work Methods Design: Note on Time Standards

    By: H. Kent Bowen
    Looks at production design. Helps students observe and work with procedures and consider cost reduction ideas using a view of methods improvement. View Details
    Keywords: Cost Management; Management Practices and Processes; Standards; Production; Performance Improvement; Perspective
    Citation
    Educators
    Related
    Bowen, H. Kent. "Work Methods Design: Note on Time Standards." Harvard Business School Background Note 602-066, August 2001.
    • 05 Dec 2012
    • News

    Why there is no such thing as work-life balance

    • 2017
    • Article

    High-Stakes Innovation: When Collaboration Undermines (and Sometimes Enhances) Innovation

    By: Johnathan Cromwell and Heidi K. Gardner
    Organizations must constantly innovate, or else they may suffer consequences that range in severity. In low-stakes situations, they may lose a small opportunity for growth; and in high-stakes situations, they may lose significant market share that threatens their... View Details
    Keywords: Innovation; Collaboration; Teams; Creativity Teams; Collaborative Innovation and Invention; Groups and Teams; Creativity
    Citation
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    Cromwell, Johnathan, and Heidi K. Gardner. "High-Stakes Innovation: When Collaboration Undermines (and Sometimes Enhances) Innovation." Academy of Management Best Paper Proceedings (2017).
    • 18 Aug 2011
    • Lessons from the Classroom

    Business Plan Contest: 15 Years of Building Better Entrepreneurs

    An online shipping platform that uses social networks and smartphones. Low-cost medical care and monitoring that helps seniors to live at home. The "Skype" of broadband, offering free Internet service. On an April morning known as "Super Saturday," 63 student teams... View Details
    Keywords: by Julia Hanna; Education
    • 27 Sep 2017
    • Research & Ideas

    What Happens When Ordinary People Get Creative?

    Teresa Amabile argues that average folks deserve careful investigation, especially in the age of user innovation and crowdsourced problem-solving, when big ideas routinely come from the masses. The article appears in a forthcoming issue... View Details
    Keywords: by Carmen Nobel
    • 21 May 2012
    • News

    How To Get A Celebrity Endorsement From The Queen Of England

    • 2004
    • Working Paper

    The Accidental Entrepreneur: The Emergent and Collective Process of User Entrepreneurship

    We develop a process model of how users, an understudied source of entrepreneurship, create, evaluate, share, and commercialize their ideas. We compare and contrast our model to the classic model of the entrepreneurial process, highlighting the emergent and collective... View Details
    Keywords: Customers; Commercialization; Entrepreneurship; Innovation and Invention
    Citation
    Read Now
    Related
    Shah, Sonali, and Mary Tripsas. "The Accidental Entrepreneur: The Emergent and Collective Process of User Entrepreneurship." Harvard Business School Working Paper, No. 04-054, March 2004. (Revised October 2007.)
    • Video

    Entrepreneurship & Innovation Courses | HBS Online

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