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  • All HBS Web  (1,966)
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    • News  (570)
    • Research  (1,129)
    • Events  (5)
    • Multimedia  (23)
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  • All HBS Web  (1,966)
    • People  (19)
    • News  (570)
    • Research  (1,129)
    • Events  (5)
    • Multimedia  (23)
  • Faculty Publications  (883)
← Page 2 of 1,966 Results →
  • 04 Aug 2014
  • Video

Claire Friedman describes her passion for entertainment and media

  • July 2009 (Revised September 2009)
  • Case

The Blackstone Group: Merlin Entertainment

The Blackstone Group had conducted a roll-up of theme parks and attractions business in Europe. It was considering how to generate liquidity for its investors. Blackstone entered the theme parks and attractions business in Europe by acquiring a majority stake in... View Details
Keywords: Mergers and Acquisitions; Cost vs Benefits; Private Equity; Financial Liquidity; Investment Return; Risk Management; Leasing; Entertainment and Recreation Industry; Europe
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El-Hage, Nabil N., and Brenda W. Chia. "The Blackstone Group: Merlin Entertainment." Harvard Business School Case 210-014, July 2009. (Revised September 2009.)
  • July 2000 (Revised September 2005)
  • Case

BMG Entertainment

By: Jan W. Rivkin and Gerrit Meier
As dramatic changes in technology and customer tastes roil the music industry, the top executives of BMG Entertainment, one of the world's largest record companies, must decide how to organize for digital distribution of music. This case includes a brief history of the... View Details
Keywords: Risk and Uncertainty; Competitive Strategy; Distribution Channels; Organizational Structure; Technological Innovation; Industry Structures; Customer Focus and Relationships; Growth and Development Strategy; Information Technology; Entertainment and Recreation Industry; Entertainment and Recreation Industry
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Rivkin, Jan W., and Gerrit Meier. "BMG Entertainment." Harvard Business School Case 701-003, July 2000. (Revised September 2005.)
  • August 2015
  • Teaching Note

Excel Entertainment

By: Mukti Khaire and Hannah Catzen
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Khaire, Mukti, and Hannah Catzen. "Excel Entertainment." Harvard Business School Teaching Note 816-004, August 2015.
  • June 2017
  • Article

Conspicuous Consumption of Time: When Busyness and Lack of Leisure Time Become a Status Symbol

By: Silvia Bellezza, Neeru Paharia and Anat Keinan
While research on conspicuous consumption has typically analyzed how people spend money on products that signal status, we investigate conspicuous consumption in relation to time. We argue that a busy and overworked lifestyle, rather than a leisurely lifestyle, has... View Details
Keywords: Status and Position; Perspective; North America; Europe
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Bellezza, Silvia, Neeru Paharia, and Anat Keinan. "Conspicuous Consumption of Time: When Busyness and Lack of Leisure Time Become a Status Symbol." Journal of Consumer Research 44, no. 1 (June 2017): 118–138.
  • November 2009 (Revised August 2011)
  • Case

Warner Bros. Entertainment

By: Gary P. Pisano and Alison Berkley Wagonfeld
Examines the process used by a major motion picture studio to develop and select movie projects. Warner Bros.' strategy is to focus its efforts on a small number of major "event" films (i.e., films with the potential to generate gross box office receipts of $300... View Details
Keywords: Decision Choices and Conditions; Film Entertainment; Risk Management; Product Development; Strategic Planning; Projects; Sales; Motion Pictures and Video Industry
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Pisano, Gary P., and Alison Berkley Wagonfeld. "Warner Bros. Entertainment." Harvard Business School Case 610-036, November 2009. (Revised August 2011.)

    Blockbusters: Hit-making, Risk-taking, and the Big Business of Entertainment

    What’s behind the phenomenal success of entertainment businesses such as Warner Bros., Marvel Enterprises, and the NFL—along with such stars as Jay-Z, Lady Gaga, and LeBron James? Which strategies give leaders in film, television, music, publishing, and sports an edge... View Details
    • 30 Oct 2019
    • News

    TikTok, Museums, the Audio Explosion, and Other Trends in Entertainment

    • October 2001 (Revised June 2004)
    • Case

    Harrah's Entertainment Inc.

    By: Rajiv Lal and Patricia Carrolo
    Describes a situation facing Philip Satre, chairman and CEO of Harrah's Entertainment, Inc. Satre was reading a May 2000 Wall Street Journal story that discussed the company's marketing success in targeting low rollers, the 100% growth in stock price and profits in the... View Details
    Keywords: Budgets and Budgeting; Marketing; Marketing Reference Programs; Performance Evaluation; Motivation and Incentives; Competitive Strategy
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    Lal, Rajiv, and Patricia Carrolo. "Harrah's Entertainment Inc." Harvard Business School Case 502-011, October 2001. (Revised June 2004.)
    • October 1984
    • Teaching Note

    NIKE (D): Leisure Shoes, Teaching Note

    Teaching Note for (9-385-031). View Details
    Keywords: Luxury; Decisions; Performance Effectiveness; Management Practices and Processes; Management Teams; Apparel and Accessories Industry
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    Roberts, Michael J. "NIKE (D): Leisure Shoes, Teaching Note." Harvard Business School Teaching Note 385-098, October 1984.
    • January 1994 (Revised March 1995)
    • Case

    De Passe Entertainment and Creative Partners

    By: Linda A. Hill
    After 24 years at Motown Industries, Hollywood executive Suzanne de Passe has decided to go out on her own to start two new businesses. The case describes de Passe's career from her beginning as Berry Gordy's assistant at Motown Records to her presidency of Gordy/de... View Details
    Keywords: Business Startups; Entrepreneurship; Partners and Partnerships; Business or Company Management; Entertainment; Personal Development and Career; Entertainment and Recreation Industry; Entertainment and Recreation Industry; California
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    Hill, Linda A. "De Passe Entertainment and Creative Partners." Harvard Business School Case 494-013, January 1994. (Revised March 1995.)
    • November 2006 (Revised October 2007)
    • Case

    Artisan Entertainment Inc.

    Geoff Rehnert and Marc Wolpow have left Bain Capital to launch Audax Group. As part of their separation, they have been granted 90-day options to purchase Bain Capital's stake in a number of portfolio companies at Fair Market Value. As they conside whether to exercise... View Details
    Keywords: Leveraged Buyouts; Private Equity; Financing and Loans; Investment Funds
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    El-Hage, Nabil N., and Christopher Edward James Payton. "Artisan Entertainment Inc." Harvard Business School Case 207-067, November 2006. (Revised October 2007.)
    • 12 Nov 2013
    • News

    Blockbusters: Hit-Making, Risk-Taking, and the Big Business of Entertainment

    • November 2000 (Revised March 2006)
    • Teaching Note

    BMG Entertainment (TN)

    By: Jan W. Rivkin
    Teaching Note for (9-701-003). View Details
    Keywords: Entertainment and Recreation Industry; Entertainment and Recreation Industry
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    Rivkin, Jan W. "BMG Entertainment (TN)." Harvard Business School Teaching Note 701-049, November 2000. (Revised March 2006.)
    • June 1994 (Revised March 1995)
    • Teaching Note

    de Passe Entertainment and Creative Partners TN

    By: Linda A. Hill and Joshua D. Margolis
    Teaching Note for (9-494-013). View Details
    Keywords: Entertainment and Recreation Industry
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    Hill, Linda A., and Joshua D. Margolis. "de Passe Entertainment and Creative Partners TN." Harvard Business School Teaching Note 494-123, June 1994. (Revised March 1995.)
    • 17 Mar 2021
    • Working Paper Summaries

    Consuming Contests: Outcome Uncertainty and Spectator Demand for Contest-based Entertainment

    Keywords: by Patrick J. Ferguson and Karim R. Lakhani
    • April 2017 (Revised May 2022)
    • Case

    King Digital Entertainment

    By: Jeffrey F. Rayport, Davide Sola, Federica Gabrieli and Elena Corsi
    Riccardo Zacconi was the co-founder and CEO of King Digital Entertainment, the video game company that had quickly established itself as the world’s leading maker of casual games for mobile devices after the sensational success of its game “Candy Crush Saga.” Zacconi... View Details
    Keywords: Entrepreneurship; Information Technology; Growth and Development Strategy; Organizational Structure; Acquisition; Decision Choices and Conditions; Video Game Industry; Europe; Sweden
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    Rayport, Jeffrey F., Davide Sola, Federica Gabrieli, and Elena Corsi. "King Digital Entertainment." Harvard Business School Case 817-117, April 2017. (Revised May 2022.)
    • Video

    Aline Camargo on her passion for entertainment and the arts

    • 2021
    • Working Paper

    Consuming Contests: Outcome Uncertainty and Spectator Demand for Contest-based Entertainment

    By: Patrick J. Ferguson and Karim R. Lakhani
    Contests that are designed to be consumed for entertainment by non-contestants are a fixture of economic, cultural and political life. In this paper, we examine whether individuals prefer to consume contests that have more uncertain outcomes. We look to... View Details
    Keywords: Contest Design; Information Preferences; Consumer Demand; Sports; Entertainment; Games, Gaming, and Gambling; Demand and Consumers; Outcome or Result
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    Ferguson, Patrick J., and Karim R. Lakhani. "Consuming Contests: Outcome Uncertainty and Spectator Demand for Contest-based Entertainment." Harvard Business School Working Paper, No. 21-087, February 2021.
    • March 1989
    • Case

    Philips In-Car Entertainment (A)

    By: F. Warren McFarlan and H. Jeff Smith
    Keywords: Entertainment; Entertainment and Recreation Industry; Entertainment and Recreation Industry
    Citation
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    McFarlan, F. Warren, and H. Jeff Smith. "Philips In-Car Entertainment (A)." Harvard Business School Case 189-153, March 1989.
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