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  • All HBS Web  (1,853)
    • People  (4)
    • News  (569)
    • Research  (1,090)
    • Events  (10)
    • Multimedia  (24)
  • Faculty Publications  (632)
← Page 13 of 1,853 Results →
  • 06 Nov 2018
  • Research & Ideas

8 Ways to Make Olympic Stadiums Useful After the Games End

Isao Okada of Osaka Seikei Univerity and HBS marketing professor emeritus Stephen A. Greyser—a longtime student and observer of the Olympics—conducted extensive field research at 10 of the 12 Summer Olympics sites since the 1972 Munich View Details
Keywords: by Julia Hanna; Sports
  • 04 May 2024
  • News

This Fifth-Generation Department Store Is Winning the Luxury Game

  • 23 Nov 2018
  • News

Fintech has changed the game in small business lending

  • February 2001 (Revised June 2001)
  • Case

Competitive Dynamics in Home Video Games (C): The Sega Genesis

Describes the launch of Sega's 16-bit Genesis console in 1988 and its effect on competitor Nintendo. A rewritten version of an earlier case. View Details
Keywords: Competitive Advantage; Competitive Strategy; Video Game Industry
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Coughlan, Peter J. "Competitive Dynamics in Home Video Games (C): The Sega Genesis." Harvard Business School Case 701-093, February 2001. (Revised June 2001.)
  • Fall 2005
  • Article

Games Hospitals Play: Entry Deterrence in Hospital Procedure Markets

By: Leemore S. Dafny
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Dafny, Leemore S. "Games Hospitals Play: Entry Deterrence in Hospital Procedure Markets." Journal of Economics & Management Strategy 14, no. 3 (Fall 2005): 513–542.
  • Article

Game Theory and the Legal Analysis of Tacit Collusion

By: Dennis Yao and Susan DeSanti
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Yao, Dennis, and Susan DeSanti. "Game Theory and the Legal Analysis of Tacit Collusion." Antitrust Bulletin 38, no. 1 (Spring 1993): 113–141.
  • February 2010
  • Article

Friend or Foe? Cooperation and Learning in High-Stakes Games

By: Felix Oberholzer-Gee, Joel Waldfogel and Matthew White
Keywords: Cooperation; Learning; Games, Gaming, and Gambling
Citation
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Oberholzer-Gee, Felix, Joel Waldfogel, and Matthew White. "Friend or Foe? Cooperation and Learning in High-Stakes Games." Review of Economics and Statistics 92, no. 1 (February 2010): 179–187.
  • 19 Jan 2011
  • News

Why The NFL Needs To Rethink Its Innovation Game

  • 03 Jun 2014
  • News

Disrupting the Gaming Industry with the Same Old Playbook

Keywords: market development; disruptive innovation; Amusement, Gambling, and Recreation Industries; Arts, Entertainment
  • 1978
  • Chapter

Power and Position: The Utility of Playing a Simple Game

By: A. E. Roth
Keywords: Power and Influence; Status and Position; Game Theory; Games, Gaming, and Gambling
Citation
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Roth, A. E. "Power and Position: The Utility of Playing a Simple Game." In Game Theory and Political Science, edited by P. C. Ordeshook. New York: New York University Press, 1978.
  • 2021
  • Working Paper

MLS as a Sports Product—The Prominence of the World's Game in the U.S.

By: Stephen A. Greyser and Kenneth Cortsen
The purpose of this Working Paper is to analyze how soccer at the professional level in the U.S., with Major League Soccer as a focal point, has developed over the span of a quarter of a century. It is worthwhile to examine the growth of Major League Soccer (MLS) from... View Details
Keywords: Soccer; Major League Soccer; Sports; Growth and Development; Organizational Structure; Business Model; Sports Industry; United States
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Greyser, Stephen A., and Kenneth Cortsen. "MLS as a Sports Product—The Prominence of the World's Game in the U.S." Harvard Business School Working Paper, No. 21-111, March 2021. (Revised April 2021.)
  • November 2006
  • Background Note

Technical Game Theory Note #5: Private Information and Signaling Models

By: Dennis A. Yao
Discusses private information and signaling. View Details
Keywords: Information; Game Theory
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Yao, Dennis A. "Technical Game Theory Note #5: Private Information and Signaling Models." Harvard Business School Background Note 707-481, November 2006.
  • June 2001
  • Case

Competitive Dynamics in Home Video Games (I): The Sony PlayStation

Describes Sony's entry into the home video-game market and its strategy for gaining market share. A rewritten version of an earlier case. View Details
Keywords: Competition; Market Entry and Exit; Video Game Industry
Citation
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Coughlan, Peter J. "Competitive Dynamics in Home Video Games (I): The Sony PlayStation." Harvard Business School Case 701-099, June 2001.
  • May 2008
  • Supplement

Hasbro Games -- POX (A) and (B), Supporting Video

By: Elie Ofek
The video contains advertisements and media related clips regarding the launch of Hasbro's POX handheld game. View Details
Keywords: Media; Advertising; Product Launch; Entertainment and Recreation Industry
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Ofek, Elie. "Hasbro Games -- POX (A) and (B), Supporting Video." Harvard Business School Video Supplement 508-706, May 2008.
  • July– September 2002
  • Article

Predictive Value and the Usefulness of Game Theoretic Models

By: Ido Erev, Alvin E. Roth, Robert L. Slonim and Greg Barron
Keywords: Value; Games, Gaming, and Gambling; Theory
Citation
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Erev, Ido, Alvin E. Roth, Robert L. Slonim, and Greg Barron. "Predictive Value and the Usefulness of Game Theoretic Models." International Journal of Forecasting 18, no. 3 (July– September 2002): 359–368.
  • 19 Feb 2015
  • News

Apple's plan for world domination is a waiting game

  • 11 Jul 2013
  • News

Ballmer’s game plan to put Microsoft back on top

  • 05 Mar 2020
  • News

What one game show reveals about the American economy

  • Jun 03 2016
  • Interview

A Tactical Game Plan for Making the Best M&A Deal

  • 02 May 2016
  • Research & Ideas

Why People Don’t Vote--and How a Good Ground Game Helps

Democracy has a dirty little secret. Despite the fever pitch over presidential primaries this year, the truth is there are few people actually voting. Before the most recent round of voting, only some 11 percent of eligible Democrats voted in the primaries, and the... View Details
Keywords: by Michael Blanding; Communications; Public Relations
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