Roberto Verganti
Visiting Lecturer of Business Administration
Visiting Lecturer of Business Administration
Firms, managers and scholars have often balanced between two approaches to innovation: user centered (where incremental innovation is pulled by the market) and technology push (where innovation comes from breakthrough development in technologies). However there is a third relevant path to innovation: Design driven innovation, i.e. the radical innovation of product meanings. This innovation doesn’t emerge from current user needs, but is a new vision, a proposal developed by a manufacturer that radically redefines what a product could mean for people. Corporations that succeed in creating these proposals, that go beyond what customers currently ask for but that in the future they will be excited to buy, are those corporations that lead the innovation game, build strong brands and have products with longer life cycle than competitors.
How a corporation may realize design driven innovations? Research of Roberto Verganti in this field has started ten years ago by investigating successful Italian manufacturers in design-intensive industries. His analysis has then extended to international corporations in different industries. His research shows that design driven innovation is based on interaction with communities of interpreters (manufacturers in other industries, designers, architects, schools, artists, craftsmen, magazines, technology suppliers, etc… ), i.e. with what we he calls a “design discourse” that surrounds every firm. Roberto has investigated and modelled this research process (that is significantly different, sometimes opposite, from the popular user-centered process) in order to provide guidelines, methods and examples on how to absorb knowledge from innovation interpreters, develop a novel vision, and diffuse it into the market.
Roberto Verganti is in the Technology and Operations Management Unit at Harvard Business School. He teaches Design Theory and Practice for the double degree program MS/MBA conducted jointly by the Harvard Business School and the Harvard School of Engineering and Applied Sciences. Roberto is also Professor of Leadership and Innovation at the Stockholm School of Economics – House of Innovation, where he is Director of The Garden – Center for Design and Leadership, and he is a co-founder of Leadin’Lab, the laboratory on the LEAdership, Design, and Innovation at the School of Management of Politecnico di Milano. Roberto also serves on the Advisory Board of the European Innovation Council, at the European Commission.
Roberto’s research focuses on how to create innovations that are meaningful for people, for society, and for their creators. He explores how leaders and organizations generate radically new visions, and make those visions come real. His studies lie at the intersection between leadership, design, and technology strategy. In his research, Roberto combines methodologies of in-depth case analyses with experimentations in pioneering firms, in a variety of industries and contexts.
Roberto is the author of “Overcrowded. Designing Meaningful Products in a World Awash with Ideas,” published by MIT Press in 2017, where he provides processes and methods to create breakthrough transformations. He is also the author of “Design-Driven Innovation: Changing the Rules of Competition by Radically Innovating what Things Mean,” published by Harvard Business Press in 2009, which has been selected by BusinessWeek as one of the Best Design and Innovation Books, and by the Academy of Management for the George R. Terry Book Award as one of the best 6 management books published in 2008 and 2009. It has been translated in 8 languages. His research on management of design and design clusters has been awarded the Compasso d'Oro (the most prestigious design award in Italy).
Roberto has issued more than 150 articles on academic journals such as Management Science and Research Policy, and several contributions to the Harvard Business Review. He is in the Hall of Fame of the Journal of Product Innovation Management and has been featured on The Wall Street Journal, The New York Times, Financial Times, Forbes, and BusinessWeek.
Roberto has served as advisor to executives and senior managers at a wide variety of manufacturing and service firms, including Procter & Gamble, Unilever, Gucci, Ferrari, Ducati, Samsung, STMicroelectronics, Zappos, Microsoft, IBM, Johnson&Johnson, Nestlè, Philips, 3M, Tetrapak, ARUP, NTT, and Deloitte. He has also helped national and regional governments around the world to conceive design and innovation policies.
(More info at www.verganti.com)
- Featured Work
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At the heart of any innovation process lies a fundamental practice: the way people create ideas and solve problems. This “decision making” side of innovation is what scholars and practitioners refer to as “design.” Decisions in innovation processes have so far been taken by humans. What happens when they can be substituted by machines? Artificial Intelligence (AI) brings data and algorithms to the core of the innovation processes. What are the implications of this diffusion of AI for our understanding of design and innovation? Is AI just another digital technology that, akin to many others, will not significantly question what we know about design? Or will it create transformations in design that current theoretical frameworks cannot capture?
This paper proposes a framework for understanding the design and innovation in the age of AI. We discuss the implications for design and innovation theory. Specifically, we observe that, as creative problem‐solving is significantly conducted by algorithms, human design increasingly becomes an activity of sensemaking, that is, understanding which problems should or could be addressed. This shift in focus calls for the new theories and brings design closer to leadership, which is, inherently, an activity of sensemaking.
One of the most popular mantras for innovation is “avoid criticism.” The underlying assumption is that criticism kills the flow of creativity and the enthusiasm of a team. Aversion to criticism has significantly spread in the last 20 years, especially through the advocates of design thinking. In IDEO’s online teaching platform, the first rule of brainstorming is “defer judgment.” To make this rule even more practical and straightforward, others have reworded it to say: “When a person proposes an idea, don’t say, ‘Yes, but…’ to point out flaws in the idea; instead, say, ‘Yes, and…’” — which is intended to get people to add to the original idea.
We challenge this approach. It encourages design by committee and infuses a superficial sense of collaboration that leads to compromises and weakens ideas. Our view, the product of years of studies of and participation in innovation projects, is that effective teams do not defer critical reflection; they create through criticism. We therefore propose a different approach: the rule of “Yes, but, and.”We live in a world awash with ideas. Thanks to the web and to powerful ideation approaches such as open innovation, design thinking, or crowdsourcing, organizations have today easy access to an unprecedented amount of novel concepts. In this context, what organizations lack is not “one more idea”, but the capability to make sense of an overabundance of opportunities. They need a new meaningful vision, i.e. a new lens and a new map that indicates which direction to go. Without a meaningful vision, organizations tend to select those ideas that better address existing problems, and disregard solutions with higher potential, regardless to the number of ideas generated.
How to create a new meaningful vision that customers love, and that our organization is passionate for? Visions have long been considered as a result of an invisible process occurring in the mind of individuals, mainly top executives. However, Verganti’s research shows that visions can also spur from an organizational process that can be planned and executed. In particular, leveraging on examples from projects conducted by organizations such as Nest Labs, Apple, Yankee Candle, and Philips Healthcare, Verganti showS that this process is significantly different than classic ideation approaches. First, instead of moving from the outside-in, it moves from the inside out: it does not solicit early input form users and other outsiders, but it starts by engaging the internal organization. Second, instead of practicing the art of ideation, it requires to practice the art of criticism: the art that enables us to explicitly question existing assumptions and turn them into new bold interpretation. Taking a critical stance does not imply being negative, but going deeper, searching for contrasts between different perspectives, creating tensions, looking from a new vantage point, reshuffling things to find a new order. Verganti describes how to practice the art of criticism through cases and methods, such as working with a sparring partner, or clashing visions within radical circles and with new interpreters.
Ultimately, this study discusses how to build value in a scenario where ideas are abundant, but novel visions are rare. It’s the next step in the innovation journey: now that organizations have improved their creative capabilities, it’s time to make sense of this wealth of ideas to really capture their potential.How to create innovations that customers do not expect, but that they eventually love? How to create products and services, that are so distinct from those that dominate the market and so inevitable that make people passionate?
In a context where everyone is using design, "Design-Driven Innovation" unveils a design strategy that makes a difference. A strategy and a process that leverage the rich and multifaceted network of a firm outsiders, looking beyond customers to those "interpreters" who deeply understand and shape the markets they work in.
Design Driven Innovation has been nominated by BusinessWeek among the Best Design and Innovation books and by the Academy of Management for the George R. Terry Award for the best Management books. It has been translated in 8 languages.The need has emerged for a better understanding of design research and design innovation and how they are linked. In our discussion, we consider design as the process of “making sense of things.” Hence, our questions turn more precisely into the following ones: What type of research is conducted on the meaning of things? And to what types of innovative output can this research lead? How are the two concepts, design research and design innovation, related? In answering these questions, our purpose is not to provide specific tools and steps, which are already well developed in other studies. Rather, we answer the questions posed by addressing the fundamental decision any innovation player has to make before moving into the use of specific tools: What general approach should be used to address an innovation challenge? What set of theories, processes, and tools should be considered? We provide a theoretical framework for distinguishing between the procedures of incremental and radical innovation and address the fundamental activities of innovation. For this purpose, we provide three different ways of treating innovation: as the attempt to find the maxima in a hilly terrain whose topology is unknown and novel, as movements in the product space defined by the two axes of “technology change” and “meaning change,” and as a design research quadrangle based on Stokes’s two dimensions of “advances in understanding” and “consideration of practicality.” We suggesting that radical product innovation is driven by either advances in technology or a deliberate change in the meaning of the product, rather than being driven by the human-centered design philosophy widely used in product design.
- Books
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- Utterback, James, Bengt–Arne Vedin, Eduardo Alvarez, Sten Ekman, Susan Walsh Sanderson, Bruce Tether, and Roberto Verganti. Design-Inspired Innovation. World Scientific Publishing, 2006. View Details
- Journal Articles
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- Verganti, Roberto, and Gary P. Pisano. "Which Kind of Collaboration Is Right for You?" Harvard Business Review 86, no. 12 (December 2008). View Details
- Dell'Era, Claudio, Alessio Marchesi, and Roberto Verganti. "Linguistic Network Configurations: Management of Innovation in Design-intensive Firms." International Journal of Innovation Management 12, no. 1 (March 2008). View Details
- Verganti, Roberto. "Innovating Through Design." Harvard Business Review 84, no. 12 (December 2006): 114–122. View Details
- Dell'Era, Claudio, and Roberto Verganti. "Strategies of Innovation and Imitation of Product Languages." Journal of Product Innovation Management 24, no. 6 (November 2006): 580–599. View Details
- Buganza, Tommaso, and Roberto Verganti. "Life-Cycle Flexibility: How to Measure and Improve the Innovative Capability in Turbulent Environments." Journal of Product Innovation Management 23, no. 5 (September 2006): 393–407. View Details
- Verganti, Roberto, and Tommaso Buganza. "Design Inertia: Designing for Life-cycle Flexibility in Internet-based Services." Journal of Product Innovation Management 22, no. 3 (May 2005): 223–237. View Details
- Verganti, Roberto. "Design as Brokering of Languages: The Role of Designers in the Innovation Strategy of Italian Firms." Design Management Journal 14, no. 3 (summer 2003): 34–42. View Details
- MacCormack, Alan, and Roberto Verganti. "Managing the Sources of Uncertainty: Matching Process and Context in Software Development." Journal of Product Innovation Management 20 (May 2003): 217–232. View Details
- Spina, Gianluca, Roberto Verganti, and Giulio Zotteri. "Factors Influencing Co-design Adoption: Drivers and Internal Consistency." International Journal of Operations & Production Management 22, no. 12 (2002): 1354–1366. View Details
- MacCormack, Alan, Roberto Verganti, and Marco Iansiti. "Developing Products on 'Internet Time': The Anatomy of a Flexible Development Process." Management Science 47, no. 1 (January 2001). View Details
- Verganti, Roberto. "Planned Flexibility: Linking Anticipation and Reaction in Product Development Projects." Journal of Product Innovation Management 16, no. 4 (July 1999): 363–376. View Details
- Noci, Giuliano, and Roberto Verganti. Managing "Green" Product Innovation in Small Firms. R&D Management 29, no. 1 (January 1999): 3–15. View Details
- Verganti, Roberto. "Leveraging on Systemic Learning to Manage the Early Phases of Product Innovation Projects." R&D Management 27, no. 4 (October 1997). View Details
- Bartezzaghi, Emilio, Mariano Corso, and Roberto Verganti. "Continuous Improvement and Inter-Project Learning in New Product Development." International Journal of Technology Management 14, no. 1 (1997): 116–138. View Details
- Bartezzaghi, Emilio, Gianluca Spina, and Roberto Verganti. "Lead-Time Models of Business Processes." International Journal of Operations & Production Management 14, no. 5 (1994): 5–20. View Details
- De Maio, Adriano, Roberto Verganti, and Mariano Corso. "A Multi-Project Management Framework for New Product Development." European Journal of Operational Research 78, no. 2 (1994): 178–191. View Details
- Working Papers
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- Verganti, Roberto, Luca Vendraminelli, and Marco Iansiti. "Design in the Age of Artificial Intelligence." Harvard Business School Working Paper, No. 20-091, February 2020. View Details
- Pisano, Gary P., and Roberto Verganti. "Collaborative Architectures for Innovation." Harvard Business School Working Paper, No. 08-105, June 2008. View Details
- Research Summary
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Roberto’s research focuses on how to create innovations that are meaningful for people, for society, and for their creators. He explores how leaders and organizations generate radically new visions, and make those visions come real. His studies lie at the intersection between leadership, design, and technology strategy. In his research, Roberto combines methodologies of in-depth analysis of cases with experimentations with pioneering firms, in a variety of industries and contexts. His research currently focuses on four streams: - How to start an innovation journey: finding breakthrough directions. We live in a world awash with ideas. Thanks to the web and to powerful ideation approaches such as open innovation, design thinking, or crowdsourcing, organizations have today easy access to an unprecedented amount of novel concepts. In this context, what organizations lack is not “one more idea”, but the capability to make sense of an overabundance of opportunities. They need a new meaningful vision, i.e. a new lens and a new map that indicates which direction to go. Without a meaningful vision, organizations tend to select those ideas that better address existing problems, and disregard solutions with higher potential, regardless to the number of ideas generated. How to find this vision? How to create things that people are not asking for, but that are so inevitable that people love them once they see them? - Leadership by Design. How can we reinvent leadership by leveraging on the perspective of Design? How Design can drive transformation and engagement in organization through the direct involvement of people in the making of things? How the deep search for meaning that is embedded in design can help leaders to create meaning in people’s work and drive their business to the creation of purpose? - Pairs in innovation. Why many successful innovations are conducted by two people? Steve Jobs and Steve Wozniak, Bill Gates and Paul Allen, Larry Page and Sergey Brin, Indra Nooyi and Mauro Porcini. Besides individual’s ideation and team’s collaboration, the pair appear as a distinct space of collaboration able to lead to breakthrough outcome when dealing with innovative endeavor. Its singular sociological form seems to nurture dynamics of self-disclosure and mutual criticism, which may result as transformative when performing innovative tasks. In our studies we show how pair collaboration plays a central role in developing breakthrough direction. Where on one side individuals act as the bearers of ideas and teams as the bearers of competences and resources, the pair acts as a third space that bears a safe and intimate space of reflection. An intimate space that the pair enacts only in key moments during an innovation journey: the moment of daring, the moment of criticizing each other, and the moment of resilience. Still, these moments become crucial for the successful development of innovation itself. - Innovation and Artificial Intelligence. At the heart of any innovation process lies a fundamental practice: the way people create ideas and solve problems. This “decision making” side of innovation is what scholars and practitioners refer to as “design.” Decisions in innovation processes have so far been taken by humans. What happens when they can be substituted by machines? Artificial Intelligence (AI) brings data and algorithms to the core of the innovation processes. What are the implications of this diffusion of AI for our understanding of design and innovation? Is AI just another digital technology that, akin to many others, will not significantly question what we know about design? Or will it create transformations in design that current theoretical frameworks cannot capture?
Firms, managers and scholars have often balanced between two approaches to innovation: user centered (where incremental innovation is pulled by the market) and technology push (where innovation comes from breakthrough development in technologies). However there is a third relevant path to innovation: Design driven innovation, i.e. the radical innovation of product meanings. This innovation doesn’t emerge from current user needs, but is a new vision, a proposal developed by a manufacturer that radically redefines what a product could mean for people. Corporations that succeed in creating these proposals, that go beyond what customers currently ask for but that in the future they will be excited to buy, are those corporations that lead the innovation game, build strong brands and have products with longer life cycle than competitors.
How a corporation may realize design driven innovations? Research of Roberto Verganti in this field has started ten years ago by investigating successful Italian manufacturers in design-intensive industries. His analysis has then extended to international corporations in different industries. His research shows that design driven innovation is based on interaction with communities of interpreters (manufacturers in other industries, designers, architects, schools, artists, craftsmen, magazines, technology suppliers, etc… ), i.e. with what we he calls a “design discourse” that surrounds every firm. Roberto has investigated and modelled this research process (that is significantly different, sometimes opposite, from the popular user-centered process) in order to provide guidelines, methods and examples on how to absorb knowledge from innovation interpreters, develop a novel vision, and diffuse it into the market.
- Teaching
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Any organization, business or venture grounds its value on how “meaningful” are its products (functionally, symbolically and emotionally). Design Theory and Practice (DTP) empowers students to create products that are meaningful, to people who use them and to society at large. The course has three purposes:
- To inspire students about the power of design in new business creation. We will address questions such as: Why is design relevant in tech ventures? How does it create value? And, most of all, why is it fundamental for a technology entrepreneur/leader?
- To enable them to move into action, by learning the theories and practice (mindsets, processes, methods) of design: Where do ideas come from? How to frame (and especially re-frame) a problem? How to understand what is meaningful to users? How to make a product desirable (functionally, emotionally and symbolically)? How to design and build the user interface of a product? How to test it? How to narrate and visualize a novel idea?
- To co-explore, with the class and the instructor, the use of design as a leadership practice: How does a leader who masters design can better contribute to creation of value? How can we forge a new manifesto for leadership, inspired by design?
The course is intensively project-based. Students will work in teams on a complex innovation challenge proposed by a real corporation. They will suggest a more effective framing of the problem, and create a novel meaningful solution, with a special focus on the user interface.
- Awards & Honors
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Awarded the 2001 Compasso d'Oro, the most prestigious design award in Italy, by the Associazione per il Disegno Industriale for his work on design management practices as part of the Sistema Design Italia project.Nominated for the 2011 George R. Terry Book Award from the Academy of Management.Awarded Best Conference Paper at the IAM2014S International Conference on Innovation and Management (Honolulu, Hawaii, 15-18 July 2014) for “Taking a Meaning Perspective: A Third Dimension of Innovation,” with Åsa Öberg.Awarded Best Conference Paper at the 11th International Product Development Management Conference, European Institute for Advanced Studies in Management (Dublin, Ireland, June 2004) for “Exploring the Relationships between Product Development and Environmental Turbulence: The Case of Mobile TLC Services,” with T. Buganza and C. Dell’Era.Awarded Best Conference Paper at the 10th International Product Development Management Conference, European Institute for Advanced Studies in Management (Brussels, Belgium, June 2003) for “Life-Cycle Flexibility: How to measure and improve the innovative capability in turbulent environments,” with T. Buganza.Runner-up for the Best Conference Paper Award at the 9th International Product Development Management Conference, European Institute for Advanced Studies in Management (Sophia-Antipolis, France, May 2002) for “Design Inertia: Designing for life-cycle flexibility in Internet-based services,” with T. Buganza.Awarded Best Conference Paper at the VII EurOMA Conference on “Crossing Borders and Boundaries: The Changing Role of Operations”(Gent, Belgium, June 2000) for “Factors Influencing Co-design Adoption: Drivers and Internal Consistency,” with G. Zotteri and G. Spina.
- Additional Information
- Areas of Interest
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- creativity
- design evolution
- innovation
- leadership
- technological innovation
- business transformation
- consumer behavior
- economics of design
- systems design
- automotive
- computer
- consumer products
- electronics
- fashion
- food
- furniture
- high technology
- home appliances
- industrial goods
- pharmaceuticals
- semiconductor
- software
- telecommunications
- textiles
- Denmark
- Europe
- Italy
- United States
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