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  • All HBS Web  (156)
    • News  (56)
    • Research  (72)
  • Faculty Publications  (21)

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  • All HBS Web  (156)
    • News  (56)
    • Research  (72)
  • Faculty Publications  (21)
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  • 28 Mar 2014
  • News

Facebook's Big Bet on Virtual Reality

Keywords: Google; Facebook; mobile technology; disruptive innovation; Telecommunications; Information
  • 21 Aug 2020
  • News

A Virtual Reality Check for Publishing

  • 10 Mar 2021
  • News

Elevator Pitch: Game Time

Video Embed Animation by Drue Wagner and Troubadour Image + Sound Concept: Tilt Five is an entertainment system that uses augmented reality (AR) glasses, a game board, and a wand controller to engage players in tabletop and video games in... View Details
Keywords: AI; virtual reality; gaming; technology; entrepreneurship; startups; Amusement, Gambling, and Recreation Industries; Arts, Entertainment
  • 11 May 2022
  • News

Virtually Present: Meta’s Vision for the Hybrid Workplace

Keywords: hybrid work
  • 01 Jun 2024
  • News

Quantum Leap

day quantum computing becomes a reality is the day conventional digital security ends.) They should even be able to do things that digital computers cannot do at all, like realistically modeling molecules for more efficient drug discovery... View Details
Keywords: Alexander Gelfand; photographed by Chris Sorensen; quantum computing; innovation; leadership; Computer and Electronic Product Manufacturing; Manufacturing
  • 01 Feb 1999
  • News

Too Much of a Good Thing?

- too much product (and too much production capability) chasing too few buyers - is hardly a new phenomenon. As a factor in market capitalism, overcapacity has been recognized and analyzed as a business-cycle reality by economic thinkers... View Details
Keywords: Garry Emmons
  • 01 Dec 2017
  • News

The Future of VR is Animated Bunnies

In Baobab Studios’ VR film Invasion!, viewers interact with Chloe, a scared white rabbit that responds to their actions. (courtesy of Baobab Studios) With the promise of mind-boggling , out-of-body experiences, virtual View Details
Keywords: Janelle Nanos
  • 04 Sep 2019
  • News

Giving Live Sports Another Dimension

with is how to make the in-stadium experience as valuable, or more valuable, than that of someone sitting at home in front of the television,” says Mariner, senior advisor for Imagination Park, a company focused on augmented reality... View Details
  • 26 Jul 2016
  • News

Alumni Capture the Essence of Pokemon GO Craze

(MBA 1986) said, “Pokemon GO will be the dawn of a new generation of Augmented Reality startups” and classmate David Kenny predicted Pokemon GO is “just the beginning of mingling real and virtual worlds.”... View Details
Keywords: Arts, Entertainment
  • 04 Feb 2016
  • News

From Super Bowl to STEM Bowl

companies in developing and showcasing solutions promoting engagement with the community. One high-profile result of that effort is the STEM Innovation Bowl, a technology-oriented educational event on January 30 that showcased the wonders of View Details
  • 01 Dec 2017
  • News

2017 in Retail: Voice-Activated, One-Hour-Delivery Shopping

retailer. They also have to consider the most relevant use of their space for the community in which they operate. Malls now have the opportunity to embrace technology, not fear it. Augmented reality and View Details
Keywords: Ron Johnson (MBA 1984), founder and CEO, Enjoy
  • 07 Aug 2019
  • News

Step Right In

Photo via TechCrunch Photo via TechCrunch David Askaryan (MBA 2015) has built a virtual reality experience called the Museum of Future Experiences (MoFE), that is elevating VR to a whole new level: Imagine a... View Details
  • 19 May 2020
  • News

Exploring the Economics of a Pandemic; Alumni Forums Draw Closer Online

virtual conversation with 50 HBSAAA members. The hour-long session focused on ways black business owners can shore up their finances in anticipation of a long period of economic uncertainty, and included advice on how to apply for loan... View Details
Keywords: Margie Kelley
  • 01 Dec 1997
  • News

Gregory Slayton (MBA '90)

At the time, "we were bigger than Yahoo!," says Slayton, who parted ways with Worlds when he couldn't convince his colleagues that they needed to shift to Virtual Reality Modeling Language (VRML), now the... View Details
  • 15 Nov 2020
  • News

Fostering Innovation in Social Enterprise Across Harvard

record. The $25,000 Peter M. Sacerdote Runner-Up Prize went to DreamworldVR, a nonprofit that connects isolated pediatric patients battling chronic conditions to others in the same situation through a virtual View Details
  • 01 Jun 2013
  • News

School of Hard Knocks

and eighth graders gang-tackled me. Every day after that, I was kicked, punched, spit on, or pinched, due solely to the color of my skin. Lying in the dirt and grease under a pickup truck was serenity compared to the cruel reality outside... View Details
Keywords: discrimination; Management, Scientific, and Technical Consulting Services; Professional Services
  • 10 Mar 2021
  • News

Next Normal

Neeley, the Naylor Fitzhugh Professor of Business Administration, leverages years of research to help companies, and their leaders, address the challenges of virtual work. With well over half of Americans indicating a preference for... View Details
  • 22 Feb 2019
  • News

Empowering a New Generation of Business Leaders

into an increasingly innovative media company, with an emphasis on original programming, reality television, sports, music, and news. Conde has also implemented an aggressive multiplatform digital strategy to reach tech-savvy consumers... View Details
Keywords: Margie Kelley; Arts, Entertainment
  • 01 Jun 2017
  • News

In My Humble Opinion: Jen Wong (MBA 2004)

folks who have worked at pure-play digital companies. Both love the brand equally, but they have different ideas about what is possible for the brand.” The bleeding edge: “Is a place every company should want to be. Selectively. For example, Time Inc. launched a View Details
Keywords: April White
  • 13 Jul 2020
  • News

The First Five Years: Meaghan Fitzgerald (MBA 2016)

Courtesy Meaghan Fitzgerald How did you become interested in virtual reality (VR)? “I have always been a fan of sci-fi and future tech. VR seemed to hold this promise of being something between a... View Details
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