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  • All HBS Web  (462)
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  • 17 Mar 2021
  • Working Paper Summaries

Consuming Contests: Outcome Uncertainty and Spectator Demand for Contest-based Entertainment

Keywords: by Patrick J. Ferguson and Karim R. Lakhani
  • September 1979
  • Article

An Impossibility Result Concerning n-Person Bargaining Games

By: A. E. Roth
Keywords: Negotiation; Games, Gaming, and Gambling
Citation
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Roth, A. E. "An Impossibility Result Concerning n-Person Bargaining Games." International Journal of Game Theory 8, no. 3 (September 1979): 129–132.
  • 1978
  • Article

On Stochastic Games with Stationary Optimal Strategies

By: Truman F. Bewley and Elon Kohlberg
Keywords: Games, Gaming, and Gambling; Strategy
Citation
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Bewley, Truman F., and Elon Kohlberg. "On Stochastic Games with Stationary Optimal Strategies." Mathematics of Operations Research, no. 3 (1978): 104–125.
  • 09 Jun 2003
  • Research & Ideas

The Benefits of “Not Invented Here”

internally focused manner. Innovation today must be managed as an open system, with a far greater external focus. Q: Which companies today are the best examples of open innovation, and why? A: IBM, Intel, and Procter & Gamble all... View Details
Keywords: by Sean Silverthorne
  • 2021
  • Working Paper

Consuming Contests: Outcome Uncertainty and Spectator Demand for Contest-based Entertainment

By: Patrick J. Ferguson and Karim R. Lakhani
Contests that are designed to be consumed for entertainment by non-contestants are a fixture of economic, cultural and political life. In this paper, we examine whether individuals prefer to consume contests that have more uncertain outcomes. We look to... View Details
Keywords: Contest Design; Information Preferences; Consumer Demand; Sports; Entertainment; Games, Gaming, and Gambling; Demand and Consumers; Outcome or Result
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Ferguson, Patrick J., and Karim R. Lakhani. "Consuming Contests: Outcome Uncertainty and Spectator Demand for Contest-based Entertainment." Harvard Business School Working Paper, No. 21-087, February 2021.
  • Article

Considerations of Fairness and Strategy: Experimental Data from Sequential Games

By: V. Prasnikar and A. E. Roth
Keywords: Fairness; Strategy; Analytics and Data Science; Games, Gaming, and Gambling
Citation
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Prasnikar, V., and A. E. Roth. "Considerations of Fairness and Strategy: Experimental Data from Sequential Games." Quarterly Journal of Economics 107, no. 3 (August 1992): 865–888.
  • February 2010 (Revised June 2014)
  • Supplement

CityCenter (D): Financial Crisis, Grand Opening, and a New Paradigm

By: John D. Macomber and Griffin James
"CityCenter (D)" follows the (A), (B), and (C) cases with subsequent chronological events through CityCenter's grand opening in December 2009 and financial results through March 2010. The case includes a simple valuation exercise intended to explore CEO Jim Murren's... View Details
Keywords: Insolvency and Bankruptcy; Private Equity; Games, Gaming, and Gambling; Decision Choices and Conditions; Entertainment and Recreation Industry; Nevada; New Jersey
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Macomber, John D., and Griffin James. "CityCenter (D): Financial Crisis, Grand Opening, and a New Paradigm." Harvard Business School Supplement 210-067, February 2010. (Revised June 2014.)
  • 1978
  • Article

A Note Concerning Asymmetric Games on Graphs

By: A. E. Roth
Keywords: Games, Gaming, and Gambling
Citation
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Roth, A. E. "A Note Concerning Asymmetric Games on Graphs." Naval Research Logistics Quarterly 25 (1978): 365–367.
  • December 1973
  • Article

On Non-Atomic Games

By: Elon Kohlberg
Keywords: Games, Gaming, and Gambling
Citation
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Kohlberg, Elon. "On Non-Atomic Games." International Journal of Game Theory 2, no. 1 (December 1973): 87 – 98.
  • Article

Digital Chess

By: D. B. Yoffie
Keywords: Information Technology; Games, Gaming, and Gambling
Citation
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Yoffie, D. B. "Digital Chess." World Link 11, no. 1 (January–February 1998): 32–34.
  • March 1975
  • Article

Optimal Strategies in Repeated Games with Incomplete Information

By: Elon Kohlberg
Keywords: Games, Gaming, and Gambling; Strategy; Information
Citation
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Kohlberg, Elon. "Optimal Strategies in Repeated Games with Incomplete Information." International Journal of Game Theory 4, no. 1 (March 1975): 7 – 24.
  • January 2008 (Revised March 2008)
  • Case

Glass Egg Digital Media

Glass Egg is an outsource games development firm in Vietnam. They are able to offer brand-name publishers-Microsoft EA, Atari-significant cost savings in the development of art assets for their video games. However, the firm's management find themselves at a point at... View Details
Keywords: Games, Gaming, and Gambling; Growth and Development Strategy; Marketing Strategy; Demand and Consumers; Product Development; Organizational Structure; Entertainment and Recreation Industry
Citation
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Godes, David B. "Glass Egg Digital Media." Harvard Business School Case 508-066, January 2008. (Revised March 2008.)
  • 17 Apr 2017
  • HBS Case

This Turkish Debt Collector Is Customer-friendly

Turkasset began opening physical branches around the country to service customers who preferred to talk in person. Despite these additional outlays, the gamble paid off for the company by allowing it to collect a much higher percentage of... View Details
Keywords: by Michael Blanding; Financial Services
  • October 2006 (Revised September 2007)
  • Teaching Note

Electronic Arts in Online Gaming (TN)

By: Thomas R. Eisenmann
Keywords: Games, Gaming, and Gambling; Arts; Technology; Entertainment and Recreation Industry
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Eisenmann, Thomas R. "Electronic Arts in Online Gaming (TN)." Harvard Business School Teaching Note 807-066, October 2006. (Revised September 2007.)
  • November 1983
  • Article

Subjective Probability and the Theory of Games: Some Further Comment

By: A. E. Roth and F. Schoumaker
Keywords: Theory; Games, Gaming, and Gambling
Citation
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Roth, A. E., and F. Schoumaker. "Subjective Probability and the Theory of Games: Some Further Comment." Management Science 29, no. 11 (November 1983): 1337–1340.
  • June 1975
  • Article

The Information Revealed in Infinitely Repeated Games of Incomplete Information

By: Elon Kohlberg
Keywords: Games, Gaming, and Gambling; Information
Citation
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Kohlberg, Elon. "The Information Revealed in Infinitely Repeated Games of Incomplete Information." International Journal of Game Theory 4, no. 2 (June 1975): 57–59.
  • September 1974
  • Article

Repeated Games of Incomplete Information: The Symmetric Case

By: Elon Kohlberg and Shmuel Zamir
Keywords: Games, Gaming, and Gambling; Information
Citation
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Kohlberg, Elon, and Shmuel Zamir. "Repeated Games of Incomplete Information: The Symmetric Case." Annals of Statistics 2, no. 5 (September 1974): 1040–1041.
  • October 2009
  • Case

Digital Chocolate

By: Linda A. Hill and Alison Berkley Wagonfeld
Trip Hawkins founded Digital Chocolate in Silicon Valley in 2003 to develop outstanding games for mobile devices. By 2008, the company had expanded its operations into four countries, and Digital Chocolate was one of the top developers of soloplayer games for standard... View Details
Keywords: Games, Gaming, and Gambling; Innovation and Management; Leading Change; Product Development; Groups and Teams; Creativity; Telecommunications Industry; Video Game Industry
Citation
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Hill, Linda A., and Alison Berkley Wagonfeld. "Digital Chocolate." Harvard Business School Case 410-049, October 2009.
  • April 2007 (Revised April 2011)
  • Teaching Note

Slots, Tables, and All that Jazz: Managing Customer Profitability at the MGM Grand Hotel (TN)

By: Dennis Campbell and Francisco de Asis Martinez-Jerez
Teaching note to 106029. View Details
Keywords: Games, Gaming, and Gambling; Customers; Profit; Accommodations Industry
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Campbell, Dennis, and Francisco de Asis Martinez-Jerez. "Slots, Tables, and All that Jazz: Managing Customer Profitability at the MGM Grand Hotel (TN)." Harvard Business School Teaching Note 107-072, April 2007. (Revised April 2011.)
  • 10 Sep 2008
  • Research & Ideas

Long-Tail Economics? Give Me Blockbusters!

Blockbusters break sales records and exceed expectations. Around 100 pharmaceutical brands exceed $1 billion in annual sales. Procter & Gamble has 23 such brands. Speed. It's not just the sales volume; it's the speed of the sales... View Details
Keywords: by John Quelch; Entertainment & Recreation; Pharmaceutical
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