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  • 1978
  • Article

On Stochastic Games with Stationary Optimal Strategies

By: Truman F. Bewley and Elon Kohlberg
Keywords: Games, Gaming, and Gambling; Strategy
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Bewley, Truman F., and Elon Kohlberg. "On Stochastic Games with Stationary Optimal Strategies." Mathematics of Operations Research, no. 3 (1978): 104–125.
  • 1976
  • Article

The Asymptotic Theory of Stochastic Games

By: Truman F. Bewley and Elon Kohlberg
Keywords: Games, Gaming, and Gambling; Theory
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Bewley, Truman F., and Elon Kohlberg. "The Asymptotic Theory of Stochastic Games." Mathematics of Operations Research, no. 1 (1976): 197 – 208.
  • October 2006 (Revised September 2007)
  • Teaching Note

Electronic Arts in Online Gaming (TN)

By: Thomas R. Eisenmann
Keywords: Games, Gaming, and Gambling; Arts; Technology; Entertainment and Recreation Industry
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Eisenmann, Thomas R. "Electronic Arts in Online Gaming (TN)." Harvard Business School Teaching Note 807-066, October 2006. (Revised September 2007.)
  • November 1983
  • Article

Subjective Probability and the Theory of Games: Some Further Comment

By: A. E. Roth and F. Schoumaker
Keywords: Theory; Games, Gaming, and Gambling
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Roth, A. E., and F. Schoumaker. "Subjective Probability and the Theory of Games: Some Further Comment." Management Science 29, no. 11 (November 1983): 1337–1340.
  • June 1975
  • Article

The Information Revealed in Infinitely Repeated Games of Incomplete Information

By: Elon Kohlberg
Keywords: Games, Gaming, and Gambling; Information
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Kohlberg, Elon. "The Information Revealed in Infinitely Repeated Games of Incomplete Information." International Journal of Game Theory 4, no. 2 (June 1975): 57–59.
  • September 1974
  • Article

Repeated Games of Incomplete Information: The Symmetric Case

By: Elon Kohlberg and Shmuel Zamir
Keywords: Games, Gaming, and Gambling; Information
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Kohlberg, Elon, and Shmuel Zamir. "Repeated Games of Incomplete Information: The Symmetric Case." Annals of Statistics 2, no. 5 (September 1974): 1040–1041.
  • October 1977
  • Article

Bargaining Ability, the Utility of Playing a Game, and Models of Coalition Formation

By: A. E. Roth
Keywords: Negotiation; Games, Gaming, and Gambling
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Roth, A. E. "Bargaining Ability, the Utility of Playing a Game, and Models of Coalition Formation." Journal of Mathematical Psychology 16 (October 1977): 153–160.
  • Article

Digital Chess

By: D. B. Yoffie
Keywords: Information Technology; Games, Gaming, and Gambling
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Yoffie, D. B. "Digital Chess." World Link 11, no. 1 (January–February 1998): 32–34.
  • March 1975
  • Article

Optimal Strategies in Repeated Games with Incomplete Information

By: Elon Kohlberg
Keywords: Games, Gaming, and Gambling; Strategy; Information
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Kohlberg, Elon. "Optimal Strategies in Repeated Games with Incomplete Information." International Journal of Game Theory 4, no. 1 (March 1975): 7 – 24.
  • 04 Jan 2021
  • Working Paper Summaries

The Twofold Effect of Customer Retention in Freemium Settings

Keywords: by Eva Ascarza, Oded Netzer, and Julian Runge; Video Game; Entertainment & Recreation
  • August 1977
  • Article

The Effects of Communication and Information Availability in an Experimental Study of a Three Person Game

By: J. K. Murnighan and A. E. Roth
Keywords: Communication; Information; Games, Gaming, and Gambling
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Murnighan, J. K., and A. E. Roth. "The Effects of Communication and Information Availability in an Experimental Study of a Three Person Game." Management Science 23, no. 12 (August 1977): 1336–1348.
  • January 1991
  • Article

Game Theory as a Part of Empirical Economics

By: A. E. Roth
Keywords: Games, Gaming, and Gambling; Theory; Economics
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Roth, A. E. "Game Theory as a Part of Empirical Economics." Economic Journal 101 (January 1991): 107–114.
  • July– September 2002
  • Article

Predictive Value and the Usefulness of Game Theoretic Models

By: Ido Erev, Alvin E. Roth, Robert L. Slonim and Greg Barron
Keywords: Value; Games, Gaming, and Gambling; Theory
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Erev, Ido, Alvin E. Roth, Robert L. Slonim, and Greg Barron. "Predictive Value and the Usefulness of Game Theoretic Models." International Journal of Forecasting 18, no. 3 (July– September 2002): 359–368.
  • April 2007 (Revised April 2011)
  • Teaching Note

Slots, Tables, and All that Jazz: Managing Customer Profitability at the MGM Grand Hotel (TN)

By: Dennis Campbell and Francisco de Asis Martinez-Jerez
Teaching note to 106029. View Details
Keywords: Games, Gaming, and Gambling; Customers; Profit; Accommodations Industry
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Campbell, Dennis, and Francisco de Asis Martinez-Jerez. "Slots, Tables, and All that Jazz: Managing Customer Profitability at the MGM Grand Hotel (TN)." Harvard Business School Teaching Note 107-072, April 2007. (Revised April 2011.)
  • September 2017 (Revised July 2018)
  • Technical Note

Virtual Reality and the Gaming Sector 2017

By: David B. Yoffie, Natalia Prieto Nino, Prasad Raman, Brad Kowalk and Ruby Tamberino
This brief note explores the emerging possibilities of virtual reality and its potential as a gaming platform. View Details
Keywords: Virtual Reality; Gaming; Strategy; Technological Innovation; Games, Gaming, and Gambling; Technology Platform
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Yoffie, David B., Natalia Prieto Nino, Prasad Raman, Brad Kowalk, and Ruby Tamberino. "Virtual Reality and the Gaming Sector 2017." Harvard Business School Technical Note 718-405, September 2017. (Revised July 2018.)
  • April 1978
  • Article

Equilibrium Behavior and Repeated Play of the Prisoners' Dilemma

By: A. E. Roth and J. K. Murnighan
Keywords: Games, Gaming, and Gambling; Behavior
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Roth, A. E., and J. K. Murnighan. "Equilibrium Behavior and Repeated Play of the Prisoners' Dilemma." Journal of Mathematical Psychology 17 (April 1978): 189–198.
  • July 2020 (Revised May 2021)
  • Case

Oxygen Esports

By: John R. Wells and Benjamin Weinstock
On May 4, 2020, a press release from Boston, Massachusetts, announced the launch of Oxygen Esports (Oxygen), a new organization that hoped to dominate the rising esports scene in New England. Oxygen was created from a merger between Helix eSports (Helix), an owner and... View Details
Keywords: Esports; Sports; Online Technology; Games, Gaming, and Gambling; Entrepreneurship; Strategy
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Wells, John R., and Benjamin Weinstock. "Oxygen Esports." Harvard Business School Case 721-351, July 2020. (Revised May 2021.)
  • September 2006
  • Article

Learning in Noisy Games: Partial Reinforcement and the Sustainability of Cooperation

By: Yoella Bereby-Meyer and Alvin E. Roth
Keywords: Cooperation; Learning; Games, Gaming, and Gambling
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Bereby-Meyer, Yoella, and Alvin E. Roth. "Learning in Noisy Games: Partial Reinforcement and the Sustainability of Cooperation." American Economic Review 96, no. 4 (September 2006): 1029–1042.
  • February 2010
  • Article

Friend or Foe? Cooperation and Learning in High-Stakes Games

By: Felix Oberholzer-Gee, Joel Waldfogel and Matthew White
Keywords: Cooperation; Learning; Games, Gaming, and Gambling
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Oberholzer-Gee, Felix, Joel Waldfogel, and Matthew White. "Friend or Foe? Cooperation and Learning in High-Stakes Games." Review of Economics and Statistics 92, no. 1 (February 2010): 179–187.
  • October 2003
  • Article

Relative versus Absolute Speed of Adjustment in Strategic Environments: Responder Behavior in Ultimatum Games

By: David J. Cooper, Nick Feltovich, Alvin E. Roth and Rami Zwick
Keywords: Strategy; Behavior; Games, Gaming, and Gambling
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Cooper, David J., Nick Feltovich, Alvin E. Roth, and Rami Zwick. "Relative versus Absolute Speed of Adjustment in Strategic Environments: Responder Behavior in Ultimatum Games." Experimental Economics 6, no. 2 (October 2003): 181–207.
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