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Show Results For

  • All HBS Web  (1,903)
    • People  (19)
    • News  (570)
    • Research  (1,085)
    • Events  (4)
    • Multimedia  (26)
  • Faculty Publications  (863)
← Page 88 of 1,903 Results →
  • November 2012 (Revised June 2013)
  • Case

The Facebook IPO Litigation

By: Lena G. Goldberg and Annelena Loeb
Despite its success in the social-networking space, Facebook Inc.'s May 2012 IPO was largely considered a failure. Facebook faced multiple lawsuits and its share price had dropped significantly. Adversaries contended that Facebook had misled investors and violated... View Details
Keywords: Social Networking; IPO; Litigation Risk; Initial Public Offering; Ethics; Lawsuits and Litigation; Failure; Entertainment and Recreation Industry; Entertainment and Recreation Industry; Entertainment and Recreation Industry; United States
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Goldberg, Lena G., and Annelena Loeb. "The Facebook IPO Litigation." Harvard Business School Case 313-080, November 2012. (Revised June 2013.)
  • June 1990 (Revised October 1993)
  • Case

Phil Knight: CEO at NIKE--1983

By: Richard E. Walton
An edited, shortened version of Phil Knight: CEO at Nike with parts of Nike (E) integrated into it. View Details
Keywords: Management Teams; Entertainment and Recreation Industry; Entertainment and Recreation Industry; Entertainment and Recreation Industry
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Walton, Richard E. "Phil Knight: CEO at NIKE--1983." Harvard Business School Case 390-038, June 1990. (Revised October 1993.)
  • 06 Jun 2013
  • News

Premier League chooses Fry as chairman

Keywords: Football, soccer, Premier League; Arts, Entertainment; Arts, Entertainment; Arts, Entertainment
  • 15 Jun 2011
  • News

Veteran Filmmaker Directs Palin Documentary

Keywords: Arts, Entertainment; Arts, Entertainment; Arts, Entertainment
  • 14 Nov 2012
  • News

Aussie start-up Tiggly guns for $200,000 US fundraise

Keywords: software; ipad; Arts, Entertainment; Arts, Entertainment; Arts, Entertainment; Arts, Entertainment
  • 18 Jul 2014
  • News

Team Players

"I'll take that bet." Despite having come off a solid win as chief marketing officer of the NY/NJ Super Bowl Host Committee, Amy Aronoff Blumkin (MBA 1988), isn't talking about football. She's recounting what she told her boss at AT&T back in 1986, when he wagered $50... View Details
Keywords: Robert S. Benchley; Arts, Entertainment; Arts, Entertainment; Arts, Entertainment; Arts, Entertainment
  • 01 Dec 2005
  • News

Style Check

Benetton Brain Trust: After learning at the knee of his father, Luciano, Alessandro is taking the family business forward. Working for his family’s company, whose colorful sportswear and controversial advertising made it a brand of international renown, Alessandro... View Details
Keywords: Formula 1; Arts, Entertainment; Arts, Entertainment; Arts, Entertainment; Arts, Entertainment
  • 03 Jun 2016
  • News

Again in a Great City

entertainment-oriented retail,” Cummings says. He dispenses this optimistic wisdom in a low rumble and cranes his neck to see the top of each building, as if still impressed by the heights they’ve reached. Now it’s on to “Ilitch country,” as Cummings calls it,... View Details
Keywords: April White; photographed by Brian Kelly
  • December 2024
  • Case

Tencent Games

By: Rebecca Karp, Billy Chan and Nancy Hua Dai
For years, Tencent Games, a division of China’s largest internet company, had taken the lion’s share of revenue in the global gaming market with blockbuster titles such as “League of Legends” and “PUBG: Battlegrounds.” These games defined the game genres that they... View Details
Keywords: Decisions; Games, Gaming, and Gambling; Collaborative Innovation and Invention; Innovation and Management; Innovation Strategy; Growth and Development Strategy; Product Development; Organizational Culture; Business Strategy; Investment; Competitive Strategy; Video Game Industry; Europe; China
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Karp, Rebecca, Billy Chan, and Nancy Hua Dai. "Tencent Games." Harvard Business School Case 725-411, December 2024.
  • 23 Jun 2003
  • Research & Ideas

Historically Speaking: A Roundtable at HBS

turn radio, an innovation originally intended to transmit messages, into a platform for entertainment and advertising. While NBC was building lots of radio stations, a slew of individuals, mostly amateur radio aficionados, were also... View Details
Keywords: by Jim Aisner
  • 01 Mar 2010
  • News

Sankofa!

Sankofa, a word in the Akan language of Ghana, embodies the idea of learning from the past to build for the future — a fitting name for a student performance that draws its inspiration from the rich cultural traditions of the African Diaspora. Organized by the HBS... View Details
Keywords: Arts, Entertainment; Arts, Entertainment; Arts, Entertainment; Arts, Entertainment
  • 05 Aug 2013
  • News

Dick Kazmaier, 82, was Last Ivy League Player to Win Heisman Trophy

Keywords: Richard (Dick) Kazmaier (MBA 1954); Arts, Entertainment; Arts, Entertainment; Arts, Entertainment; Arts, Entertainment
  • 01 Sep 2003
  • News

Going Down Easy

Duda Photo courtesy A&E/THE WELL-SEASONED TRAVELER The Well-Seasoned Traveler, a food series on the A&E network, goes to the source for enlightenment: Italy for pasta, France for truffle hunting, Tokyo for sushi, Switzerland for chocolate. Doug Duda (MBA 1985), the... View Details
Keywords: Arts, Entertainment; Arts, Entertainment; Arts, Entertainment; Arts, Entertainment
  • September 2019 (Revised September 2019)
  • Case

Facebook Fake News in the Post-Truth World

By: John R. Wells, Carole A. Winkler and Benjamin Weinstock
In August 2019, Mark Zuckerberg, founder and CEO of Facebook, was surrounded by controversy. The first major storm of protest followed the surprise election of Donald Trump as President of the United States on November 8, 2016; many put the blame at the door of fake... View Details
Keywords: Facebook; Fake News; Mark Zuckerberg; Donald Trump; Algorithms; Social Networks; Partisanship; Social Media; App Development; Instagram; WhatsApp; Smartphone; Silicon Valley; Office Space; Digital Strategy; Democracy; Entry Barriers; Online Platforms; Controversy; Tencent; Agility; Social Networking; Gaming; Gaming Industry; Computer Games; Mobile Gaming; Messaging; Monetization Strategy; Advertising; Digital Marketing; Business Ventures; Acquisition; Mergers and Acquisitions; Business Growth and Maturation; Business Headquarters; Business Organization; For-Profit Firms; Trends; Communication; Communication Technology; Forms of Communication; Interactive Communication; Interpersonal Communication; Talent and Talent Management; Crime and Corruption; Voting; Demographics; Entertainment; Games, Gaming, and Gambling; Moral Sensibility; Values and Beliefs; Initial Public Offering; Profit; Revenue; Geography; Geographic Location; Global Range; Local Range; Country; Cross-Cultural and Cross-Border Issues; Globalized Firms and Management; Globalized Markets and Industries; Governing Rules, Regulations, and Reforms; Government and Politics; International Relations; National Security; Political Elections; Business History; Recruitment; Selection and Staffing; Information Management; Information Publishing; News; Newspapers; Innovation and Management; Innovation Strategy; Technological Innovation; Knowledge Dissemination; Human Capital; Law; Leadership Development; Leadership Style; Leading Change; Business or Company Management; Crisis Management; Goals and Objectives; Growth and Development Strategy; Growth Management; Management Practices and Processes; Management Style; Management Systems; Management Teams; Managerial Roles; Marketing Channels; Social Marketing; Network Effects; Market Entry and Exit; Digital Platforms; Marketplace Matching; Industry Growth; Industry Structures; Monopoly; Media; Product Development; Service Delivery; Corporate Social Responsibility and Impact; Mission and Purpose; Organizational Change and Adaptation; Organizational Culture; Organizational Structure; Public Ownership; Problems and Challenges; Business and Community Relations; Business and Government Relations; Groups and Teams; Networks; Rank and Position; Opportunities; Behavior; Emotions; Identity; Power and Influence; Prejudice and Bias; Reputation; Social and Collaborative Networks; Status and Position; Trust; Society; Civil Society or Community; Culture; Public Opinion; Social Issues; Societal Protocols; Strategy; Adaptation; Business Strategy; Commercialization; Competition; Competitive Advantage; Competitive Strategy; Corporate Strategy; Customization and Personalization; Diversification; Expansion; Horizontal Integration; Segmentation; Information Technology; Internet and the Web; Mobile and Wireless Technology; Applications and Software; Information Infrastructure; Valuation; Advertising Industry; Communications Industry; Entertainment and Recreation Industry; Information Industry; Information Technology Industry; Journalism and News Industry; Media and Broadcasting Industry; Service Industry; Technology Industry; Telecommunications Industry; Video Game Industry; United States; California; Sunnyvale; Russia
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Wells, John R., Carole A. Winkler, and Benjamin Weinstock. "Facebook Fake News in the Post-Truth World." Harvard Business School Case 720-373, September 2019. (Revised September 2019.)
  • April 2023 (Revised April 2024)
  • Teaching Note

Netflix's Culture: Binge or Cringe?

By: Hubert Joly, Leonard A. Schlesinger, James Barnett and Stacy Straaberg
Teaching Note for HBS Case No. 522-096. View Details
Keywords: Compensation and Benefits; Employees; Recruitment; Resignation and Termination; Retention; Selection and Staffing; Innovation and Management; Innovation Strategy; Leadership Style; Business or Company Management; Management Style; Media; Business Processes; Organizational Culture; Organizational Structure; Performance Expectations; Performance Productivity; Creativity; Business Strategy; Entertainment and Recreation Industry; Entertainment and Recreation Industry; Entertainment and Recreation Industry; Entertainment and Recreation Industry; North America; California; Canada; Europe; Middle East; Africa; Asia; Latin America
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Joly, Hubert, Leonard A. Schlesinger, James Barnett, and Stacy Straaberg. "Netflix's Culture: Binge or Cringe?" Harvard Business School Teaching Note 523-004, April 2023. (Revised April 2024.)
  • 01 Mar 2012
  • News

Reinventing Radio Days

Kennedy Main article: Where Innovation Rules As a kid, Joe Kennedy (MBA 1985) got hooked early on the magic of radio, listening in bed at night to a crystal set he had built himself. Radio returned to his life in 2004 when—after an 11-year stint in marketing at Saturn... View Details
Keywords: Garry Emmons; internet radio; Arts, Entertainment; Arts, Entertainment; Arts, Entertainment; Arts, Entertainment
  • 01 Jun 2009
  • News

From Beats to Tweets

MC Hammer, the 1990s rapper known to his mother as Stanley K. Burrell, visited HBSin February in his latest incarnation: expert on social-media sites, music, and business. According to the Harvard Crimson, Burrell noted that social media, more than any other, excels in... View Details
Keywords: Arts, Entertainment; Arts, Entertainment; Arts, Entertainment; Arts, Entertainment; Arts, Entertainment
  • 01 Sep 2013
  • News

The First Scrum

Edited by Linda Kush Fifty years ago, two Scotsmen started an HBS rugby team to help relieve the stress of studies. A look back at one of the School's most storied traditions. Photo courtesy of Mike Rush (MBA 1972) When the game of rugby first came to Harvard Business... View Details
Keywords: rugby; Arts, Entertainment; Arts, Entertainment; Arts, Entertainment; Arts, Entertainment
  • 01 Jun 2005
  • News

Wizard to the Rescue

Just how much is the famous HBS brand worth? Quite a lot, it seems, from the humorous turn of events in this year’s HBS Show, The Wizard of Hawes. When Dean Clark takes HBS public, savvy students become overnight billionaires. But the good times don’t roll for long... View Details
Keywords: The Wizard of Hawes; Arts, Entertainment; Arts, Entertainment; Arts, Entertainment; Arts, Entertainment
  • 13 Aug 2012
  • News

Quadriplegic sailor seeks Paralympic gold

Keywords: Sailing; Arts, Entertainment; Arts, Entertainment; Arts, Entertainment; Arts, Entertainment
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