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Publications

Publications

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  • All HBS Web  (353)
    • News  (98)
    • Research  (226)
    • Multimedia  (2)
  • Faculty Publications  (139)

Show Results For

  • All HBS Web  (353)
    • News  (98)
    • Research  (226)
    • Multimedia  (2)
  • Faculty Publications  (139)
← Page 8 of 353 Results →

    Karim R. Lakhani

    Karim R. Lakhani is the Dorothy & Michael Hintze Professor of Business Administration at the Harvard Business School. He specializes in technology management, innovation, digital transformation and artificial... View Details

    Keywords: video games; video games; video games; video games; video games; video games; video games; video games; video games; video games
    • Web

    Teaching by the Case Method - Christensen Center for Teaching & Learning

    Teaching by the Case Method Case Method in Practice Preparing to Teach Leading in the Classroom Providing Assessment & Feedback Sample Class Play Video Chris Christensen described case method teaching as "the art of managing... View Details
    • 06 Nov 2023
    • Research & Ideas

    Did You Hear What I Said? How to Listen Better

    flourish and thrive.” After all, people are good at faking when they are paying attention to others, consciously or not, smiling and nodding when they are really thinking about their favorite streaming show or the football game they... View Details
    Keywords: by Michael Blanding

      Julian De Freitas

      Julian De Freitas is an Assistant Professor of Business Administration in the Marketing Unit, and Director of the Ethical Intelligence Lab, at Harvard Business School. He earned his PhD in psychology from Harvard, masters from Oxford, and BA from Yale. He teaches... View Details

      Keywords: video games; video games; video games; video games; video games; video games; video games; video games; video games; video games

        Andy Wu

        Andy Wu is the Arjun and Minoo Melwani Family Associate Professor of Business Administration in the Strategy Unit at Harvard Business School, where he teaches in the MBA and Executive Education programs. He researches, teaches, and advises managers... View Details

        Keywords: video games; video games; video games; video games; video games
        • 09 May 2012
        • Research & Ideas

        Clayton Christensen’s “How Will You Measure Your Life?”

        called Netflix emerged in the 1990s with a novel idea: rather than make people go to the video store, why don't we mail DVDs to them? Netflix's business model made profit in just the opposite way to Blockbuster's. Netflix customers paid a... View Details
        • November 2006 (Revised February 2007)
        • Case

        Microsoft Xbox: Changing the Game?

        By: Andrei Hagiu
        In September 1999, the Microsoft Xbox team was wondering which strategic choices would give it the best chance against the upcoming Sony PlayStation 2. Initially called "Project Midway" within Microsoft, the console project was intended to counter the perceived threat... View Details
        Keywords: Customers; Recruitment; Leadership; Management Teams; Multi-Sided Platforms; Two-Sided Platforms; Production; Strategy; Competition; Expansion; Video Game Industry; Texas
        Citation
        Educators
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        Hagiu, Andrei. "Microsoft Xbox: Changing the Game?" Harvard Business School Case 707-501, November 2006. (Revised February 2007.)

          Rohit Deshpande

          Rohit Deshpandé is a Baker Foundation Professor and Sebastian S. Kresge Professor of Marketing, Emeritus at Harvard Business School, where he has been teaching in the Advanced Management Program,... View Details

          Keywords: home video games; home video games; home video games; home video games; home video games; home video games; home video games; home video games; home video games; home video games; home video games; home video games; home video games
          • 30 Jun 2022
          • HBS Case

          Peloton Changed the Exercise Game. Can the Company Push Through the Pain?

          treadmills, both of which had touchscreens for Peloton-produced digital workout videos featuring glamorous trainers with loyal followings. Growth was brisk: Revenue in 2019 was some $915 million, doubling that of 2018. The pandemic... View Details
          Keywords: by Lane Lambert; Media & Broadcasting; Health; Bicycle
          • 04 May 2015
          • Research & Ideas

          Need to Solve a Problem? Take a Break From Collaborating

          Game Previous academic research generally has focused separately on two aspects of problem-solving—either gathering facts or figuring out solutions. And the findings often have contradicted each other. Collaboration may hinder... View Details
          Keywords: by Carmen Nobel; Video Game; Video Game

            Youngme Moon

            Youngme Moon is the Donald K. David Professor of Business at Harvard Business School. Professor Moon's research sits at the intersection of brand strategy and culture, with a particular focus on the emergent AI economy. She is the author of the bestselling book, View Details

            Keywords: home video games; home video games; home video games; home video games; home video games; home video games; home video games; home video games; home video games; home video games; home video games; home video games; home video games; home video games; home video games; home video games; home video games; home video games; home video games; home video games; home video games
            • November 2023
            • Case

            Team Liquid: Fueling the Business of Fandom

            By: Youngme Moon and Kerry Herman
            In 2023, the co-CEOs of Team Liquid, one of the world's most prominent Esports organizations, are deciding whether and how to evolve their business model to include (1) a greater focus on enterprise revenue; and (2) more direct-to-consumer activity. Team Liquid has one... View Details
            Keywords: Business Model; Customer Focus and Relationships; Games, Gaming, and Gambling; Revenue; Organizational Culture; Business and Community Relations; Video Game Industry
            Citation
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            Moon, Youngme, and Kerry Herman. "Team Liquid: Fueling the Business of Fandom." Harvard Business School Case 324-041, November 2023.

              Thomas R. Eisenmann

              Thomas R. Eisenmann is the Howard H. Stevenson Professor of Business Administration at the Harvard Business School; Peter O. Crisp Faculty Chair, Harvard Innovation Labs; and Unit Head of the HBS Entrepreneurial... View Details

              Keywords: home video games; home video games; home video games; home video games; home video games; home video games; home video games; home video games; home video games; home video games; home video games; home video games; home video games; home video games; home video games; home video games; home video games; home video games; home video games; home video games; home video games; home video games; home video games; home video games
              • 06 Jul 2023
              • News

              Lessons from Major League Baseball's Game-Changing Innovations

              year where one of the baseball writers took a video of a game 10 years ago and a game this year, and they looked at what the fans were all doing behind home plate. And there... View Details

                Stefan H. Thomke

                Stefan Thomke (sthomke@hbs.edu), an authority on the management of innovation, is the William Barclay Harding Professor of Business Administration at Harvard Business School. He has worked with firms on product, process, and... View Details

                Keywords: home video games; home video games; home video games; home video games; home video games; home video games; home video games; home video games; home video games; home video games; home video games; home video games; home video games; home video games; home video games; home video games; home video games; home video games; home video games; home video games; home video games
                • Teaching Interest

                Strategy and Technology

                By: Andy Wu

                The Strategy and Technology elective course explores the unique aspects of creating effective strategies for technology-intensive businesses.

                • What strategies win in markets with network effects?
                • How can technology be... View Details
                Keywords: Innovation and Management; Innovation Leadership; Innovation Strategy; Technological Innovation; Patents; Business Strategy; Competitive Advantage; Competitive Strategy; Hardware; Information Technology; Internet; Mobile Technology; Online Technology; Search Technology; Software; Technology Adoption; Technology Networks; Technology Platform; Video Game Industry; Video Game Industry; Video Game Industry; Video Game Industry; Video Game Industry; Video Game Industry; Video Game Industry; Video Game Industry; Video Game Industry
                • 23 Sep 2014
                • First Look

                First Look: September 23

                governance regimes to meaningful transnational regulation. Download working paper: http://ssrn.com/abstract=2178540   Cases & Course Materials Harvard Business School Case 415-015 Opening the Valve: From Software to Hardware (A) Valve, one of the world's top View Details
                Keywords: Sean Silverthorne

                  David B. Yoffie

                  Professor David B. Yoffie is a Baker Foundation Professor and the Max and Doris Starr Professor of International Business Administration, Emeritus at Harvard Business School. A member of the HBS faculty since 1981, Professor Yoffie received his... View Details

                  Keywords: video games; video games; video games; video games; video games; video games; video games; video games; video games; video games; video games; video games; video games
                  • Web

                  Sample Student Projects - Institute For Strategy And Competitiveness

                  Tourism Cluster (2013) Israeli Biotechnology Cluster (2006) Italy Italy Tourism (2011) The Italian Sports Car Cluster (2006) Japan Japan Automobile Cluster (2016) Japan Skin Care Cluster (2013) The Japanese Gaming Cluster (2012) Japan... View Details
                  • Web

                  2023 Reunion Presentations - Alumni

                  circumstances may be, and getting there is an art and a science. In this session, Professor Brooks will discuss his latest research on happiness, dispel the myths about finding unrealistic perfect bliss, and share ways to improve your life right now by making finding... View Details
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