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  • All HBS Web  (1,856)
    • People  (4)
    • News  (562)
    • Research  (1,090)
    • Events  (10)
    • Multimedia  (22)
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← Page 8 of 1,856 Results →
  • November 1976 (Revised June 1979)
  • Background Note

Simplified, Highly Structured, Union-Management Strike Game

By: Howard Raiffa
Keywords: Labor and Management Relations
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Raiffa, Howard. "Simplified, Highly Structured, Union-Management Strike Game." Harvard Business School Background Note 177-112, November 1976. (Revised June 1979.)
  • Research Summary

An Impossibility Theorem on Beliefs in Games (with H. Jerome Keisler)

A 'paradox' of self-reference in beliefs in games is identified, which yields a game-theoretic impossibility theorem akin to (a weak form of) Tarski's Theorem of mathematical logic. A rough interpretation of the theorem is that if a model of a game is available to the... View Details
  • February 2001 (Revised June 2001)
  • Case

Competitive Dynamics in Home Video Games (A): The Age of Atari

Tells the story of the rise and fall of Atari Corp., the dominant player in arcade and home video games in the 1970s and early 1980s. During this period, Atari grew from a $500 initial investment into a $2 billion in revenues per year enterprise, becoming the fastest... View Details
Keywords: Competitive Strategy; Video Game Industry
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Coughlan, Peter J., and Deborah Freier. "Competitive Dynamics in Home Video Games (A): The Age of Atari." Harvard Business School Case 701-091, February 2001. (Revised June 2001.)
  • March 2022
  • Teaching Note

Skillz: Esports and Skill-Based Mobile Gaming

By: Andy Wu
Teaching Note for HBS Case No. 721-358. View Details
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Wu, Andy. "Skillz: Esports and Skill-Based Mobile Gaming." Harvard Business School Teaching Note 722-426, March 2022.
  • April 2018 (Revised February 2022)
  • Teaching Note

The Whistleblower at International Game Technology

By: Aiyesha Dey and Jonas Heese
Teaching Note for HBS No. 118-061. View Details
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Dey, Aiyesha, and Jonas Heese. "The Whistleblower at International Game Technology." Harvard Business School Teaching Note 118-110, April 2018. (Revised February 2022.)
  • July 2011
  • Teaching Note

Game Time Decision for AppDirect (TN)

By: Andrei Hagiu, Laura Arjona and Emily Zhang
Teaching Note for 712-410. View Details
Keywords: Information Technology Industry
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Hagiu, Andrei, Laura Arjona, and Emily Zhang. "Game Time Decision for AppDirect (TN)." Harvard Business School Teaching Note 712-411, July 2011.
  • 29 Oct 2010
  • News

The Mental Game of Breast Cancer

  • 23 May 2024
  • News

When Business is Just a Game

  • 23 Jul 2020
  • News

The Long Game of Coronavirus Research

  • 01 Jun 2024
  • News

Research Brief: Ahead of the Game

As a lifelong runner who spent countless hours training and competing his way up to the national level, Professor Paul Gompers has always believed that his athletic experiences were critical to shaping who he is, both as a competitor and in the professional sphere. Now... View Details
Keywords: Jen McFarland Flint; illustration by Antonio Pinna
  • 12 May 2014
  • News

How Activist Investors Change the Game

    Game Changers: Amy Cuddy, Power Poser

    Using a few simple tweaks to body language, Harvard researcher Amy Cuddy discovers ways to help people become more... View Details

    • 18 Jun 2014
    • News

    Winning An Insiders' Game In Stocks

    Keywords: Securities, Commodities, and Other Financial Investments; Finance
    • June 2001
    • Case

    Competitive Dynamics in Home Video Games (F): The Fall of 3DO

    Outlines the events leading up to 3DO's exit from the home video game licensing business. 3DO's business model is considered flawed because of its incompatibility with industry structure and economics. View Details
    Keywords: Competition; Market Entry and Exit; Video Game Industry
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    Coughlan, Peter J., and Deborah Freier. "Competitive Dynamics in Home Video Games (F): The Fall of 3DO." Harvard Business School Case 701-096, June 2001.
    • June 2001
    • Case

    Competitive Dynamics in Home Video Games (J): The Next Generation Nintendo

    Nintendo must make some important decisions related to the launch and design of the successor to its 16-bit Super NES console. A rewritten version of an earlier case. This is part of a case series examining the competitive dynamics in the home video game industry from... View Details
    Keywords: Competition; Product Design; Product Launch; Video Game Industry
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    Coughlan, Peter J. "Competitive Dynamics in Home Video Games (J): The Next Generation Nintendo." Harvard Business School Case 701-100, June 2001.
    • 29 Jun 2011
    • Working Paper Summaries

    Better-reply Dynamics in Deferred Acceptance Games

    Keywords: by Guillaume Haeringer & Hanna Halaburda
    • December 22, 2007
    • Editorial

    Bush's Game of Chess in Iraq

    By: A. Zelleke
    Keywords: Government and Politics; Strategy; Iraq
    Citation
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    Zelleke, A. "Bush's Game of Chess in Iraq." Boston Globe (December 22, 2007).
    • October 30, 1994
    • Article

    Sports Strikes: Let the Games Continue

    By: James K. Sebenius and Michael A. Wheeler
    Keywords: Labor; Disruption; Sports Industry
    Citation
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    Sebenius, James K., and Michael A. Wheeler. "Sports Strikes: Let the Games Continue." New York Times (October 30, 1994), Sect. 3, p. 9.
    • April 2008
    • Teaching Note

    Sony PlayStation 3: Game Over? (TN)

    By: Elie Ofek
    Teaching Note for [508076]. View Details
    Keywords: Entertainment and Recreation Industry
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    Ofek, Elie. "Sony PlayStation 3: Game Over? (TN)." Harvard Business School Teaching Note 508-105, April 2008.
    • November 2003
    • Article

    3-D Negotiation: Playing the Whole Game

    By: James K. Sebenius and David A. Lax
    Keywords: Negotiation
    Citation
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    Sebenius, James K., and David A. Lax. "3-D Negotiation: Playing the Whole Game." Harvard Business Review 81, no. 11 (November 2003): 65–74.
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