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  • All HBS Web  (1,854)
    • People  (4)
    • News  (569)
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    • Events  (10)
    • Multimedia  (24)
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  • 09 Jul 2017
  • News

Game On for Boston E-Sports

Keywords: Arts, Entertainment
  • February 2000 (Revised June 2001)
  • Case

Note on Home Video Game Technology and Industry Structure

Part of a series on the home video game industry that illustrates the underlying economics and competitive dynamics of the industry. This case provides general information about the industry, allowing for subsequent cases in the series to focus on competitive... View Details
Keywords: Competitive Advantage; Industry Structures; Video Game Industry
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Coughlan, Peter J. "Note on Home Video Game Technology and Industry Structure." Harvard Business School Case 700-107, February 2000. (Revised June 2001.)
  • 2007
  • Chapter

Negotiation Analysis: Between Decisions and Games

By: James K. Sebenius
Keywords: Negotiation; Decision Making; Game Theory
Citation
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Sebenius, James K. "Negotiation Analysis: Between Decisions and Games." In Advances in Decision Analysis, edited by Ward Edwards, Ralph Miles, and Detlof von Winterfeldt, 469–488. Cambridge: Cambridge University Press, 2007.
  • February 2024
  • Teaching Note

Axie Infinity: Video Game Meets Blockchain

By: Marco Di Maggio
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Di Maggio, Marco. "Axie Infinity: Video Game Meets Blockchain." Harvard Business School Teaching Note 224-060, February 2024.
  • Article

When the Name Is the Game

By: Marco Bertini, John Gourville and Elie Ofek
In Romeo and Juliet, the fair maiden asks, "What's in a name?" When it comes to marketing next-generation products for the global marketplace, we have done extensive research and found that names can play an enormous role in a product's success. View Details
Keywords: Next-generation Products; Product Development; Brands and Branding; Marketing; Global Range
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Bertini, Marco, John Gourville, and Elie Ofek. "When the Name Is the Game." Business Strategy Review 22, no. 3 (Fall 2011): 50–55.
  • 28 Jul 2010
  • News

Sleazy Marketers Game Google's Sponsored Ads

  • 31 Aug 2010
  • News

At NESN, a new game plan

  • 02 Nov 2018
  • News

Hunting Big Game in Commercial Space

  • 17 Apr 2012
  • News

The CFO as a Game Player

  • August 2008 (Revised April 2012)
  • Case

Real Property Negotiation Game : Lender Case, Porus Bank

By: Arthur I Segel and John H. Vogel, Jr.
The Real Property Negotiation Game simulates the experience negotiating the sale, purchase, or financing of a property. The class competes as either a lender, buyer, or one of two groups of sellers, Raleigh, North Carolina and Las Vegas, Nevada. This is the lender case... View Details
Keywords: Financing and Loans; Negotiation; Property; Real Estate Industry
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Segel, Arthur I., and John H. Vogel, Jr. "Real Property Negotiation Game : Lender Case, Porus Bank." Harvard Business School Case 209-031, August 2008. (Revised April 2012.)
  • February 2004 (Revised November 2004)
  • Case

Note on Home Video Game Technology and Industry Structure (Abridged)

Part of a series on the home video game industry that illustrates the underlying economics and competitive dynamics of the industry. Provides general information about the industry. View Details
Keywords: Technology; Competitive Advantage; Competitive Strategy; Supply and Industry; Video Game Industry
Citation
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Coughlan, Peter J. "Note on Home Video Game Technology and Industry Structure (Abridged)." Harvard Business School Case 704-488, February 2004. (Revised November 2004.)
  • 2003
  • Case

Competitive Dynamics in Home Video Games

By: Hirotaka Takeuchi
Keywords: Competition; Technology; Video Game Industry
Citation
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Takeuchi, Hirotaka. "Competitive Dynamics in Home Video Games." 2003.
  • March 2022
  • Teaching Note

Skillz: Esports and Skill-Based Mobile Gaming

By: Andy Wu
Teaching Note for HBS Case No. 721-358. View Details
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Wu, Andy. "Skillz: Esports and Skill-Based Mobile Gaming." Harvard Business School Teaching Note 722-426, March 2022.
  • April 2018 (Revised February 2022)
  • Teaching Note

The Whistleblower at International Game Technology

By: Aiyesha Dey and Jonas Heese
Teaching Note for HBS No. 118-061. View Details
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Dey, Aiyesha, and Jonas Heese. "The Whistleblower at International Game Technology." Harvard Business School Teaching Note 118-110, April 2018. (Revised February 2022.)
  • July 2011
  • Teaching Note

Game Time Decision for AppDirect (TN)

By: Andrei Hagiu, Laura Arjona and Emily Zhang
Teaching Note for 712-410. View Details
Keywords: Information Technology Industry
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Hagiu, Andrei, Laura Arjona, and Emily Zhang. "Game Time Decision for AppDirect (TN)." Harvard Business School Teaching Note 712-411, July 2011.
  • 29 Oct 2010
  • News

The Mental Game of Breast Cancer

  • 23 May 2024
  • News

When Business is Just a Game

  • 23 Jul 2020
  • News

The Long Game of Coronavirus Research

  • April 1995 (Revised July 1995)
  • Case

Power Play (C): 3DO in 32-bit Video Games

The 1980s were the "Nintendo" decade in video-games, while the early 1990s saw Sega rise to prominence on the basis of next-generation, 16-bit technology. By early 1994, Nintendo and Sega split the worldwide installed base of 16-bit home video-game systems about... View Details
Keywords: Information Technology; Competition; Product Marketing; Video Game Industry
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Brandenburger, Adam M. "Power Play (C): 3DO in 32-bit Video Games." Harvard Business School Case 795-104, April 1995. (Revised July 1995.)
  • August 2008 (Revised April 2012)
  • Supplement

Real Property Negotiation Game (B): Seller, Las Vegas Pines

By: Arthur I Segel and John H. Vogel, Jr.
The Real Property Negotiation Game simulates the experience negotiating the sale, purchase, or financing of a property. The class competes as either a lender, buyer, or one of two groups of sellers, Raleigh, North Carolina and Las Vegas, Nevada. The seller case, Las... View Details
Keywords: Negotiation; Property; Price; Sales; Financing and Loans; Real Estate Industry; Las Vegas
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Segel, Arthur I., and John H. Vogel, Jr. "Real Property Negotiation Game (B): Seller, Las Vegas Pines." Harvard Business School Supplement 209-037, August 2008. (Revised April 2012.)
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