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  • All HBS Web  (1,855)
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  • All HBS Web  (1,855)
    • People  (4)
    • News  (561)
    • Research  (1,090)
    • Events  (10)
    • Multimedia  (22)
  • Faculty Publications  (635)
← Page 53 of 1,855 Results →
  • 05 Feb 2014
  • Research & Ideas

Can Putin Score Olympic Gold?

A pall hangs over Sochi. Not since the bribery scandal overshadowed the 2002 Games in Salt Lake City has an Olympic Winter Games been so fraught with controversy. Fears of a terrorist attack by Islamic... View Details
Keywords: by Michael Blanding; Sports; Advertising
  • Fast Answer

Gaming: statistics

Where can I find information on gaming hardware and software? The Entertainment Software Association website lists sales, demographic, and usage data, as well as information intended to improve the image of the industry. Search eMarketer... View Details
  • 2003
  • Other Unpublished Work

Compensatory Transfers in Two-Player Decision Problems

By: Jerry R. Green
Keywords: Decision Choices and Conditions; Game Theory
Citation
Related
Green, Jerry R. "Compensatory Transfers in Two-Player Decision Problems." February 2003.
  • 01 Jun 2011
  • News

Latin Flair

Daniel Kafie (MBA '07): social networking games for Latin America. Photo courtesy Vostu.com It may have taken them two years to finally find their entrepreneurial feet in the online world of social media, but the three cofounders of... View Details
  • October 2017
  • Article

Elevating Repositioning Costs: Strategy Dynamics and Competitive Interactions

By: Anoop R. Menon and Dennis Yao
This paper proposes an approach for modeling competitive interactions that incorporates the costs to firms of changing strategy. The costs associated with strategy modifications, which we term “repositioning costs,” are particularly relevant to competitive interactions... View Details
Keywords: "Repositioning Costs; Strategy Dynamics; Strategic Interaction; Capabilities; Cost; Strategy; Change; Game Theory; Organizational Change and Adaptation
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Menon, Anoop R., and Dennis Yao. "Elevating Repositioning Costs: Strategy Dynamics and Competitive Interactions." Strategic Management Journal 38, no. 10 (October 2017): 1953–1963.
  • 2006
  • Conference Paper

Modeling Repeated Play of the Prisoners' Dilemma with Reinforcement Learning over an Enriched Strategy Set

By: A. E. Roth and Ido Erev
Keywords: Decision Choices and Conditions; Strategy; Game Theory; Learning
Citation
Related
Roth, A. E., and Ido Erev. "Modeling Repeated Play of the Prisoners' Dilemma with Reinforcement Learning over an Enriched Strategy Set." 2006. (Presented at the Dahlem Workshop on Bounded Rationality: The Adaptive Toolbox.)
  • April 2016 (Revised February 2018)
  • Teaching Note

Riot Games: Can Culture Survive Growth?

By: Boris Groysberg and Michael Norris
This teaching note gives instructors a guide for a discussion of Riot Games, a fast growing videogames firm with a strong, player-centric culture. It also offers references to research on culture that will allow students to decide whether or not Riot Games’ culture... View Details
Keywords: Organizational Culture; Growth and Development Strategy; Games, Gaming, and Gambling; Video Game Industry
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Groysberg, Boris, and Michael Norris. "Riot Games: Can Culture Survive Growth?" Harvard Business School Teaching Note 416-049, April 2016. (Revised February 2018.)
  • June 1989 (Revised July 1994)
  • Case

Babbage's: America's Software Headquarters

By: Walter J. Salmon
Keywords: Games, Gaming, and Gambling; Video Game Industry; United States
Citation
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Salmon, Walter J. "Babbage's: America's Software Headquarters." Harvard Business School Case 589-100, June 1989. (Revised July 1994.)
  • September 2010
  • Teaching Note

A Chinese Start-up's Midlife Crisis: 99Sushe.com (TN)

By: F. Warren McFarlan
Teaching Note for 309060. View Details
Keywords: Business Startups; Business or Company Management; Business Model; Internet and the Web; Games, Gaming, and Gambling; Partners and Partnerships; Competition; Social and Collaborative Networks; Video Game Industry; China
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McFarlan, F. Warren. "A Chinese Start-up's Midlife Crisis: 99Sushe.com (TN)." Harvard Business School Teaching Note 311-058, September 2010.
  • March 2009
  • Teaching Note

Responding to the Wii? (TN)

By: Andrei Hagiu and Hanna Halaburda
Teaching Note for [709448]. View Details
Keywords: History; Technological Innovation; Leadership; Competition; Industry Structures; Age; Video Game Industry
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Hagiu, Andrei, and Hanna Halaburda. "Responding to the Wii? (TN)." Harvard Business School Teaching Note 709-481, March 2009.
  • 01 Sep 2003
  • News

The Kids Are Alright: Alumni Children Crack Case

pop-up ads on most sites. Instead, its “immersive” advertising was more like the product placements common to television and movies — sponsors’ products or messages appear in the context of the site’s games and activities.) As the class... View Details
Keywords: Colleges, Universities, and Professional Schools; Educational Services
  • July 2013
  • Technical Note

Competition Simulator Exercise: Questions

By: Eric Van den Steen
In the Competition Simulator Exercise, students explore through trial and error some important economic foundations of competitive strategy and managerial economics. In particular, the simulator lets students explore horizontal differentiation with and without price... View Details
Keywords: Economics Of Strategy; Economics Of Competition; Competition; Economics; Game Theory; Competitive Strategy; Marketing Strategy
Citation
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Van den Steen, Eric. "Competition Simulator Exercise: Questions." Harvard Business School Technical Note 714-406, July 2013.
  • 01 Sep 2011
  • News

Capitalism’s False Mantra

one that has little chance of getting better with the current theories in place,” Martin writes. Clearly, maximizing shareholder value has not worked and needs to be replaced. The problem as Martin sees it is that CEOs game the system to... View Details
Keywords: Sean Silverthorne; Publishing Industries (except Internet); Information; Management
  • 02 Jun 2011
  • News

Serious Fun

The educational power of video games and simulations to teach everyone from fighter pilots to senior managers is well documented. Games, after all, are fun. Our competitive instinct kicks in, and before we know it we’ve lost an hour to... View Details
Keywords: Julia Hanna; Arts, Entertainment; Management, Scientific, and Technical Consulting Services; Professional Services

    Joshua Yguado

    Josh Yguado is the CEO and Cofounder of Jam City, one of the most successful mobile entertainment companies in the world with more than a billion game downloads. Founded in 2010, Jam City is an international mobile content leader with... View Details
    • 01 Sep 2024
    • News

    Net Positive

    to launch a six-team professional league in January, with games broadcasted on ESPN. “We intentionally designed this league to be community-up,” notes Gao, who has worked at numerous retail brands, including Lululemon, where she saw the... View Details
    Keywords: Julia Hanna
    • February 2009
    • Teaching Note

    Microsoft Xbox: Changing the Game? (TN)

    By: Andrei Hagiu
    Teaching Note for [707501]. View Details
    Keywords: Video Game Industry; Texas
    Citation
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    Hagiu, Andrei. "Microsoft Xbox: Changing the Game? (TN)." Harvard Business School Teaching Note 709-480, February 2009.
    • August 1985 (Revised November 1987)
    • Background Note

    Videogame Design Process

    The videogame industry grew explosively in the early 1980s. It is an example of a business which is highly dependent on the efforts of creative people. Videogame companies have shown a wide variation in their approach to managing creative resources, seen in such terms... View Details
    Keywords: Management; Creativity; Video Game Industry
    Citation
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    Kao, John J. "Videogame Design Process." Harvard Business School Background Note 486-012, August 1985. (Revised November 1987.)
    • 01 Sep 2024
    • News

    Next Level

    In 2017, Sarah Bond’s boss, Phil Spencer, the head of Xbox Gaming, warned her that working in the industry would be very difficult. Not just for the usual reasons that corporate America can be tough, but also because, as a Black woman in gaming—an industry with a... View Details
    Keywords: Maggie Mertens; photos by Cameron Karsten; Amusement, Gambling, and Recreation Industries; Arts, Entertainment
    • June 2013 (Revised March 2014)
    • Technical Note

    Strategic Complements and Substitutes

    By: Eric Van den Steen
    The framework of strategic complements and substitutes can help companies anticipate competitors' responses. It is particularly helpful in deciding on price- or capacity-commitments (or pre-emption), but it can provide more general guidance for analyzing the potential... View Details
    Keywords: Competition; Strategic Substitutes; Strategic Complements; Puppy Dog Strategy; Competitive Strategy; Game Theory; Strategy; Economics
    Citation
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    Van den Steen, Eric. "Strategic Complements and Substitutes." Harvard Business School Technical Note 713-542, June 2013. (Revised March 2014.)
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