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- All HBS Web
(1,855)
- People (4)
- News (561)
- Research (1,090)
- Events (10)
- Multimedia (22)
- Faculty Publications (635)
- 21 Feb 2019
- Research & Ideas
Voter ID Laws Don't Work (But They Don't Hurt Anything, Either)
editor-in-chief of HBS Working Knowledge. Image: adamkaz Related Reading: Why People Don’t Vote—and How a Good Ground Game Helps Research Paper: Voter Registration Costs and Disenfranchisement Ground Game, Air Wars, and Other Marketing... View Details
Keywords: by Sean Silverthorne
- 18 Aug 2008
- Research & Ideas
How Disruptive Innovation Changes Education
solutions to educational gaming to online learning courses for computers in classrooms. This interest and activity should allow us to make great progress in the years ahead. We also recommend investing in technological platforms that will... View Details
- 15 Jun 2007
- Research & Ideas
Remembering Alfred Chandler
academics talk a good game about the need for interdisciplinary thinking, but we usually fall back on the strengths (or prejudices) of our primary discipline. Chandler was heavily influenced by sociologists such as Max Weber and Talcott... View Details
Keywords: by Sean Silverthorne
- 31 Jul 2019
- Research & Ideas
Distressed Employees? Try Resilience Training
cognitive-behavioral therapy, as well as mindfulness and meditation-based stress reduction. This first group logged in to complete various activities and games at least twice per week that showed them, for example, how to savor the... View Details
- 10 Oct 2011
- Research & Ideas
Retailing Revolution: Category Killers on the Brink
the Internet to their overall store model. Much like the story of the frog in the slowly boiling water, they are finding out late in the game that their physical store businesses are fundamentally unsustainable. Given the item assortments... View Details
- 11 Jan 2010
- Research & Ideas
Mixing Open Source and Proprietary Software Strategies
different scenarios between two competitive, for-profit firms. Can you talk about those findings? A: The method we use is a two-period game where in the first period (the strategy period) business models are chosen, and in the second... View Details
- 23 May 2012
- Research & Ideas
Five Ways to Make Your Company More Innovative
board game Monopoly. This wasn't a blockbuster like the new shaving systems for women, but it showed that everyone has a role to play in a culture of innovation. To go from idea to successful innovation requires a great deal of support... View Details
- September 2013 (Revised August 2015)
- Background Note
Leadership and Teaming
By: Ethan Bernstein
Small differences in the leadership of teams can have large consequences for the success of their efforts. Many initiatives fail not because of a fatal error in judgment or insufficient ideas, knowledge, motivation, or capabilities to deliver a solution. They fail... View Details
Keywords: Teams; Teaming; Leadership And Managing People; Leadership; Team Effectiveness; Team Performance; Team Design; Team Leadership; Teamwork; Team Process; Team Function; Team Launch; 60/30/10 Rule; Team Boundary; Distribution Of Leadership Authority; Self-Managed Teams; Virtual Teams; Unbounded Teams; Acts Of Leadership; Execution Teams; Decision Making Teams; Creativity Teams; Team Size; Task Design; Team Timeline; Team Roles; Team Representation; Diversity; Team Familiarity; Collective Intelligence; Team Stages Of Development; Team Coaching; Performance Pressure; X-Teams; Team Focus; Interaction; Management Teams; Managerial Roles; Management Systems; Management Style; Management Skills; Management Practices and Processes; Organizational Design; Organizational Structure; Performance Effectiveness; Performance Efficiency; Performance Productivity; Groups and Teams; Networks; Social Psychology; Behavior; Conflict and Resolution; Creativity; Social and Collaborative Networks; Satisfaction; Prejudice and Bias; Power and Influence; Personal Characteristics; Familiarity; Cognition and Thinking; Attitudes; Projects; Organizational Culture; Organizational Change and Adaptation; Leadership Development; Leadership Style; Leading Change; Knowledge Use and Leverage; Knowledge Sharing; Collaborative Innovation and Invention; Innovation and Management; Innovation Leadership; Design; Interpersonal Communication; Video Game Industry; Video Game Industry; Video Game Industry; Video Game Industry; Video Game Industry; Video Game Industry; Video Game Industry; Video Game Industry; Video Game Industry; Video Game Industry; Video Game Industry; Video Game Industry; Video Game Industry; Video Game Industry; Video Game Industry; Video Game Industry; Video Game Industry; Video Game Industry; Video Game Industry; Video Game Industry; Video Game Industry; Video Game Industry; Video Game Industry; Video Game Industry; Video Game Industry; Video Game Industry; Video Game Industry; Video Game Industry; Video Game Industry; Video Game Industry; Video Game Industry; Video Game Industry; Video Game Industry; Video Game Industry; Video Game Industry; Video Game Industry; Video Game Industry; Video Game Industry; Video Game Industry; Video Game Industry; Video Game Industry; Video Game Industry; Video Game Industry; Video Game Industry; Video Game Industry; Video Game Industry; Video Game Industry; Video Game Industry; Video Game Industry; Video Game Industry; Video Game Industry; Video Game Industry; Video Game Industry; Video Game Industry; Video Game Industry; Video Game Industry; Video Game Industry; Video Game Industry; Video Game Industry; Video Game Industry; Video Game Industry; Video Game Industry; Video Game Industry; Video Game Industry; Video Game Industry; Video Game Industry; Video Game Industry; Video Game Industry; Asia; North and Central America; South America; Atlantic Ocean; Central Asia; Europe; Latin America; Middle East; Oceania; West Indies
Bernstein, Ethan. "Leadership and Teaming." Harvard Business School Background Note 414-033, September 2013. (Revised August 2015.)
- 01 Mar 2018
- News
Every Trick in the Book
with some as large as 9,000 square feet, each stocking as many as 25,000 titles. BookHampton owner Carolyn Brody offers just a small selection of games and knickknacks—which offer higher profit margins than books do. “I want this to be a... View Details
Keywords: April White
- 27 Oct 2002
- Research & Ideas
Want a Happy Customer? Coordinate Sales and Marketing
availability. But, clearly dysfunctional activities, even in fun, such as a sales vs. marketing golf tournament or softball game at the national sales meeting, are to be discouraged. They only contribute to the schism. The nature of the... View Details
Keywords: by Benson Shapiro
- Web
Harvard Business School
programming, film acquisition, and international co-production. Named president of HBO Home Entertainment in 1995, McGee received numerous industry awards and oversaw the digital and DVD release of many blockbusters, including The Sopranos , Sex and the City , Band of... View Details
- 17 Dec 2008
- Lessons from the Classroom
‘Ted Levitt Changed My Life’
know, Ted's tennis game ... he never got it.' That's what he loved about the club. People like that. Even though he had just died, people were still critiquing his game." View Details
- Web
2024 Reunion Presentations - Alumni
verdict on the buyback revolution and the results are fairly damning. “Storrowed”: A Generative AI Game Professor Mitch Weiss (MBA 2004) 11:45 a.m.–1:00 p.m. EDT + More Info – Less Info Leaders everywhere are making decisions about how... View Details
- 1985
- Book
Game-Theoretic Models of Bargaining
By: A. E. Roth
Keywords: Game Theory
Roth, A. E., ed. Game-Theoretic Models of Bargaining. Cambridge University Press, 1985.
- Article
The Stability of Edgeworth's Recontracting Process
By: Jerry R. Green
The core is the set of all unblocked allocations. Implicit in this definition is the idea that if an allocation is proposed which could be blocked, some coalition will form and issue a counterproposal which it can enforce. A process of successive counterproposals based... View Details
Green, Jerry R. "The Stability of Edgeworth's Recontracting Process." Econometrica 42, no. 1 (January 1974): 21–34.
- Person Page
Press / Media
By: Debora L. Spar
I'll have a girl, please
American Public Media [Marketplace], 12 September 2006
DR. DEBORAH SPAR: "The ability to choose gender is really only the first... View Details
- 2020
- Working Paper
To Infinity and Beyond: Scaling Economic Theories via Logical Compactness
By: Yannai A. Gonczarowski, Scott Duke Kominers and Ran I. Shorrer
Many economic-theoretic models incorporate finiteness assumptions that, while introduced for simplicity, play a real role in the analysis. Such assumptions introduce a conceptual problem, as results that rely on finiteness are often implicitly nonrobust; for example,... View Details
Gonczarowski, Yannai A., Scott Duke Kominers, and Ran I. Shorrer. "To Infinity and Beyond: Scaling Economic Theories via Logical Compactness." Harvard Business School Working Paper, No. 19-127, June 2019. (Revised November 2020.)
- January 1982
- Background Note
Bluffing at Poker II
By: Elon Kohlberg
Keywords: Game Theory
Kohlberg, Elon. "Bluffing at Poker II." Harvard Business School Background Note 182-112, January 1982.
- 1990
- Book
Two-Sided Matching: A Study in Game-Theoretic Modeling and Analysis
By: A. E. Roth and M. Sotomayor
Keywords: Game Theory
Roth, A. E., and M. Sotomayor. Two-Sided Matching: A Study in Game-Theoretic Modeling and Analysis. Econometric Society Monographs. Cambridge University Press, 1990. (Winner of Frederick W. Lanchester Prize Awarded for the best contribution to operations research and the management sciences published in English presented by Institute for Operations Research and the Management Sciences.)
- January 1982
- Background Note
Bluffing at Poker I
By: Elon Kohlberg
Keywords: Game Theory
Kohlberg, Elon. "Bluffing at Poker I." Harvard Business School Background Note 182-111, January 1982.