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Publications

Publications

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  • All HBS Web  (1,744)
    • People  (4)
    • News  (343)
    • Research  (1,087)
    • Events  (3)
    • Multimedia  (9)
  • Faculty Publications  (702)

Show Results For

  • All HBS Web  (1,744)
    • People  (4)
    • News  (343)
    • Research  (1,087)
    • Events  (3)
    • Multimedia  (9)
  • Faculty Publications  (702)
← Page 50 of 1,744 Results →
  • 24 Mar 2008
  • Working Paper Summaries

Optimal Deterrence when Judgment-Proof Agents Are Paid In Arrears—With an Application to Online Advertising Fraud

Keywords: by Benjamin G. Edelman; Video Game; Video Game
  • 01 Oct 2007
  • Working Paper Summaries

Team Familiarity, Role Experience, and Performance:Evidence from Indian Software Services

Keywords: by Robert S. Huckman, Bradley R. Staats & David M. Upton; Video Game; Video Game
  • 05 Jul 2006
  • Working Paper Summaries

Exploring the Structure of Complex Software Designs: An Empirical Study of Open Source and Proprietary Code

Keywords: by Alan D. MacCormack, John Rusnak & Carliss Y. Baldwin; Video Game; Video Game
  • 01 Dec 2005
  • News

Sports in the Classroom

Football (both kinds) is a learning tool in HBS classrooms. Professor John Quelch has produced a paper case and video series on soccer powerhouse and blockbuster brand Real Madrid that features interviews with players and management as... View Details
Keywords: Colleges, Universities, and Professional Schools; Educational Services
  • 10 Jan 2017
  • News

Paying It Forward

“People find us because everyone has the same problem,” says Malay Kundu (MBA 2003) of his company, StopLift, which is using software and video technology to stop massive losses in retail profits due to theft and checkout fraud. “Retail... View Details

    Leonard S. Riggio

    the Barnes & Noble superstore concept with an in-store coffee shop and spacious reading alcoves. In addition, Riggio launched Barnes & Noble.com to compete with Amazon for on-line book sales and launched a successful video View Details
    Keywords: Retail
    • 18 Feb 2009
    • First Look

    First Look: February 18, 2009

    to 34 year old males. Hirai was determined to restore that supremacy, in the current generation or the next. He knew that, whether or not he publicly defined SCEI's strategy as a response to Wii, he had to find a way for his company to deal with the new order of the... View Details
    Keywords: Martha Lagace
    • Profile

    Andrew Pratt

    here is doing, is trying to take it all in. There are so many things I’ve done this year that I wouldn’t have even considered before: getting involved in student government becoming president of the General Management Club leading negotiations traveling to Vietnam to... View Details
    Keywords: Manufacturing/Energy
    • 04 Sep 2019
    • News

    Giving Live Sports Another Dimension

    Smart Venues “There’s long been this tension between the experience of live sports in a venue versus the comfort of watching on TV at home. And broadcasts have improved dramatically. So now stadium-goers are increasingly expecting their experience at the View Details
    • Article

    Demand and Supply Dynamics for Sequentially Released Products in International Markets: The Case of Motion Pictures

    By: Anita Elberse and Jehoshua Eliashberg
    Keywords: Supply and Industry; Product; Markets; Film Entertainment; Entertainment and Recreation Industry; Entertainment and Recreation Industry
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    Elberse, Anita, and Jehoshua Eliashberg. "Demand and Supply Dynamics for Sequentially Released Products in International Markets: The Case of Motion Pictures." Marketing Science 22, no. 3 (Summer 2003): 329–354.
    • 01 Dec 2016
    • News

    The Future of Books

    yet our top line, our readership, and their book consumption have stayed stable over the last 20 years. That stability may even tip toward growth as we develop the next generation of readers. There are always worries that kids are distracted from reading books by View Details
    Keywords: April White; Publishing Industries (except Internet); Publishing Industries (except Internet)
    • August 2004 (Revised March 2005)
    • Teaching Note

    Flextronics: Deciding on a Shop-Floor System for Producing the Microsoft Xbox (TN)

    By: Jeffrey T. Polzer, Hillary Anger Elfenbein and Jenny Illes
    Teaching Note to (9-403-090). View Details
    Keywords: Factories, Labs, and Plants; Video Game Industry; Video Game Industry; Spain
    Citation
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    Polzer, Jeffrey T., Hillary Anger Elfenbein, and Jenny Illes. "Flextronics: Deciding on a Shop-Floor System for Producing the Microsoft Xbox (TN)." Harvard Business School Teaching Note 405-007, August 2004. (Revised March 2005.)
    • 14 Apr 2020
    • Cold Call Podcast

    'Fortnite' Was a Blockbuster for Epic Games. What’s the Encore?

    Keywords: Re: Andy Wu; Video Game; Video Game
    • 01 Dec 1999
    • News

    Pinball Wizard

    the city's most recognizable landmarks" filled with video and arcade games, where, for example, "electronic baseball games await players in a circular room designed like Yankee Stadium." Broadway City... View Details
    • 13 Jun 2005
    • Research & Ideas

    Rescuing Products with Stealth Positioning

    first, it has to undo the common perception that the product is an intimidating machine for guys. As part of its strategy, in July 2003, Sony introduced a PlayStation product in Europe called EyeToy: Play—a video camera (the EyeToy) and... View Details
    Keywords: by Youngme Moon
    • 21 Sep 2016
    • Research & Ideas

    Shabana Azmi: Leveraging Bollywood Fame into Social Good

    unique insights on how it worked, and how it has changed. And as a woman, a Muslim, and a social activist, she provides a powerful role model of diversity.” Excerpts from Azmi’s video interview with Rohit Deshpandé can be seen here, and a... View Details
    Keywords: by Sean Silverthorne; Motion Pictures & Video
    • 28 May 2019
    • News

    What I Do: Gordon Medenica (MBA 1979)

    lottery and gaming for the State of Maryland. A media executive earlier in his career, including 16 years at the New York Times Company, Medenica was drawn by the scale of an industry with estimated annual... View Details
    Keywords: Ryan Jones; Amusement, Gambling, and Recreation Industries; Amusement, Gambling, and Recreation Industries
    • 01 Sep 2014
    • News

    Feedback

    the complementary app—select his league, venue, or team and his preferred content (e.g., only goals) and get the 30-second video sequences pushed to his phone. From the fan perspective, you don’t have to stick to the screen the whole time... View Details
    • 01 Jun 2015
    • News

    Screen Grab

    for soccer fans, FirstRowSports. The NFL’s as-yet-unnamed foray into online streaming will test the waters with an October 25 game only available online. The cable and telecom industry has taken note,... View Details
    Keywords: Julia Hanna; HBO; Netflix; Hulu; Vimeo; YouTube; Telecommunications; Information; Arts, Entertainment
    • 01 Jun 2006
    • News

    Faculty Research Online

    video games are all examples of multisided markets, where firms need to get two or more distinct groups of customers on the same platform or place. Assistant Professor Andrei Hagiu discusses this new field... View Details
    Keywords: Colleges, Universities, and Professional Schools; Educational Services
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