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- All HBS Web (195)
- Faculty Publications (45)
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2022 Reunion Presentations - Alumni
Chain Mess Professor Willy C. Shih + More Info – Less Info How did global supply chains become such a mess, and how does an understanding of the Beer Game and the “National Cranberry” case help me sort this out? Participants will leave... View Details
- 17 Jun 2015
- Lessons from the Classroom
Excellence Comes From Saying No
student made a Choose Your Own Adventure computer game about making the right choices in a workplace environment. (When Frei played the game, "I ended up getting fired.") One of the most moving... View Details
Keywords: by Michael Blanding
- 18 Aug 2008
- Research & Ideas
How Disruptive Innovation Changes Education
solutions to educational gaming to online learning courses for computers in classrooms. This interest and activity should allow us to make great progress in the years ahead. We also recommend investing in... View Details
- 01 Feb 2002
- News
It's academic. (Not!)
Wasserman Taking the Game to a New Level: Zeynep Ton Finding Reason in the Irrational: Ulrike Malmendier Star Search: Boris Groysberg On the Case: First-Year Professors Develop a Taste for Teaching The Big Aha When Noam Wasserman enrolled... View Details
- 15 Jun 2007
- Research & Ideas
Remembering Alfred Chandler
academics talk a good game about the need for interdisciplinary thinking, but we usually fall back on the strengths (or prejudices) of our primary discipline. Chandler was heavily influenced by sociologists such as Max Weber and Talcott... View Details
Keywords: by Sean Silverthorne
- September 2013 (Revised August 2015)
- Background Note
Leadership and Teaming
By: Ethan Bernstein
Small differences in the leadership of teams can have large consequences for the success of their efforts. Many initiatives fail not because of a fatal error in judgment or insufficient ideas, knowledge, motivation, or capabilities to deliver a solution. They fail... View Details
Keywords: Teams; Teaming; Leadership And Managing People; Leadership; Team Effectiveness; Team Performance; Team Design; Team Leadership; Teamwork; Team Process; Team Function; Team Launch; 60/30/10 Rule; Team Boundary; Distribution Of Leadership Authority; Self-Managed Teams; Virtual Teams; Unbounded Teams; Acts Of Leadership; Execution Teams; Decision Making Teams; Creativity Teams; Team Size; Task Design; Team Timeline; Team Roles; Team Representation; Diversity; Team Familiarity; Collective Intelligence; Team Stages Of Development; Team Coaching; Performance Pressure; X-Teams; Team Focus; Interaction; Management Teams; Managerial Roles; Management Systems; Management Style; Management Skills; Management Practices and Processes; Organizational Design; Organizational Structure; Performance Effectiveness; Performance Efficiency; Performance Productivity; Groups and Teams; Networks; Social Psychology; Behavior; Conflict and Resolution; Creativity; Social and Collaborative Networks; Satisfaction; Prejudice and Bias; Power and Influence; Personal Characteristics; Familiarity; Cognition and Thinking; Attitudes; Projects; Organizational Culture; Organizational Change and Adaptation; Leadership Development; Leadership Style; Leading Change; Knowledge Use and Leverage; Knowledge Sharing; Collaborative Innovation and Invention; Innovation and Management; Innovation Leadership; Design; Interpersonal Communication; Computer Industry; Computer Industry; Computer Industry; Computer Industry; Computer Industry; Computer Industry; Computer Industry; Computer Industry; Computer Industry; Computer Industry; Computer Industry; Computer Industry; Computer Industry; Computer Industry; Computer Industry; Computer Industry; Computer Industry; Computer Industry; Computer Industry; Computer Industry; Computer Industry; Computer Industry; Computer Industry; Computer Industry; Computer Industry; Computer Industry; Computer Industry; Computer Industry; Computer Industry; Computer Industry; Computer Industry; Computer Industry; Computer Industry; Computer Industry; Computer Industry; Computer Industry; Computer Industry; Computer Industry; Computer Industry; Computer Industry; Computer Industry; Computer Industry; Computer Industry; Computer Industry; Computer Industry; Computer Industry; Computer Industry; Computer Industry; Computer Industry; Computer Industry; Computer Industry; Computer Industry; Computer Industry; Computer Industry; Computer Industry; Computer Industry; Computer Industry; Computer Industry; Computer Industry; Computer Industry; Computer Industry; Computer Industry; Computer Industry; Computer Industry; Computer Industry; Computer Industry; Computer Industry; Computer Industry; Asia; North and Central America; South America; Atlantic Ocean; Central Asia; Europe; Latin America; Middle East; Oceania; West Indies
Bernstein, Ethan. "Leadership and Teaming." Harvard Business School Background Note 414-033, September 2013. (Revised August 2015.)
- 01 Oct 2001
- News
New Economy Notables: Scott D. Cook
Scott Cook Even as a kid, Scott Cook was interested in figuring out how computers could help ordinary people. In high school, he sketched a tablet-style computer that could read handwriting and calculate... View Details
- Student-Profile
Do Yoon Kim
interest in the causes and effects of increasing polarization of ideologies, but not as much in business. At HBS, I hope to pursue this topic by combining ideas from computational linguistics, game theory,... View Details
- 01 Jun 2001
- News
Teaching for the Ages: the MBA Classroom in the 21st Century
CDs played music, not virtual-reality games. Will I even recognize the place? Related Platforms and Collaborations: Technological Innovation as a Case Method Supplement Virtual Plant Tours and Beer Game Dysfunction: Multimedia Cases Focus... View Details
- 10 Apr 2006
- Research & Ideas
Lessons from the Browser Wars
simplified access to the online world, transforming the Internet from a communications vehicle for academics into a mass consumer phenomenon. At the same time, the growing usefulness of the Internet drove sales of personal computers off... View Details
- 16 Nov 2011
- News
Are Humans Cost-Effective?
On Halloween, before a raucous audience in Burden Hall, Watson, the IBM game-playing computer, took on student teams from HBS and MIT in a friendly game of Jeopardy! During the match, a slimmed-down, traveling version of Watson showed off... View Details
Keywords: Garry Emmons
- 01 Mar 2015
- News
The Next Big Swing
Oscar-nominated 2011 adaption of Michael Lewis’s Moneyball. But well before baseball stats went Hollywood, Tippett was quietly turning industry heads with something decidedly less flashy: a graphics-light, stat-heavy computer baseball... View Details
- 13 Jun 2005
- Research & Ideas
Rescuing Products with Stealth Positioning
consumers discover that a company used the technique to cheat them by exploiting their naïveté. The difference is evident in the following examples, where companies have thoughtfully adopted a stealth-positioning approach. EyeToy: Play. Sony's PlayStation is the... View Details
Keywords: by Youngme Moon
- 01 Mar 2004
- News
Toy Story
enthusiastic Tait was working on an idea for a game and wanted to run it by Furlong. When the pair met for breakfast at the Hi Spot Cafe in Seattle the next Saturday at 7 a.m., the bleary-eyed Furlong was surprised to learn that Tait was... View Details
- 20 Aug 2001
- Research & Ideas
Making an Ally of Uncle Sam
two. Though a step in the right direction, this approach suffers because the boundary between "market" and "nonmarket" is artificial and far from clear-cut. We find it more productive to focus on the key types of games... View Details
- 01 Sep 2017
- News
The Biggest Industry You’ve Never Heard Of
Bjerg is staring blankly at his computer screen. He adjusts his two monitors and fiddles with the speakers as he awaits the start of his next League of Legends battle. As he does many days, Bjerg will sit here playing the popular video... View Details
- 01 Jun 2008
- News
Where Are They Now?
systems from Purdue. He joined the HBS faculty in 1976 and helped build the School’s curriculum in the nascent area of computer-based technology. With a few savvy, prescient students, he launched the Computer Industry and Technology Club... View Details
- 16 Jun 2014
- Blog Post
Recruiting Millennials in a Global Market
the workplace. Generation X: The Digital Migrants Born in 1967, I came of age during a key digital revolution in the United States. In the late 1970s my friends and I were playing video games on consoles attached to our televisions. By... View Details
- 01 Mar 2013
- News
Delivering the Power to Dream Big
Bart Howe (MBA 2011) envisions a time when tablet computers are self-charging and when buildings will generate their own power. Ubiquitous Energy, a company he cofounded that is creating a new generation of solar cells, puts these... View Details
- 14 Apr 2008
- Research & Ideas
The Surprising Right Fit for Software Testing
If there is one job that many software analysts and programmers cannot stand, it is testing software on the path to launch. The grinding concentration and repetitive nature of the tasks serve to drive many techies around the bend. Testing—due in no small part to the... View Details