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  • September 2010
  • Teaching Note

A Chinese Start-up's Midlife Crisis: 99Sushe.com (TN)

By: F. Warren McFarlan
Teaching Note for 309060. View Details
Keywords: Business Startups; Business or Company Management; Business Model; Internet and the Web; Games, Gaming, and Gambling; Partners and Partnerships; Competition; Social and Collaborative Networks; Video Game Industry; China
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McFarlan, F. Warren. "A Chinese Start-up's Midlife Crisis: 99Sushe.com (TN)." Harvard Business School Teaching Note 311-058, September 2010.
  • 03 Nov 2003
  • Research & Ideas

Making Money Making Movies

necessarily work in the same way for the video window. I think it is important to consider characteristics of audiences in both markets. Who goes to the theater? Who buys or rents videos? There obviously is some overlap, but I think the... View Details
Keywords: by Manda Salls; Motion Pictures & Video; Motion Pictures & Video
  • 09 Apr 2014
  • Working Paper Summaries

Visualizing and Measuring Software Portfolio Architectures: A Flexibility Analysis

Keywords: by Robert Lagerstrom, Carliss Y. Baldwin, Alan MacCormack & David Dreyfus; Video Game; Video Game
  • 04 Mar 2010
  • Working Paper Summaries

The Determinants of Individual Performance and Collective Value in Private-Collective Software Innovation

Keywords: by Ned Gulley & Karim R. Lakhani; Video Game; Video Game
  • 14 Jun 2007
  • Working Paper Summaries

Evolution Analysis of Large-Scale Software Systems Using Design Structure Matrices and Design Rule Theory

Keywords: by Matthew J. LaMantia, Yuanfang Cai, Alan D. MacCormack & John Rusnak; Video Game; Video Game
  • April 2016 (Revised February 2018)
  • Teaching Note

Riot Games: Can Culture Survive Growth?

By: Boris Groysberg and Michael Norris
This teaching note gives instructors a guide for a discussion of Riot Games, a fast growing videogames firm with a strong, player-centric culture. It also offers references to research on culture that will allow students to decide whether or not Riot Games’ culture... View Details
Keywords: Organizational Culture; Growth and Development Strategy; Games, Gaming, and Gambling; Video Game Industry
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Groysberg, Boris, and Michael Norris. "Riot Games: Can Culture Survive Growth?" Harvard Business School Teaching Note 416-049, April 2016. (Revised February 2018.)
  • June 1989 (Revised July 1994)
  • Case

Babbage's: America's Software Headquarters

By: Walter J. Salmon
Keywords: Games, Gaming, and Gambling; Video Game Industry; United States
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Salmon, Walter J. "Babbage's: America's Software Headquarters." Harvard Business School Case 589-100, June 1989. (Revised July 1994.)
  • 01 Mar 2015
  • News

The Next Big Swing

Oscar-nominated 2011 adaption of Michael Lewis’s Moneyball. But well before baseball stats went Hollywood, Tippett was quietly turning industry heads with something decidedly less flashy: a graphics-light, stat-heavy computer baseball... View Details
Keywords: Andrew Clark; Performing Arts, Spectator Sports, and Related Industries; Performing Arts, Spectator Sports, and Related Industries; Performing Arts, Spectator Sports, and Related Industries; Performing Arts, Spectator Sports, and Related Industries; Performing Arts, Spectator Sports, and Related Industries; Performing Arts, Spectator Sports, and Related Industries

    Leonard S. Riggio

    the Barnes & Noble superstore concept with an in-store coffee shop and spacious reading alcoves. In addition, Riggio launched Barnes & Noble.com to compete with Amazon for on-line book sales and launched a successful video View Details
    Keywords: Retail
    • 10 Jan 2017
    • News

    Paying It Forward

    “People find us because everyone has the same problem,” says Malay Kundu (MBA 2003) of his company, StopLift, which is using software and video technology to stop massive losses in retail profits due to theft and checkout fraud. “Retail... View Details
    • 01 Mar 2017
    • News

    Swimming with the Stream

    longer only the Top 40 artists dominating the live show landscape. All of us can find our tribes and build a successful following,” says Gandhi. “The industry is less of a zero-sum game thanks to streaming.”... View Details
    Keywords: Dan Morrell
    • 04 Sep 2019
    • News

    Giving Live Sports Another Dimension

    Smart Venues “There’s long been this tension between the experience of live sports in a venue versus the comfort of watching on TV at home. And broadcasts have improved dramatically. So now stadium-goers are increasingly expecting their experience at the View Details
    • 14 Apr 2008
    • Research & Ideas

    The Surprising Right Fit for Software Testing

    saw an opportunity and need for entrepreneurship. This family background—and the potential for addressing an industry niche, along with his commitment to raising the profile of hidden talents of individuals with ASD—led him to found... View Details
    Keywords: by Martha Lagace; Video Game; Video Game; Video Game
    • Profile

    Andrew Pratt

    here is doing, is trying to take it all in. There are so many things I’ve done this year that I wouldn’t have even considered before: getting involved in student government becoming president of the General Management Club leading negotiations traveling to Vietnam to... View Details
    Keywords: Manufacturing/Energy
    • 01 Dec 2016
    • News

    The Future of Books

    yet our top line, our readership, and their book consumption have stayed stable over the last 20 years. That stability may even tip toward growth as we develop the next generation of readers. There are always worries that kids are distracted from reading books by View Details
    Keywords: April White; Publishing Industries (except Internet); Publishing Industries (except Internet)
    • 22 Mar 2010
    • Research & Ideas

    One Strategy: Aligning Planning and Execution

    Every firm has two strategies, we learn early on in the pages of One Strategy: Organization, Planning, and Decision Making. "Explicit" strategy is the one you read about in your company's planning memos and PowerPoint slides. The second, "implicit"... View Details
    Keywords: by Sean Silverthorne; Video Game; Video Game
    • 22 Oct 2008
    • Working Paper Summaries

    Variation in Experience and Team Familiarity: Addressing the Knowledge Acquisition-Application Problem

    Keywords: by Robert S. Huckman & Bradley R. Staats; Video Game; Video Game
    • 22 Jun 2007
    • Working Paper Summaries

    Proprietary vs. Open Two-Sided Platforms and Social Efficiency

    Keywords: by Andrei Hagiu; Video Game; Video Game
    • 15 Dec 2006
    • Working Paper Summaries

    The Business of Free Software: Enterprise Incentives, Investment, and Motivation in the Open Source Community

    Keywords: by Marco Iansiti & Gregory L. Richards; Video Game; Video Game
    • 01 Jun 2014
    • News

    Net Gains

    the league, which includes everything from marketing communications to information technology to pure international business. It's this last responsibility that has Tatum really animated. "When you look at the opportunity we have to grow our business and our View Details
    Keywords: Dan Morrell
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