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  • All HBS Web  (1,904)
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    • Research  (1,085)
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    • Multimedia  (26)
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Show Results For

  • All HBS Web  (1,904)
    • People  (19)
    • News  (571)
    • Research  (1,085)
    • Events  (4)
    • Multimedia  (26)
  • Faculty Publications  (863)
← Page 42 of 1,904 Results →
  • July 2010
  • Teaching Note

Xanadu on Broadway

By: Anita Elberse
Teaching Note for 508062. View Details
Keywords: Leadership; Film Entertainment; Decision Choices and Conditions; Failure; Motion Pictures and Video Industry
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Elberse, Anita. "Xanadu on Broadway." Harvard Business School Teaching Note 511-033, July 2010.
  • December 2007
  • Background Note

The Music Recording Industry: Digital Rocks

By: Stephen P. Bradley and Nancy Bartlett
Digital and mobile technologies profoundly and forever changed the long-held value proposition for the recorded music industry--the 12-song physical CD selling at $15. By 2007, it was apparent that the music recording business had become a digital business, and... View Details
Keywords: Arts; Disruption; Music Entertainment; Distribution; Practice; Technology Adoption; Value; Music Industry
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Bradley, Stephen P., and Nancy Bartlett. "The Music Recording Industry: Digital Rocks." Harvard Business School Background Note 708-463, December 2007.
  • November 2000 (Revised October 2005)
  • Case

TiVo

TiVo is a digital video recorder that allows viewers to watch what they want, when they want to watch it. Fourteen months into the launch, sales are very disappointing. Brodie Keast, VP of marketing and sales, wants to combine a catchy communications campaign, product... View Details
Keywords: Marketing Communications; Product Launch; Television Entertainment; Innovation and Invention; Electronics Industry
Citation
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Wathieu, Luc R., and Michael Zoglio. "TiVo." Harvard Business School Case 501-038, November 2000. (Revised October 2005.)
  • December 1977
  • Article

Utility Functions for Simple Games

By: A. E. Roth
Keywords: Games, Gaming, and Gambling
Citation
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Roth, A. E. "Utility Functions for Simple Games." Journal of Economic Theory 16 (December 1977): 481–489.
  • July 2004 (Revised March 2007)
  • Case

Sony EyeToy

By: Anita Elberse and Youngme E. Moon
In early 2004, less than a year after its launch, Sony's EyeToy, a unique video gaming concept, had become a tremendous success across Europe. Developed for use with Sony's PlayStation 2 console, the revolutionary technology allowed users standing in front of a small... View Details
Keywords: Games, Gaming, and Gambling; Growth and Development Strategy; Brands and Branding; Marketing Strategy; Product Launch; Product Development; Performance Improvement; Software; Entertainment and Recreation Industry; Europe
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Elberse, Anita, and Youngme E. Moon. "Sony EyeToy." Harvard Business School Case 505-024, July 2004. (Revised March 2007.)
  • 01 Sep 2010
  • News

A CEO Goes Undercover

had agreed to work at different jobs in my company. But I would not appear as myself, the president and CEO of Herschend Family Entertainment (HFE), one of America’s premier, privately held theme-park operators. Instead, I would be “John... View Details
Keywords: Joel Manby; reality television; social class; Arts, Entertainment; Arts, Entertainment
  • October 2010
  • Teaching Note

Nettwerk: Digital Marketing in the Music Industry (TN)

By: John A. Deighton and Leora Kornfeld
Teaching Note for 510055. View Details
Keywords: Music Entertainment; Internet and the Web; Contracts; Arts; Projects; Venture Capital; Music Industry
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Deighton, John A., and Leora Kornfeld. "Nettwerk: Digital Marketing in the Music Industry (TN)." Harvard Business School Teaching Note 511-056, October 2010.

    Joshua Yguado

    Josh Yguado is the CEO and Cofounder of Jam City, one of the most successful mobile entertainment companies in the world with more than a billion game downloads and 20 million monthly users. Founded in 2010, Jam City is an international... View Details
    Keywords: Arts & Culture;#29;#Entertainment;#37;#Gaming
    • 01 Dec 2013
    • News

    14 for '14

    draws the most viewers and revenue (as opposed to just drawing buzz). And everyone in the entertainment industry will keep trying to understand how to best leverage social media—or control it when fans' and critics' reactions aren't... View Details
    Keywords: Arts, Entertainment; Arts, Entertainment; Arts, Entertainment; Arts, Entertainment; Arts, Entertainment
    • 18 Apr 2018
    • First Look

    First Look at New Research and Ideas, April 18, 2018

    the industry and in China. Purchase this case: https://cb.hbsp.harvard.edu/cbmp/product/909403 Harvard Business School Case 216-052 Bankruptcy at Caesars Entertainment Caesars Entertainment was a large... View Details
    Keywords: Sean Silverthorne
    • 22 Jun 2022

    Entertainment, Media & Sports at HBS

    Wonder what an MBA could do to help with your professional growth? Hear from alumni in the entertainment & media industry as they reflect on their MBA experience. Click to see alumni profiles of featured panelists. View Details
    • 02 May 2023
    • Blog Post

    From Harvard Business School to Spotify: Four Lessons in My Journey to Land My Dream Job

    your MBA experience From the first day of my MBA, my classmates knew that I loved music and wanted to explore careers in Entertainment and Media. On the professional front, I joined the Entertainment &... View Details
    • Summer 2017
    • Article

    Measuring Consumer Preferences for Video Content Provision via Cord-Cutting Behavior

    By: Jeffrey Prince and Shane Greenstein
    The television industry is undergoing a generational shift in structure; however, many demand-side determinants are still not well understood. We model how consumers choose video content provision among over-the-air (OTA), paid subscription to cable or satellite, and... View Details
    Keywords: Information Technology; Service Delivery; Consumer Behavior; Television Entertainment; Service Industry; Media and Broadcasting Industry
    Citation
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    Prince, Jeffrey, and Shane Greenstein. "Measuring Consumer Preferences for Video Content Provision via Cord-Cutting Behavior." Journal of Economics & Management Strategy 26, no. 2 (Summer 2017): 293–317.
    • March 2012
    • Article

    The New Science of Viral Ads

    By: Thales Teixeira
    It's the holy grail of digital marketing: the viral ad, a pitch that large numbers of viewers decide to share with family and friends. Several techniques derived from new technology can help advertisers attain this. In our research, two colleagues and I use... View Details
    Keywords: Digital Marketing; Information Technology; Research; System; Marketing; Emotions; Television Entertainment
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    Teixeira, Thales. "The New Science of Viral Ads." Harvard Business Review 90, no. 3 (March 2012): 25–27.
    • February 1999
    • Case

    Tele-Communications, Inc. (A): Cascading Miracles

    By: Thomas R. Eisenmann
    John Malone, CEO of Tele-Communications, Inc. (TCI), the largest U.S. cable television company, is in the midst of a strategic and operational turnaround. TCI has been losing market share to direct-to-home satellite broadcasters, and Malone is considering a bold new... View Details
    Keywords: Technological Innovation; Operations; Television Entertainment; Business Strategy; Volatility; Telecommunications Industry; United States
    Citation
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    Eisenmann, Thomas R. "Tele-Communications, Inc. (A): Cascading Miracles." Harvard Business School Case 899-215, February 1999.
    • April 1978
    • Article

    Two Person Games on Graphs

    By: A. E. Roth
    Keywords: Games, Gaming, and Gambling
    Citation
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    Roth, A. E. "Two Person Games on Graphs." Journal of Combinatorial Theory, Series B 24, no. 2 (April 1978): 238–241.
    • November 1, 2010
    • Article

    The Mental Game of Breast Cancer, Part two

    By: Nancy F. Koehn
    Keywords: Games, Gaming, and Gambling
    Citation
    Read Now
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    Koehn, Nancy F. "The Mental Game of Breast Cancer, Part two." Huffington Post, The Blog (November 1, 2010).
    • February 2006
    • Supplement

    Gary Loveman of Harrah's at Harvard Business School: Harrah's Total Rewards

    By: John A. Deighton
    Keywords: Games, Gaming, and Gambling; Accommodations Industry
    Citation
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    Deighton, John A. "Gary Loveman of Harrah's at Harvard Business School: Harrah's Total Rewards." Harvard Business School Video Supplement 506-709, February 2006.
    • June 1989 (Revised July 1994)
    • Case

    Babbage's: America's Software Headquarters

    By: Walter J. Salmon
    Keywords: Games, Gaming, and Gambling; Video Game Industry; United States
    Citation
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    Salmon, Walter J. "Babbage's: America's Software Headquarters." Harvard Business School Case 589-100, June 1989. (Revised July 1994.)
    • August 1997
    • Article

    Independence on Relative Probability Spaces and Consistent Assessments in Game Trees

    By: Elon Kohlberg and Philip J. Reny
    Keywords: Games, Gaming, and Gambling
    Citation
    Find at Harvard
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    Kohlberg, Elon, and Philip J. Reny. "Independence on Relative Probability Spaces and Consistent Assessments in Game Trees." Journal of Economic Theory 75, no. 2 (August 1997): 280 – 313.
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