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  • All HBS Web  (1,908)
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    • Multimedia  (26)
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Show Results For

  • All HBS Web  (1,908)
    • People  (19)
    • News  (573)
    • Research  (1,083)
    • Events  (4)
    • Multimedia  (26)
  • Faculty Publications  (862)
← Page 41 of 1,908 Results →

    Michael Ovitz

    Ovitz founded and led one of the most successful talent agencies in Hollywood. By representing both scriptwriters and actors he was able to offer a unique service that often resulted in the packaging of the two talents. For the 20 years that he led the agency, he was... View Details
    Keywords: Services
    • Article

    Digital Chess

    By: D. B. Yoffie
    Keywords: Information Technology; Games, Gaming, and Gambling
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    Yoffie, D. B. "Digital Chess." World Link 11, no. 1 (January–February 1998): 32–34.
    • March 1975
    • Article

    Optimal Strategies in Repeated Games with Incomplete Information

    By: Elon Kohlberg
    Keywords: Games, Gaming, and Gambling; Strategy; Information
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    Kohlberg, Elon. "Optimal Strategies in Repeated Games with Incomplete Information." International Journal of Game Theory 4, no. 1 (March 1975): 7 – 24.
    • July 2004 (Revised July 2005)
    • Case

    Activision: The 'Kelly Slater's Pro Surfer' Project

    By: Alan D. MacCormack, Enrico D"Angelo and Kerry Herman
    Mike Ward, the producer in charge of developing the Kelly Slater's Pro Surfer game for Activision, must decide whether to launch the game in time for the 2002 Christmas season. Complicating his decision are the lukewarm response from consumers to TV test spots of the... View Details
    Keywords: Games, Gaming, and Gambling; Product Development; Customer Satisfaction; Projects; Business or Company Management; Product Launch; Marketing Strategy; Decision Choices and Conditions; Industry Structures; Innovation Strategy; Entertainment and Recreation Industry; United States
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    MacCormack, Alan D., Enrico D"Angelo, and Kerry Herman. "Activision: The 'Kelly Slater's Pro Surfer' Project." Harvard Business School Case 605-020, July 2004. (Revised July 2005.)
    • April 2021
    • Article

    Homing and Platform Responses to Entry: Historical Evidence from the U.S. Newspaper Industry

    By: K. Francis Park, Robert Seamans and Feng Zhu
    We examine how heterogeneity in customers’ tendencies to single-home or multi-home affects a platform’s competitive responses to new entrants in the market. We first develop a formal model to generate predictions about how a platform will respond. We then empirically... View Details
    Keywords: Single-homing; Multi-homing; Platform Responses; Newpaper; Television; Digital Platforms; Market Entry and Exit; Newspapers; Television Entertainment; History; Journalism and News Industry; Media and Broadcasting Industry
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    Park, K. Francis, Robert Seamans, and Feng Zhu. "Homing and Platform Responses to Entry: Historical Evidence from the U.S. Newspaper Industry." Strategic Management Journal 42, no. 4 (April 2021): 684–709.
    • May 2008 (Revised September 2009)
    • Case

    Radiohead: Music at Your Own Price (A)

    By: Anita Elberse and Jason Bergsman
    In October 2007, the British band Radiohead caused a stir when it announced it would allow customers to decide how much to pay for its new album, released exclusively as a digital download and available only from the band's own website. The pricing plan represented a... View Details
    Keywords: Music Entertainment; Price; Marketing Strategy; Distribution; Problems and Challenges; Online Technology; Music Industry
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    Elberse, Anita, and Jason Bergsman. "Radiohead: Music at Your Own Price (A)." Harvard Business School Case 508-110, May 2008. (Revised September 2009.)
    • March 2005 (Revised January 2009)
    • Case

    Wabash Music, Inc.

    By: Timothy A. Luehrman
    Wabash Music, Inc. is contemplating an acquisition outside its core music business as a way of diversifying and developing cash for unexpected commercial success. View Details
    Keywords: Mergers and Acquisitions; Music Entertainment; Cash; Diversification
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    Luehrman, Timothy A. "Wabash Music, Inc." Harvard Business School Case 205-088, March 2005. (Revised January 2009.)
    • June 2001 (Revised October 2003)
    • Case

    Sampa Video, Inc.

    A video rental store is considering offering home delivery service. Management must value the project under different financing strategies and methods, specifically adjusted present value (APV) and weighted average cost of capital (WACC). View Details
    Keywords: Expansion; Cost of Capital; Entertainment; Decision Choices and Conditions; Financial Strategy; Entertainment and Recreation Industry; Entertainment and Recreation Industry
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    Andrade, Gregor M., and Peter Tufano. "Sampa Video, Inc." Harvard Business School Case 201-094, June 2001. (Revised October 2003.)
    • 22 Jun 2022

    Entertainment, Media & Sports at HBS

    Wonder what an MBA could do to help with your professional growth? Hear from alumni in the entertainment & media industry as they reflect on their MBA experience. Click to see alumni profiles of featured panelists. View Details
    • Career Coach

    Rachel Hoang

    Rachel can assist students who are interested in pursuing a career in sports, media, and entertainment. She has experience working in a smaller entertainment technology company and a large media conglomerate and can help navigate the... View Details
    • 01 Oct 2002
    • News

    The World According to MTV

    together” (Boston Globe, July 10, 2002). Meanwhile, back in the U.S.A., Brian Graden (MBA '89), already president of entertainment at MTV, took on the additional post of president of entertainment for VH1,... View Details
    • January 2008 (Revised March 2008)
    • Case

    Glass Egg Digital Media

    Glass Egg is an outsource games development firm in Vietnam. They are able to offer brand-name publishers-Microsoft EA, Atari-significant cost savings in the development of art assets for their video games. However, the firm's management find themselves at a point at... View Details
    Keywords: Games, Gaming, and Gambling; Growth and Development Strategy; Marketing Strategy; Demand and Consumers; Product Development; Organizational Structure; Entertainment and Recreation Industry
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    Godes, David B. "Glass Egg Digital Media." Harvard Business School Case 508-066, January 2008. (Revised March 2008.)
    • 1979
    • Article

    Game-Theoretic Models and the Role of Information in Bargaining

    By: A. E. Roth and M. K. Malouf
    Keywords: Games, Gaming, and Gambling; Negotiation; Information
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    Roth, A. E., and M. K. Malouf. "Game-Theoretic Models and the Role of Information in Bargaining." Psychological Review 86 (1979): 574–594.
    • autumn 1981
    • Article

    Strike Two: Labor Management Negotiations in Major League Baseball

    By: L. M. DeBrock and Alvin E. Roth
    Keywords: Labor and Management Relations; Negotiation; Entertainment; Sports Industry
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    DeBrock, L. M., and Alvin E. Roth. "Strike Two: Labor Management Negotiations in Major League Baseball." Bell Journal of Economics 12, no. 2 (autumn 1981): 413–425.
    • September 2017
    • Case

    NBCUniversal Telemundo: Transforming Latino Television

    By: Henry W. McGee, Carin-Isabel Knoop and Christine Snively
    In August 2017, Cesar Conde, chairman of NBCUniversal International Group and NBCUniversal Telemundo Enterprises, considered how the Miami-based Spanish-language TV network Telemundo could succeed in a rapidly shifting media landscape. Over the past few years,... View Details
    Keywords: Television Industry; Television Advertising; Broadcasting; Telecommunications; Internet; Television Entertainment; Internet and the Web; Advertising; Digital Platforms; Digital Marketing; Telecommunications Industry; Media and Broadcasting Industry; Miami
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    McGee, Henry W., Carin-Isabel Knoop, and Christine Snively. "NBCUniversal Telemundo: Transforming Latino Television." Harvard Business School Case 318-018, September 2017.
    • March 2004 (Revised September 2005)
    • Case

    RealNetworks Rhapsody

    By: Thomas R. Eisenmann and Steven Carpenter
    Examines RealNetwork's (Real's) strategy for the rapidly emerging online music market. In contrast to rivals who sell individual copies of songs, Real offers online music on a subscription basis. For a $10 monthly fee, subscribers to Real's Rhapsody service have... View Details
    Keywords: Internet and the Web; Competitive Advantage; Distribution Channels; Music Entertainment; Ownership; Service Industry; Retail Industry; Music Industry
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    Eisenmann, Thomas R., and Steven Carpenter. "RealNetworks Rhapsody." Harvard Business School Case 804-142, March 2004. (Revised September 2005.)
    • 18 Nov 2014
    • News

    Making the learning process fun for children

    A passion for working in the entertainment industry to benefit children led Christina Hsu (MBA 2004) to the educational game company JumpStart, which develops new ways for kids to learn and have fun at the same time. (Published November... View Details
    • Profile

    Adam Kanner

    The live entertainment industry is known for glitz, glamour and an aura of unparalleled excitement. But for every sold-out Beyonce’ concert or San Francisco Giants game, there are countless live events plagued by scores of unsold tickets... View Details
    • 27 May 2021
    • News

    History’s Future

    country’s oil-based economy. AlMadani, an entrepreneur who cofounded National Talents Co. to improve STEM education in Saudi Arabia, joined the effort in 2016, shortly after Saudi Vision 2030 was announced. He served as CEO of the General View Details
    Keywords: Arts, Entertainment; Arts, Entertainment
    • July 2020
    • Supplement

    Sesame Workshop (B): Celebrating 50 Years of Helping Kids Grow Smarter, Stronger, and Kinder

    By: Rosabeth Moss Kanter and Joyce J. Kim
    In 2019, Sesame Workshop celebrated its 50th anniversary while on a winning streak of social impact, innovation, and peak media and financial results. Over the past four years, CEO Jeff Dunn and his turnaround team exhibited values-driven leadership, instituted... View Details
    Keywords: Social Impact; Children; Media; Television Entertainment; Education; Innovation and Invention; Change Management; Leadership; Mission and Purpose; Organizational Culture; Education Industry; Media and Broadcasting Industry
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    Kanter, Rosabeth Moss, and Joyce J. Kim. "Sesame Workshop (B): Celebrating 50 Years of Helping Kids Grow Smarter, Stronger, and Kinder." Harvard Business School Supplement 321-015, July 2020.
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