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Show Results For
- All HBS Web
(1,280)
- People (8)
- News (339)
- Research (809)
- Events (3)
- Multimedia (6)
- Faculty Publications (701)
- 01 Mar 2006
- News
The Producers
United States’ most visible, influential export. But given its uncertainties, what would drive HBS alumni to enter an industry characterized in the best of times as “the business of rejection”? * * * * * In Hollywood, the spotlight... View Details
- Web
Class Profile | MBA
/ E-Commerce 9% Financial Services 10% Health Care / Biotech 8% Manufacturing / Industrial / Energy 9% Media / Entertainment / Travel 4% Military 5% Nonprofit / Government / Education 6% Services 2%... View Details
- Web
Trade Catalogs - The Art of American Advertising
leisure activities to combat the fatigue and monotony of factory work. Trade catalogs advertised the wares of emerging industries devoted to sports, hobbies, and entertainment activities, promoting products... View Details
- June 2024 (Revised June 2024)
- Case
Wemade: (Re)Establishing Trust in Blockchain Games (A)
By: Jung Koo Kang, Charles CY Wang, David Allen and Kwangmoon So
This case explores the fundamental challenges and accounting issues arising from the integration of blockchain technology into traditional business models. It features Wemade, a South Korean online gaming company that has staked its future on blockchain-based games.... View Details
- 27 Jun 2019
- Blog Post
Dance to the Music: How Noa Torok Found Her Dream Job at SoundCloud
Product Manager managing Hewlett-Packard's future platforms, Noa knew she loved technology but felt as she was still not pursuing her passion from an industry perspective. Yet for Noa, HBS wasn’t a place for taking aim at her next... View Details
Keywords: Entertainment / Media / Sports
- 19 Sep 2006
- First Look
First Look: September 19, 2006
Working PapersSuperstars and Underdogs: An Examination of the Long Tail Phenomenon in Video Authors:Anita Elberse and Felix Oberholzer-Gee Abstract The rise of online channels facilitates the distribution of a wide range of products and services. Academics and View Details
Keywords: Sean Silverthorne
- 29 Oct 2007
- HBS Case
Marketing Maria: Managing the Athlete Endorsement
over a course of a career or in the flash of an eye—just ask Atlanta Falcons quarterback Michael Vick, who was a top endorsement target of clients such as Coca-Cola until he was disgraced earlier this year in a dogfighting scandal. Superstars throughout the View Details
- 01 Mar 2007
- News
The Winning Season
IMAGINATION: Construction is expected to begin this spring on Ballpark Village, adjacent to Busch Stadium (right). In its first phase, the complex will include retail and entertainment venues, restaurants, condominiums, and office space.... View Details
- April 2016 (Revised February 2018)
- Teaching Note
Riot Games: Can Culture Survive Growth?
By: Boris Groysberg and Michael Norris
This teaching note gives instructors a guide for a discussion of Riot Games, a fast growing videogames firm with a strong, player-centric culture. It also offers references to research on culture that will allow students to decide whether or not Riot Games’ culture... View Details
- 01 Dec 2006
- News
One-on-One with Jeff Hicks
industry entirely. Instead, the Miami native went home after graduation to join an upstart agency that seemed interested in doing things a little differently. At the time, Crispin Porter + Bogusky (CP+B) had a regional focus, with 55... View Details
- 01 Oct 2002
- News
The Class of 1977
Mühlemann revitalized CSFB with new management and restored its institutional competitiveness on Wall Street. John Hess runs Amerada Hess, a Fortune 150 multinational oil and natural-gas company in the energy sector vital to the lives of citizens in every View Details
Keywords: Desmond Wong
- 29 Sep 2011
- Sharpening Your Skills
Sharpening Your Skills: Leveraging Intellectual Property
File-Sharing and Copyright Researchers Felix Oberholzer-Gee and Koleman Strumpf argue that file-sharing technology has not undermined the incentives of artists and entertainment companies to create, market, and distribute new works. Key... View Details
Keywords: Re: Multiple Faculty
- 01 Mar 2004
- News
Toy Story
kid-pleasing category of electronic toy. The LeapPad took the dusty, flash-card connotations out of the term “educational toy” and launched a new, highly successful product line of “smart toys.” LeapFrog did what no other new player in the toy View Details
- 20 Nov 2007
- First Look
First Look: November 20, 2007
concept—subsequently often referred to as the "$100 PC"—was launched at the Media Lab in 2003 before being spun into a separate nonprofit association, One Laptop Per Child (OLPC), founded by Negroponte in January 2005. At the time skeptics, including... View Details
Keywords: Martha Lagace
- April 1959
- Case
Acoustic Research, Inc. (B)
By: Bruce R. Scott
Keywords: Entertainment and Recreation Industry
Scott, Bruce R. "Acoustic Research, Inc. (B)." Harvard Business School Case 312-021, April 1959.
- September 1992
- Case
Star Cablevision Group (D): Financial Crisis and Managing Constituencies
Fourth case in a series of six cases. This case describes the company as it reaches financial crisis and manages constituencies. View Details
Keywords: Business Ventures; Finance; Management; Crisis Management; Entertainment and Recreation Industry
Sahlman, William A. "Star Cablevision Group (D): Financial Crisis and Managing Constituencies." Harvard Business School Case 293-039, September 1992.
- January 1992
- Teaching Note
Play Time Toy Company TN
By: Thomas R. Piper
Teaching Note for (9-292-003). View Details
Keywords: Entertainment and Recreation Industry
- June 1986 (Revised May 1989)
- Case
Good Time Toy Co.
By: Thomas R. Piper
Keywords: Entertainment and Recreation Industry
Piper, Thomas R. "Good Time Toy Co." Harvard Business School Case 286-102, June 1986. (Revised May 1989.)
- December 1974 (Revised October 1983)
- Case
Sunshine Toy Co.
By: Thomas R. Piper
Keywords: Entertainment and Recreation Industry
Piper, Thomas R. "Sunshine Toy Co." Harvard Business School Case 275-039, December 1974. (Revised October 1983.)
- January 2016
- Teaching Note
Take-Two Interactive Software, Inc.
By: Sunil Gupta and Margaret Rodriguez
In September 2010, Take-Two Interactive Software, Inc. (T2) reported an unexpectedly high third quarter profit of $5.92 million, driven largely by the success of its video game, Red Dead Redemption (which sold over 6.9 million copies since launching in May). Red Dead... View Details