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      • Faculty Publications  (670)

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      • December 1974 (Revised October 1983)
      • Case

      Sunshine Toy Co.

      By: Thomas R. Piper
      Keywords: Entertainment and Recreation Industry
      Citation
      Find at Harvard
      Related
      Piper, Thomas R. "Sunshine Toy Co." Harvard Business School Case 275-039, December 1974. (Revised October 1983.)
      • September 1974
      • Article

      Repeated Games of Incomplete Information: The Symmetric Case

      By: Elon Kohlberg and Shmuel Zamir
      Keywords: Games, Gaming, and Gambling; Information
      Citation
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      Related
      Kohlberg, Elon, and Shmuel Zamir. "Repeated Games of Incomplete Information: The Symmetric Case." Annals of Statistics 2, no. 5 (September 1974): 1040–1041.
      • December 1973
      • Article

      On Non-Atomic Games

      By: Elon Kohlberg
      Keywords: Games, Gaming, and Gambling
      Citation
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      Related
      Kohlberg, Elon. "On Non-Atomic Games." International Journal of Game Theory 2, no. 1 (December 1973): 87 – 98.
      • Teaching Interest

      Overview

      By: John A. Deighton
      I teach about the ecosystem of big data, the role of data in advertising and creative industries, and customer management and personal privacy in an era of individual addressability. View Details
      Keywords: Digital Marketing; Database Marketing; Social Media; Data Analytics; Information; Advertising; Marketing; Media; Technology; Entertainment and Recreation Industry; Entertainment and Recreation Industry; Entertainment and Recreation Industry; Entertainment and Recreation Industry; Entertainment and Recreation Industry
      • Teaching Interest

      Overview

      By: Geoffrey G. Jones
      I currently teach the history of global entrepreneurship over the last 200 years. The 28-session course called Entrepreneurship and Global Capitalism has become one of the most popular second year electives in the MBA program at the Harvard Business School. The cases,... View Details
      Keywords: Business History; Government And Business; International Business; Globalization; History; Government and Politics; Entrepreneurship; Ethics; Entertainment and Recreation Industry; Entertainment and Recreation Industry; Entertainment and Recreation Industry; Entertainment and Recreation Industry; Entertainment and Recreation Industry; Entertainment and Recreation Industry; Entertainment and Recreation Industry; Entertainment and Recreation Industry; Entertainment and Recreation Industry; Entertainment and Recreation Industry; Entertainment and Recreation Industry; Entertainment and Recreation Industry; Entertainment and Recreation Industry; Africa; Asia; Europe; Latin America; Middle East; North and Central America; Oceania
      • Research Summary

      Overview

      By: Reshmaan N. Hussam

      Engaged with field work in South Asia and East Africa, Professor Hussam places a focus on exploring questions with strong theoretical motivation in the economics literature as well as relevant downstream policy implications. Her research spans four broad interests.... View Details

      • Research Summary

      Research Focus

      By: Anita Elberse
      My research focuses on "creative industries," defined as industries that supply goods that we commonly associate with artistic, cultural, or entertainment value -- including book and magazine publishing, film, music, television, video games, the performing... View Details
      • Research Summary

      Social Media and Their Consequences

      By: John A. Deighton
      Social media have had negative consequences for entertainment industries such as music and motion pictures, but they have had positive implications too. This project is concerned with one aspect of these social media effects: changes in the process by which talented... View Details
      Keywords: Entertainment; Social Media
      • Teaching Interest

      The Business of Entertainment, Media, and Sports (Executive Education)

      By: Anita Elberse
      In the business of entertainment, digital technologies are dramatically disrupting the way products are developed, marketed, and distributed. As a result of this paradigm shift, entertainment executives and content producers are challenged to effectively allocate... View Details
      • Teaching Interest

      The Business of Entertainment, Media, and Sports (MBA)

      By: Anita Elberse
      This second-year MBA course is primarily designed for students pursuing a career in the entertainment, media and sports sectors -- including film, television, music, publishing, video games, the performing arts, sports, fashion, and advertising -- or who plan to work... View Details
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