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Show Results For
- All HBS Web
(2,711)
- People (3)
- News (531)
- Research (1,352)
- Events (12)
- Multimedia (241)
- Faculty Publications (1,061)
- 12 Sep 2014
- News
How Being Filmed Changes Employee Behavior
- 13 May 2013
- News
Education Without Limits
- March 1987
- Supplement
Mary Kay Cosmetics No. 2: Question and Answer Session with Second Year MBA Students, Video
Jick, Todd D. "Mary Kay Cosmetics No. 2: Question and Answer Session with Second Year MBA Students, Video." Harvard Business School Video Supplement 887-535, March 1987.
- Article
Entry into Platform-based Markets
By: Feng Zhu and Marco Iansiti
This paper examines the relative importance of platform quality, indirect network effects, and consumer expectations on the success of entrants in platform-based markets. We develop a theoretical model and find that an entrant's success depends on the strength of... View Details
Keywords: Platform-based Markets; Winnter-take-all; First-mover Advantage; Indirect Network Effects; Video Game Industry; Quality; Network Effects; Market Entry and Exit; Digital Platforms; Motion Pictures and Video Industry
Zhu, Feng, and Marco Iansiti. "Entry into Platform-based Markets." Strategic Management Journal 33, no. 1 (January 2012): 88–106.
- July 1986
- Supplement
Sears, Roebuck and Co. in the 80s: Question and Answer Session with Richard Jones, Video
Christiansen, Evelyn T. "Sears, Roebuck and Co. in the 80s: Question and Answer Session with Richard Jones, Video." Harvard Business School Video Supplement 887-501, July 1986.
- October 2019 (Revised October 2019)
- Case
Epic Games
By: Andy Wu and Christopher Zhang
Epic Games entered a stagnant market with its PC-games digital storefront in 2018, in the context of incumbent competitors such as Steam, its meteoric rise via Fortnite, and imminent industry shifts in gaming distribution. On the surface, Epic Games Store’s competitive... View Details
Keywords: Industry Analysis; Video Games; Platforms; Comparative Advantage; Growth Strategy; Innovation Focused Strategy; Pricing Strategy; Strategy; Competition; Growth and Development Strategy; Innovation Strategy; Games, Gaming, and Gambling; Digital Platforms; Technology Industry
Wu, Andy, and Christopher Zhang. "Epic Games." Harvard Business School Case 720-380, October 2019. (Revised October 2019.)
- March 1993
- Supplement
New Jersey Solid Waste Crisis: Interview with Mr. Steven Govel, Director, Division of Solid Waste, Video
Emmons, Willis M., III. "New Jersey Solid Waste Crisis: Interview with Mr. Steven Govel, Director, Division of Solid Waste, Video." Harvard Business School Video Supplement 793-508, March 1993.
- July 1998
- Supplement
The Role of Business in Education and Welfare Reform: A Public-Private Dialogue on America's Future, Video
Kanter, Rosabeth M. "The Role of Business in Education and Welfare Reform: A Public-Private Dialogue on America's Future, Video." Harvard Business School Video Supplement 399-509, July 1998.
- August 1988
- Supplement
Firestone, Inc.: John Nevin, CEO, Question and Answer Session with AMP Participants, May 11, 1988, Video
Ackerman, Robert W. "Firestone, Inc.: John Nevin, CEO, Question and Answer Session with AMP Participants, May 11, 1988, Video." Harvard Business School Video Supplement 889-502, August 1988.
- April 1984
- Supplement
Dexter Corp. - Worth Loomis, President: Question & Answer Session with Advanced Management Program Participants, Video
By: Francis Aguilar
Aguilar, Francis. "Dexter Corp. - Worth Loomis, President: Question & Answer Session with Advanced Management Program Participants, Video." Harvard Business School Video Supplement 884-528, April 1984.
- August 3, 2022
- Article
Why NFT Creators Are Going cc0
Strategies for building brands, communities, and content through intellectual property (IP) vary greatly across NFT projects. Some maintain more or less standard IP protections; others give just NFT owners rights to innovate upon the associated intellectual property;... View Details
Keywords: Non-fungible Tokens; NFTs; Video Games; Merchandising; Creative Commons; Intellectual Property
Flashrekt, and Scott Duke Kominers. "Why NFT Creators Are Going cc0." a16zcrypto.com (August 3, 2022).
- January 1986
- Supplement
Gurney Seed & Nursery Corp.: Question and Answer Session with John W. Kemp, Chief Financial Officer, Video
By: Francis Aguilar
Aguilar, Francis. "Gurney Seed & Nursery Corp.: Question and Answer Session with John W. Kemp, Chief Financial Officer, Video." Harvard Business School Video Supplement 886-531, January 1986.
- April 1980
- Supplement
IBM Corp.: The Role of the Corporate Management Committee, Resource Allocation, and the Role of Staff, Video
Vancil, Richard F. "IBM Corp.: The Role of the Corporate Management Committee, Resource Allocation, and the Role of Staff, Video." Harvard Business School Video Supplement 880-503, April 1980.
- March 2013 (Revised March 2014)
- Case
Brazos Partners and the Tri-Northern Exit
By: Matthew Rhodes-Kropf and Nathaniel Burbank
Randall Fojtasek, a partner at the Dallas-based Brazos Private Equity Partners, must decide whether now is the time to sell his firm's investment in Tri-Northern Distribution. Brazos, a middle-market leveraged buyout group, created the company two years earlier through... View Details
Keywords: Private Equity Exit; LBO; Leveraged Buyout Transaction; Texas; Security; Brazos; Tri-Northern; Tri-Ed; Northern Video; Private Equity; Partners and Partnerships; Distribution; Leveraged Buyouts; Decision Choices and Conditions; Investment Funds; Financial Services Industry; Distribution Industry; Texas
Rhodes-Kropf, Matthew, and Nathaniel Burbank. "Brazos Partners and the Tri-Northern Exit." Harvard Business School Case 813-157, March 2013. (Revised March 2014.)
- February 1987
- Supplement
Bowater Computer Forms, Inc.: Part A, Discussion with an MBA Class; Part B, Interview with Ron Toelle, Video
By: Francis Aguilar
Aguilar, Francis. "Bowater Computer Forms, Inc.: Part A, Discussion with an MBA Class; Part B, Interview with Ron Toelle, Video." Harvard Business School Video Supplement 887-528, February 1987.
- August 2014
- Case
Opening the Valve: From Software to Hardware (A)
By: Ethan Bernstein, Francesca Gino and Bradley Staats
Valve, one of the world's top video game software companies, has also become an iconic example of an organization with virtually no hierarchy. A 400-person organization, Valve's unique organizational form (described in detail in the case and accompanying employee... View Details
Keywords: Valve; Self-Managed Organizations; Organization Design; Strategy; Flat Organization; Video Games; Organization Alignment; Family Business; Steam; Steam Machine; Design; Games, Gaming, and Gambling; Human Resources; Collaborative Innovation and Invention; Technological Innovation; Leadership Style; Management Practices and Processes; Organizational Design; Organizational Structure; Organizational Culture; Organizational Change and Adaptation; Groups and Teams; Alignment; Software; Hardware; Video Game Industry; Seattle
Bernstein, Ethan, Francesca Gino, and Bradley Staats. "Opening the Valve: From Software to Hardware (A)." Harvard Business School Case 415-015, August 2014.
- March 2021
- Case
Astralis Group: Determining a Brand Strategy
By: Benjamin C. Esty, Mette Fuglsang Hjortshoej and Emilie Billaud
After launching a Danish esports company in July 2019, and going public in December 2019 with multiple brands associated with different games, the Astralis leadership team was contemplating a shift to a single, corporate brand. While the original arguments for... View Details
Keywords: Brand Strategy; Esports; Video Games; Corporate Scope; Positioning; Ecosystem; Brands and Branding; Strategy; Business Ventures; Business Startups; Entrepreneurship; Ethics; Sports; Competitive Strategy; Value Creation; Diversification; Games, Gaming, and Gambling; Sports Industry; Entertainment and Recreation Industry; Denmark; Europe
Esty, Benjamin C., Mette Fuglsang Hjortshoej, and Emilie Billaud. "Astralis Group: Determining a Brand Strategy." Harvard Business School Case 721-382, March 2021.