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  • All HBS Web  (376)
    • News  (80)
    • Research  (226)
    • Multimedia  (2)
  • Faculty Publications  (139)

Show Results For

  • All HBS Web  (376)
    • News  (80)
    • Research  (226)
    • Multimedia  (2)
  • Faculty Publications  (139)
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  • 13 Jul 2020
  • News

The First Five Years: Meaghan Fitzgerald (MBA 2016)

impossible for me to answer this question without sounding hyperbolic, but the reality is VR has the potential to dramatically transform how we live, work, and socialize. Today, VR’s consumer experiences are mostly related to games and... View Details
  • 01 Dec 2020
  • News

Two Truths and a Lie About 5G

Alexandre Menard (MBA 2005), a senior partner at McKinsey Paris. Menard, who led the conversion to 4G and today heads the McKinsey Center for Advanced Connectivity, says that 4G was more of a step change by comparison. The advent of mobile View Details
Keywords: Jen McFarland Flint
  • 16 Aug 2022
  • News

HBS Club of Japan Event Highlights HBS Fellowship

included the opening of the Japanese Research Center in 2002 and the annual Independent Field Course that launched in 2011. Amano, a marketing professor, gave a lecture entitled “Gaming or Gambling? An Empirical Investigation of the Role of Loot Boxes in View Details
Keywords: Margie Kelley
  • 27 Oct 2016
  • News

Paying It Forward

(photo by Neal Hamberg) Ask Malay Kundu (MBA 2003) about StopLift Checkout Vision Systems, and he’s more than happy to talk about his thriving software company, which deploys video and scanning technologies to stop retail theft. The... View Details
Keywords: Margie Kelley
  • 25 Aug 2010
  • News

Games, Parties, Pranks, and Celebrations

(sent in by class-notes secretaries) Games 1972J. Section A started our bingo game in the second term of our first year (1971). Cards had the names of roughly a third of the class (24 of 75) on them (5 each... View Details
Keywords: Amusement, Gambling, and Recreation Industries; Arts, Entertainment
  • 01 Sep 2020
  • News

Alumni and Faculty Books for September 2020

Edited by Margie Kelley Alumni Books The Book of Esports: The Definitive Guide to Competitive Video Games by William Collis (MBA 2011) RosettaBooks Almost overnight, esports—or competitive View Details
  • 25 Apr 2023
  • News

Class of 2022 Startups Sweep Alumni New Venture Competition

and Sylvan Guo, for Hue, an e-commerce technology platform that helps brands and retailers to showcase short-form, customer-generated video reviews on their websites. The virtual audience then awarded the Crowd Favorite prize of $5,000 to... View Details
Keywords: Margie Kelley
  • 01 Apr 1996
  • News

Technology for Learning's Sake

on shared terminals in Baker Library, the game required first-year students to put their newly acquired knowledge of marketing, control, finance, and operations to the test in a simulated competitive business environment. In addition to... View Details
Keywords: by Deborah Blagg; photo by David Zadig
  • 01 Sep 2024
  • News

Back to School

actually checked to make sure the students weren’t falling asleep! The previous record was 66 hours; ours was 72. Setting a record was really fun, so we did it again 10 years later, for our 50th anniversary: Most nationalities in an online View Details
Keywords: April White; illustrations by Josh Cochran
  • 10 Mar 2021
  • News

Chasing the Silver Tsunami

business focused on seniors. “The insight is that, at some point, seniors will be comfortable with video chat—and lo and behold, COVID-19 has really proven that to be the case. That’s an example of the myth being upended by the reality of... View Details
Keywords: Lisa Scanlon Mogolov; illustration by Dan Page; Nursing and Residential Care Facilities; Health, Social Assistance
  • 12 Feb 2016
  • News

Creating Common Ground in Communities of Conflict

software company and build video games together.’” The Dreamfly’s mission is a return to a starting point for Mendhro, who was raised in rural Pakistan as the daughter of the village’s first physician, who... View Details
Keywords: Jill Radsken
  • 13 Sep 2019
  • News

Hollywood Ending

Whitman explains Quibi’s great gambit: by doing for short-form mobile media what HBO did for premium television, the company (whose name is shorthand for “quick bites”) will revolutionize the way we watch video on our phones. The idea was... View Details
Keywords: Jen McFarland Flint; photo by Christina Gandolfo
  • 01 Dec 2019
  • News

Capitalizing the Corner Shop

engineering consulting company, and his mother started four businesses, ranging from a video game store to a bakery—Kehinde was exposed early on to the pains of capital constraints. “I grew up seeing how... View Details
Keywords: Dan Morrell
  • 01 Jun 2025
  • News

Alumni Achievement Awards 2025

Edited by Julia Hanna; photographs by Susan Young Award Recipients Video MORE ON THE RECIPIENTS Read more about the 2025 recipients, and learn about past recipients. ALUMNI ACHIEVEMENT AWARDS SITE MORE ON THE RECIPIENTS Read more about the 2025 recipients, and learn... View Details
Keywords: leadership; Alumni Achievement Awards
  • 01 Sep 2011
  • News

Extraordinary People

each of our awardees, capturing their work and private lives in pictures and extensive interviews. We’ve distilled his work for the profiles that follow. For more about each recipient and to watch a video tribute produced by Turnley,... View Details
Keywords: Performing Arts, Spectator Sports, and Related Industries; Arts, Entertainment; Finance; Executive, Legislative, and Other General Government Support; Government; Religious, Grantmaking, Civic, Professional, and Similar Organizations; Personal Services; Management, Scientific, and Technical Consulting Services; Professional Services
  • 01 Jun 2016
  • News

How Do We Win the Cyberwar?

the government just isn’t perceived as a cool place to work. Faced with the opportunity to spend your days in brightly colored offices with video game rooms and bountiful cafeterias, why would young talent... View Details
Keywords: Dan Morrell; illustrations by Victo Ngai
  • 01 Dec 2022
  • News

The State of Play

sculptural art, responsive technology, audio, video, and performance—all of which makes more sense when you see it. Meow Wolf is releasing an app next year that will add to the functionality of the in-person experience, with inspiration from the View Details
Keywords: Jen McFarland Flint; Performing Arts, Spectator Sports, and Related Industries; Arts, Entertainment
  • 08 Mar 2013
  • News

The Accidental Innovator

for one, is using Khan Academy on an experimental basis. It’s early, but test and learning results are promising. Here’s what happens: Students spend part of class time—and some time at home—working at their own pace on videos and... View Details
  • 01 Jun 2001
  • News

Teaching for the Ages: the MBA Classroom in the 21st Century

CDs played music, not virtual-reality games. Will I even recognize the place? Related Platforms and Collaborations: Technological Innovation as a Case Method Supplement Virtual Plant Tours and Beer Game Dysfunction: Multimedia Cases Focus... View Details
Keywords: Business Schools & Computer & Management Training; Educational Services
  • 01 Mar 2012
  • News

The Accidental Innovator

happens: Students spend part of class time—and some time at home—working at their own pace on videos and exercises. They get immediate feedback, and there are game mechanics—points and badges—to give even... View Details
Keywords: Garry Emmons; Educational Support Services; Educational Services; News, Library, Internet, and Other Services; Information
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