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Show Results For
- All HBS Web
(8,501)
- People (32)
- News (1,473)
- Research (5,597)
- Events (36)
- Multimedia (24)
- Faculty Publications (3,752)
- November 1998 (Revised July 1999)
- Case
Merrill Lynch's Acquisition of Mercury Asset Management
By: Andre F. Perold, Imran Ahmed and Randolph B Altschuler
In the Spring of 1998, Merrill Lynch faced an array of challenges and opportunities related to its global asset management business. The firm had recently completed its $5.3 billion cash acquisition of U.K.-based Mercury Asset Management, a transaction that made it one... View Details
Keywords: Acquisition; Asset Management; Currency; Financial Strategy; Global Strategy; Brands and Branding; Distribution; Production; Organizational Change and Adaptation; Retirement; Japan; Europe; United Kingdom
Perold, Andre F., Imran Ahmed, and Randolph B Altschuler. "Merrill Lynch's Acquisition of Mercury Asset Management." Harvard Business School Case 299-005, November 1998. (Revised July 1999.)
- 29 May 2001
- Research & Ideas
How Technological Disruption Changes Everything
market where customers are being overserved by the prevailing offerings. The concept of "overshooting" suggests that companies try to keep prices and margins high by developing View Details
- 09 Jan 2014
- Research & Ideas
The Entrepreneurs Who Invented Economic Forecasting
years. One of his students, Simon Kuznets, developed [a standard way to measure] Gross National Product there in the 1930s. In all these ways, the growth of the forecasting industry spurred efforts to make... View Details
Keywords: by Sean Silverthorne
- 10 Apr 2006
- Research & Ideas
Lessons from the Browser Wars
order to slow the build-up of network effects around the first mover and ensure that the second mover's product begins to build up a critical mass. A number of smaller strategic elements converge to generate... View Details
- 07 May 2015
- Blog Post
Career Change: From the Military to Consulting
Exposed to new functions and industries through case studies, classmates, and the resources of our Career and Professional Development (CPD)... View Details
- 14 Nov 2006
- First Look
First Look: November 14, 2006
Business School Case 707-012 Clearwater was trying to market value-added products in a traditionally commodities based industry while facing supply uncertainties and regulatory, environmental, View Details
Keywords: Sean Silverthorne
- 26 Jun 2020
- Blog Post
(PPE)ople First: Bringing Critical Personal Protective Equipment to Boston Hospitals
then turn to our resident MD/MBA – Graham – for direction on which products to purchase. Graham spends considerable time interfacing with each of the hospitals and clinics to gather insights on their latest... View Details
- 12 PM – 1 PM EDT, 24 Apr 2018
- Webinars: Career
Rethinking Retirement
Baby Boomers are reshaping retirement to create a life stage of possibilities and growth. But a step back from work requires a great deal of thought and consideration, and it's natural to feel uncertain. This program will provide a framework to plan and address each... View Details
- 17 Dec 2013
- First Look
First Look: December 17
concealable. Publisher's link: http://www.people.hbs.edu/nashraf/AshrafFieldLee_Sept2013.pdf August 2013 American Economic Journal: Macroeconomics Medium Term Business Cycles in Developing Countries By: Comin, Diego A., Norman Loayza,... View Details
Keywords: Carmen Nobel
- 01 Jun 2018
- News
Case Study: Tip the Scale
purchase monthly shares by weight, rather than à la carte, resulting in a fulfillment process that is “relatively complex and pretty unique,” Cummings says. Every order—with 5 to 30 items, selected from 100... View Details
- 12 Jul 2004
- Research & Ideas
Michael Porter’s Prescription For the High Cost of Health Care
they would not try to be all things to everyone. In most businesses, it is common sense to develop products and services that create unique value. For many hospitals, View Details
- 01 Oct 2013
- First Look
First Look: October 1
and value-creation problems arise when such products are developed and sold by separate firms. Although the firms tend to price higher for given... View Details
Keywords: Sean Silverthorne
- 19 Jul 2019
- Blog Post
Making a Broader Impact with Multiple Disciplines
Santosh Iyer is originally from Toronto, Canada, and pursued his undergraduate and graduate degrees in Engineering Science and Biomedical Engineering from the University of... View Details
- 22 Apr 2008
- First Look
First Look: April 22, 2008
Invention Factory, an advanced concept lab, would develop new breakthrough products and reinvigorate the company's culture of innovation. Since the 1960s, Timberland had relied... View Details
Keywords: Martha Lagace
- 24 Feb 2014
- Research & Ideas
Busting Six Myths About Customer Loyalty Programs
differentiation is difficult in retail as well because development of such advantages takes time and is difficult to execute. All the while, low-price players are constantly looming to pounce. Can low-margin... View Details
- 1992
- Chapter
Manufacturing for Design: Beyond the Product/R & D Dichotomy
By: W. B. Chew, K. B. Clark and F. Fujimoto
Chew, W. B., K. B. Clark, and F. Fujimoto. "Manufacturing for Design: Beyond the Product/R & D Dichotomy." In Integrating Design and Manufacturing for Competitive Advantage, edited by G. I. Susman. New York: Oxford University Press, 1992.
- 18 Aug 2009
- First Look
First Look: August 18
approximately welfare neutral. Download the paper: http://www.hbs.edu/research/pdf/10-011.pdf Diversity in Experience and Team Familiarity: Evidence from Software Development (revised) Authors:Robert S.... View Details
Keywords: Martha Lagace
- November 2017
- Teaching Note
Tencent
By: John R. Wells and Gabriel Ellsworth
Teaching Note for HBS No. 718-426.
Tencent had undergone many transformations since it was founded in 1998 as a simple messaging service. In 2017, it was the largest online games provider in China with a wide range of game types, China’s largest social networking... View Details
Keywords: Tencent; Tencent Holdings; WeChat; Social Networking; Social Networks; Gaming; Gaming Industry; Video Games; Computer Games; Mobile Gaming; Portals; Payments; Mobile Payments; O2O; Online-to-offline; E-commerce; Messaging; Subscription Model; Freemium; Mobile App Industry; Smartphone; PC; Monetization Strategy; Antitrust; Streaming; Cloud Computing; Artificial Intelligence; Big Data; Alibaba; Facebook; JD.com; Tesla; Bundling; Synergies; Digital Strategy; Imitation; Licensing; Agility; Entry Barriers; Online Platforms; Advertising; Digital Marketing; Business Ventures; Acquisition; Mergers and Acquisitions; Business Conglomerates; Business Growth and Maturation; Business Organization; For-Profit Firms; Joint Ventures; Restructuring; Communication Technology; Blogs; Interactive Communication; Interpersonal Communication; Entertainment; Film Entertainment; Games, Gaming, and Gambling; Music Entertainment; Investment; Investment Portfolio; Price; Revenue; Geographic Scope; Cross-Cultural and Cross-Border Issues; Global Strategy; Multinational Firms and Management; Globalized Markets and Industries; Business History; Innovation Strategy; Technological Innovation; Business or Company Management; Goals and Objectives; Growth and Development Strategy; Product Positioning; Social Marketing; Network Effects; Market Entry and Exit; Digital Platforms; Industry Growth; Monopoly; Media; Distribution Channels; Service Delivery; Organizational Change and Adaptation; Organizational Structure; Public Ownership; Problems and Challenges; Business and Government Relations; Groups and Teams; Networks; Opportunities; Social and Collaborative Networks; Strategy; Adaptation; Business Strategy; Commercialization; Competition; Competitive Advantage; Competitive Strategy; Cooperation; Corporate Strategy; Diversification; Expansion; Horizontal Integration; Vertical Integration; Information Technology; Internet and the Web; Mobile and Wireless Technology; Applications and Software; Information Infrastructure; Value Creation; Emerging Markets; Product Development; Segmentation; Business Units; Communication; Profit; Entertainment and Recreation Industry; Entertainment and Recreation Industry; Entertainment and Recreation Industry; Entertainment and Recreation Industry; Entertainment and Recreation Industry; Entertainment and Recreation Industry; Entertainment and Recreation Industry; Entertainment and Recreation Industry; Entertainment and Recreation Industry; Entertainment and Recreation Industry; Entertainment and Recreation Industry; Entertainment and Recreation Industry; Entertainment and Recreation Industry; Asia; China; Canton (province, China)
- 13 Aug 2014
- Lessons from the Classroom
Managing the Family Business: Entrepreneurs Needed for Long-Run Success
activities that can grow. Simply put, successful families are entrepreneurial. Second, families succeed because they invest in productive activities (including the development of the next generation),... View Details
Keywords: by Michael J. Roberts
- 12:30 PM – 2:30 PM EDT, 30 Apr 2019
- HBS Online
HBS Online Scaling Ventures
Scaling Ventures is for startup founders and senior leaders who have achieved product-market fit and now need to successfully guide their company through cycles of rapid growth and organizational change. Program Dates: April 30, 2019 - June 18, 2019 (Every Tuesday from... View Details