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Show Results For
- All HBS Web
(3,218)
- People (14)
- News (956)
- Research (1,260)
- Events (6)
- Multimedia (34)
- Faculty Publications (795)
- Fast Answer
Building and Sustaining a Successful Enterprise
aspects of business and management in emerging markets. Frost & Sullivan - reports on industry research, growing opportunities, market trends encompassing various tech related fields. Statista - quick statistics and analysis on... View Details
- Web
Marc Alain Boucicault Archives | Social Enterprise
Filter Results: (2) Submit Author Types Alumni HBS Staff SE Practitioners SEI Faculty SEI Team Students Topics Alumni for Impact Alumni Programs Arts Business for Social Impact Business School Executive... View Details
- Web
Meralis T. Hood Archives | Social Enterprise
Filter Results: (1) Submit Author Types Alumni HBS Staff SE Practitioners SEI Faculty SEI Team Students Topics Alumni for Impact Alumni Programs Arts Business for Social Impact Business School Executive... View Details
- 15 Dec 2006
- Working Paper Summaries
The Business of Free Software: Enterprise Incentives, Investment, and Motivation in the Open Source Community
- Web
The Challenges Ahead in the field of impact investing | Social Enterprise | Harvard Business School
The Challenges Ahead in the field of impact investing Multiple Alumni Topics Business for Social Impact Impact Investing More Impact Stories A Pathway to Pursue Aspirations Mizuho Kanai 2018 While Mizuho Kanai (MBA 2018) was fulfilling... View Details
- October 1990
- Article
The Structure and Governance of Enterprise
By: Michael C. Jensen and Richard S. Ruback
Jensen, Michael C., and Richard S. Ruback. "The Structure and Governance of Enterprise.", edited by Michael C. Jensen and Richard S. Ruback. Journal of Financial Economics 27, no. 2 (October 1990).
- September 1999
- Case
Project Dreamcast: Serious Play at Sega Enterprises Ltd. (A)
By: Stefan H. Thomke and Andrew Robertson
Focuses on the ongoing competitive battles in the global home video game market that is estimated to exceed $15 billion by 1999 in the United States and Japan alone. Describes how Sega Enterprises has redesigned its development processes to create a revolutionary... View Details
Keywords: Games, Gaming, and Gambling; Competitive Strategy; Technological Innovation; Growth and Development Strategy; Partners and Partnerships; Product Development; Business Growth and Maturation; Market Entry and Exit; Sales; Entertainment and Recreation Industry; Computer Industry
Thomke, Stefan H., and Andrew Robertson. "Project Dreamcast: Serious Play at Sega Enterprises Ltd. (A)." Harvard Business School Case 600-028, September 1999.
- 1999
- Chapter
Measuring the Performance of Australian Enterprises
By: Ian D. Gow and Stuart Sydney Kells
Gow, Ian D., and Stuart Sydney Kells. "Measuring the Performance of Australian Enterprises." In How Big Business Performs, edited by Peter Dawkins, Stephen King, and Michael Harris. St Leonards, NSW, Australia: Allen & Unwin, 1999.
- August 2000 (Revised July 2002)
- Background Note
Fundamental Enterprise Valuation: Capital Expenditures (CAPEX)
A technical note that defines capital expenditures (CAPEX). View Details
Baldwin, Carliss Y. "Fundamental Enterprise Valuation: Capital Expenditures (CAPEX)." Harvard Business School Background Note 801-123, August 2000. (Revised July 2002.)
- 24 Apr 2014
- News
Fueling a sustainable enterprise in Brazil
Ana Maria Diniz (OPM 36, 2007) found a way to convert elephant grass into clean energy. She combined her interest in renewable energy and her keen business sense to cofound Sykué Bioenergya SA, which provides equivalent power to 200,000... View Details