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  • All HBS Web  (1,855)
    • People  (4)
    • News  (561)
    • Research  (1,090)
    • Events  (10)
    • Multimedia  (22)
  • Faculty Publications  (635)
← Page 21 of 1,855 Results →
  • 14 Oct 2011
  • News

Biz school students put smarts in Jeopardy vs. supercomputer

    Impact of Online Consumer Reviews on Sales: The Moderating Role of Product and Consumer Characteristics

    This article examines how product and consumer characteristics moderate the influence of online consumer reviews on product sales using data from the video game industry. The findings indicate that online reviews are more influential for less popular games and... View Details
    • Research Summary

    By: Alvin E. Roth
    For further information, please go to my Game Theory,Experimental Economics, and Market Design Page.  View Details
    • January 2018
    • Case

    Peak Games: Hiring Priorities in Times of Rapid Growth (A)

    By: William R. Kerr and Gamze Yucaoglu
    Sidar Şahin, founder and CEO of Peak Games, a Turkey-based global mobile gaming company, must decide on the final list of candidates for the critical global marketing director position the company has been trying to fill for over a year. Since its founding in 2010,... View Details
    Keywords: Recruiting; Staffing; Emergent Countries; Entrepreneurial Management; Private Sector; Business Strategy; Decision; Growth Management; Games, Gaming, and Gambling; Selection and Staffing; Talent and Talent Management; Business Model; Growth and Development Strategy; Competitive Advantage; Value Creation; Organizational Culture; Decision Choices and Conditions; Technology Industry; Turkey
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    Kerr, William R., and Gamze Yucaoglu. "Peak Games: Hiring Priorities in Times of Rapid Growth (A)." Harvard Business School Case 818-083, January 2018.
    • November 2018
    • Case

    Sportradar (A): From Data to Storytelling

    By: Ramon Casadesus-Masanell, Karen Elterman and Oliver Gassmann
    In 2013, the Swiss sports data company Sportradar debated whether to expand from its core business of data provision to bookmakers into sports media products. Sports data was becoming a commodity, and in the future, sports leagues might reduce their dependence on... View Details
    Keywords: Sports Data; Data; Sport; Sportradar; Football; Soccer; Gambling; Betting; Betting Markets; Statistics; Odds; Live Data; Bookmakers; Betradar; Visualization; Integrity; Monitoring; Gaming; Streaming; 2013; St.Gallen; Algorithm; Mathematical Modeling; Carsten Koerl; Betandwin; Bwin; Wagering; Probability; Sports; Analytics and Data Science; Mathematical Methods; Games, Gaming, and Gambling; Transition; Strategy; Media; Sports Industry; Technology Industry; Information Technology Industry; Media and Broadcasting Industry; Europe; Switzerland; Asia; Austria; Germany; England
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    Casadesus-Masanell, Ramon, Karen Elterman, and Oliver Gassmann. "Sportradar (A): From Data to Storytelling." Harvard Business School Case 719-429, November 2018.
    • 14 Apr 2016
    • Video

    Playing Like a Pro

    • Research Summary

    Strategic and Competitive Dynamics

    Professor Coughlan's research in the area of Strategic and Competitive Dynamics applies game theory, industrial organization economics, and laboratory experiments to the investigation of competitive interactions between firms and strategic responses to technological... View Details
    • Jun 01 2014
    • Testimonial

    Playing to Win

    • Research Summary

    FOUNDATIONS OF BUSINESS STRATEGY

    Pankaj Ghemawat is involved in an ongoing stream of research and course development on the foundations of business strategy. Recent work has included the application of game theory to business strategy, as reported in the book Games Businesses Play, and the... View Details
    • Clubs

    Tennis Club

    • November 2006 (Revised November 2009)
    • Course Overview Note

    Introduction to Competitive Dynamics: Strategy and Tactics

    By: Dennis A. Yao
    Provides an overview of the course Competitive Dynamics: Strategy and Tactics and discusses challenges facing those who wish to use game theory to assist in strategic and tactical decision making. View Details
    Keywords: Decision Choices and Conditions; Game Theory; Competitive Strategy; Competitive Advantage
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    Yao, Dennis A. "Introduction to Competitive Dynamics: Strategy and Tactics." Harvard Business School Course Overview Note 707-475, November 2006. (Revised November 2009.)
    • March 2005
    • Background Note

    Home Video Games: Generation Seven

    By: Elie Ofek
    Discusses the issues facing firms in the seventh generation of home video game platforms. In particular, Sony and Microsoft plan to launch new game consoles in the 2005 to 2006 time frame. Each firm seems to be following a different strategy. Microsoft wants to launch... View Details
    Keywords: Marketing Strategy; Competitive Strategy; Technological Innovation; Information Infrastructure; Applications and Software; Entertainment and Recreation Industry; Information Technology Industry
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    Ofek, Elie. "Home Video Games: Generation Seven." Harvard Business School Background Note 505-072, March 2005.
    • Career Coach

    Laetitia Tiani Vessah

    Laetitia wants to be your compass to confidence in your job search. She can provide specific insights into CPG, and Entrepreneurship through Acquisition. Laetitia understands the pressure of non-traditional recruiting and the tradeoffs between exploring your interests... View Details
    • January 2002 (Revised December 2002)
    • Background Note

    A Note on the Value of Information in an Entrepreneurial Venture

    By: Paul W. Marshall
    Uses a decision analysis framework to analyze the value of gaming information before making a full investment in an entrepreneurial venture. View Details
    Keywords: Decisions; Entrepreneurship; Investment; Framework; Business or Company Management
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    Marshall, Paul W. "A Note on the Value of Information in an Entrepreneurial Venture." Harvard Business School Background Note 802-143, January 2002. (Revised December 2002.)
    • September 2003 (Revised February 2004)
    • Case

    Electronic Arts: The Blockbuster Strategy

    Describes the process that the firm employs to allocate resources to new product development projects. Examines whether the firm can sustain its competitive advantage given its existing game design process. View Details
    Keywords: Resource Allocation; Competitive Advantage; Decision Making; Product Development; Video Game Industry
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    Roberto, Michael, and Gina Carioggia. "Electronic Arts: The Blockbuster Strategy." Harvard Business School Case 304-013, September 2003. (Revised February 2004.)
    • 26 Jun 2015
    • News

    Slumping Red Sox bad for business

    • April 1995
    • Case

    Minnetonka Corporation: From Softsoap to Eternity

    Minnetonka Corp. which was founded in 1964, began as a niche player in the gift soap and novelty toiletries markets. In 1980, it entered--and managed to capture a piece of--the mass bar-soap market with pump-dispensed Softsoap liquid soap. In 1984, the company took on... View Details
    Keywords: Innovation Strategy; Consumer Products Industry
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    Brandenburger, Adam M. "Minnetonka Corporation: From Softsoap to Eternity." Harvard Business School Case 795-163, April 1995.
    • January 2009 (Revised January 2010)
    • Case

    Responding to the Wii?

    By: Andrei Hagiu and Hanna Halaburda
    After years of gaming console industry leadership, how should Sony respond to the overwhelming success of competitor Nintendo's user-friendly Wii over Sony's high-tech PlayStation 3? It was August 2008 and Kazuo Hirai, chief executive of Sony Computer Entertainment... View Details
    Keywords: Games, Gaming, and Gambling; Two-Sided Platforms; Industry Structures; Competitive Strategy; Video Game Industry; Video Game Industry
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    Hagiu, Andrei, and Hanna Halaburda. "Responding to the Wii?" Harvard Business School Case 709-448, January 2009. (Revised January 2010.)
    • 09 Mar 2016
    • Lessons from the Classroom

    In This Classroom, Beer Can Improve Your Grade

    simulations, but Strategic Brew stands alone in scope. All 940 first-year students play the game simultaneously as part of the required Strategy course. Roughly 40 faculty and project members manage and supervise the events. “It’s a... View Details
    Keywords: by Roberta Holland; Education; Food & Beverage
    • March 2012
    • Case

    Angry Birds

    By: Sunil Gupta and Dharmishta Rood
    Within months of its launch in December 2009, Angry Birds, a mobile game created by a small Finnish company, Rovio Entertainment Ltd., became an international hit. By late 2011, Rovio was not only making Angry Birds games for the iPhone, Android and other mobile... View Details
    Keywords: Brands and Branding; Marketing Strategy; Diversification; Expansion; Video Game Industry; Finland
    Citation
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    Gupta, Sunil, and Dharmishta Rood. "Angry Birds." Harvard Business School Case 512-033, March 2012.
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