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Show Results For
- All HBS Web
(385)
- News (81)
- Research (224)
- Multimedia (2)
- Faculty Publications (140)
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- 25 Aug 2014
- News
Jonathan M. Nelson, MBA 1983
include wireless towers in India, Brazil, and Africa; digital television in Turkey; Hong Kong’s largest broadcaster; an award-winning video game developer; and the biggest name in endurance sports, IRONMAN,... View Details
Keywords: Susan Young
- 19 Aug 2011
- News
i-lab Buzz
Approaching the i-lab on the walkway from Aldrich and Spangler. A kitchen lounge and video gaming area. There’s a small army of workers putting the finishing touches on the Harvard Innovation Lab, which will... View Details
- 01 Jun 2015
- News
Screen Grab
(Tambor) coming out to his family as transgender, was only available via streaming to members of Amazon Prime’s Instant Video service. The show also took home the award for Best TV Series, Musical or Comedy, marking the first time an... View Details
Keywords: Julia Hanna; HBO; Netflix; Hulu; Vimeo; YouTube; Telecommunications; Information; Arts, Entertainment
- 25 Aug 2010
- News
Games, Parties, Pranks, and Celebrations
(sent in by class-notes secretaries) Games 1972J. Section A started our bingo game in the second term of our first year (1971). Cards had the names of roughly a third of the class (24 of 75) on them (5 each... View Details
- 01 Sep 2020
- News
Alumni and Faculty Books for September 2020
Edited by Margie Kelley Alumni Books The Book of Esports: The Definitive Guide to Competitive Video Games by William Collis (MBA 2011) RosettaBooks Almost overnight, esports—or competitive View Details
- 27 Oct 2016
- News
Paying It Forward
(photo by Neal Hamberg) Ask Malay Kundu (MBA 2003) about StopLift Checkout Vision Systems, and he’s more than happy to talk about his thriving software company, which deploys video and scanning technologies to stop retail theft. The... View Details
Keywords: Margie Kelley
- 12 Feb 2016
- News
Creating Common Ground in Communities of Conflict
software company and build video games together.’” The Dreamfly’s mission is a return to a starting point for Mendhro, who was raised in rural Pakistan as the daughter of the village’s first physician, who... View Details
Keywords: Jill Radsken
- 01 Dec 2022
- News
The State of Play
If the category of offerings known as “immersive experiences” were a soup, it would probably have to be a gumbo—a saucy and colorful assemblage of potentially disparate things. And while it’s rooted in familiar traditions, it’s also open to whatever bright new ideas or... View Details
- 08 Mar 2013
- News
The Accidental Innovator
for one, is using Khan Academy on an experimental basis. It’s early, but test and learning results are promising. Here’s what happens: Students spend part of class time—and some time at home—working at their own pace on videos and... View Details
- 01 Mar 2012
- News
The Accidental Innovator
happens: Students spend part of class time—and some time at home—working at their own pace on videos and exercises. They get immediate feedback, and there are game mechanics—points and badges—to give even... View Details
- 01 Sep 2024
- News
Back to School
There are some things you just can’t learn in an HBS classroom—what it takes to jump out of an airplane, for instance, or the experience of playing at the World Series of Poker. Yet those kinds of out-of-office pursuits are important, says HBS assistant professor Jon... View Details
- 01 Sep 2017
- News
The Biggest Industry You’ve Never Heard Of
Bjerg is staring blankly at his computer screen. He adjusts his two monitors and fiddles with the speakers as he awaits the start of his next League of Legends battle. As he does many days, Bjerg will sit here playing the popular video... View Details
- 01 Sep 2024
- News
Next Level
streaming service, especially since the pandemic, when the video gaming business was booming. And beyond the business metrics, there’s the challenge of trying to make the View Details
- 01 Mar 2015
- News
The Next Big Swing
in 1987, the game puts players in the manager’s seat, letting them make tactical decisions against a mathematical model that determines outcomes based on everything from how a batter has historically fared against a certain pitcher to the... View Details
- 02 Jun 2011
- News
Serious Fun
The educational power of video games and simulations to teach everyone from fighter pilots to senior managers is well documented. Games, after all, are fun. Our competitive instinct kicks in, and before we... View Details
- 01 Dec 2005
- News
Sports in the Classroom
Football (both kinds) is a learning tool in HBS classrooms. Professor John Quelch has produced a paper case and video series on soccer powerhouse and blockbuster brand Real Madrid that features interviews with players and management as... View Details
- 10 Jan 2017
- News
Paying It Forward
“People find us because everyone has the same problem,” says Malay Kundu (MBA 2003) of his company, StopLift, which is using software and video technology to stop massive losses in retail profits due to theft and checkout fraud. “Retail... View Details
- 10 Jul 2024
- News
Next Level
inclusion and investing into underrepresented communities,” she says. “Great games can come from anywhere. The company’s called Midwest as they are headquartered in Wisconsin and are focused on highlighting talent from underrepresented... View Details
Keywords: Catherine O’Neill Grace
- 13 Jul 2020
- News
The First Five Years: Meaghan Fitzgerald (MBA 2016)
impossible for me to answer this question without sounding hyperbolic, but the reality is VR has the potential to dramatically transform how we live, work, and socialize. Today, VR’s consumer experiences are mostly related to games and... View Details
- 01 Dec 2020
- News
Two Truths and a Lie About 5G
Alexandre Menard (MBA 2005), a senior partner at McKinsey Paris. Menard, who led the conversion to 4G and today heads the McKinsey Center for Advanced Connectivity, says that 4G was more of a step change by comparison. The advent of mobile View Details
Keywords: Jen McFarland Flint