Filter Results:
(794)
Show Results For
- All HBS Web
(794)
- News (262)
- Research (386)
- Multimedia (8)
- Faculty Publications (162)
Show Results For
- All HBS Web
(794)
- News (262)
- Research (386)
- Multimedia (8)
- Faculty Publications (162)
- Web
Robert Reiss | Baker Library
founded R&R to focus on creating and selling games, including the TVGuide Trivia game produced during the Trivial Pursuit craze in the 1980s. Bob talked about his entrepreneurial career in a video interview... View Details
- 01 Sep 2017
- News
The Biggest Industry You’ve Never Heard Of
Bjerg is staring blankly at his computer screen. He adjusts his two monitors and fiddles with the speakers as he awaits the start of his next League of Legends battle. As he does many days, Bjerg will sit here playing the popular video... View Details
- 01 Mar 2015
- News
The Next Big Swing
in 1987, the game puts players in the manager’s seat, letting them make tactical decisions against a mathematical model that determines outcomes based on everything from how a batter has historically fared against a certain pitcher to the... View Details
- 01 Sep 2024
- News
Next Level
aspect of gaming as the most appealing part. In other words, games are often how younger generations interact with their peers. Bond says this is what has always drawn her to View Details
- 06 Oct 2010
- Working Paper Summaries
Using What We Know: Turning Organizational Knowledge into Team Performance
- 11 Feb 2010
- Working Paper Summaries
The Architecture of Complex Systems: Do Core-periphery Structures Dominate?
- 16 Jul 2009
- Working Paper Summaries
Principles that Matter: Sustaining Software Innovation from the Client to the Web
- 30 Jul 2009
- Working Paper Summaries
Fluid Teams and Fluid Tasks: The Impact of Team Familiarity and Variation in Experience
- 24 Mar 2008
- Working Paper Summaries
Optimal Deterrence when Judgment-Proof Agents Are Paid In Arrears—With an Application to Online Advertising Fraud
- 01 Oct 2007
- Working Paper Summaries
Team Familiarity, Role Experience, and Performance:Evidence from Indian Software Services
- 13 Aug 2007
- Working Paper Summaries
Diasporas and Domestic Entrepreneurs: Evidence from the Indian Software Industry
- 05 Jul 2006
- Working Paper Summaries
Exploring the Structure of Complex Software Designs: An Empirical Study of Open Source and Proprietary Code
- 01 Sep 2014
- News
Feedback
the complementary app—select his league, venue, or team and his preferred content (e.g., only goals) and get the 30-second video sequences pushed to his phone. From the fan perspective, you don’t have to stick to the screen the whole time... View Details
- 01 Dec 2005
- News
Sports in the Classroom
Football (both kinds) is a learning tool in HBS classrooms. Professor John Quelch has produced a paper case and video series on soccer powerhouse and blockbuster brand Real Madrid that features interviews with players and management as... View Details
- 24 Mar 2008
- Research & Ideas
Reducing Risk with Online Advertising
readily gameable. If you need to sell one more unit and you can't find anyone to buy it, buy it for yourself or for your buddy. Because these systems can be gamed, firms spend extra money on online advertising. That money might be better spent in increasing... View Details
- 05 May 2022
- News
Lesson Plans
MORE Glycolysis video: So let’s give ourselves an overview of glycolysis—and glycolysis is an incredibly important biochemical pathway. It occurs in practically all life as we know it. And it's all about taking glucose as a fuel Julia Hanna: Sal Khan has produced... View Details
- 14 Jun 2007
- Working Paper Summaries
Evolution Analysis of Large-Scale Software Systems Using Design Structure Matrices and Design Rule Theory
- Fast Answer
Gaming: statistics
Where can I find information on gaming hardware and software? The Entertainment Software Association website lists sales, demographic, and usage data, as well as information intended to improve the image of the industry. Search eMarketer... View Details
- February 2009
- Teaching Note
Microsoft Xbox: Changing the Game? (TN)
By: Andrei Hagiu
Teaching Note for [707501]. View Details
- August 1985 (Revised November 1987)
- Background Note
Videogame Design Process
The videogame industry grew explosively in the early 1980s. It is an example of a business which is highly dependent on the efforts of creative people. Videogame companies have shown a wide variation in their approach to managing creative resources, seen in such terms... View Details
Kao, John J. "Videogame Design Process." Harvard Business School Background Note 486-012, August 1985. (Revised November 1987.)