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  • All HBS Web  (794)
    • News  (262)
    • Research  (386)
    • Multimedia  (8)
  • Faculty Publications  (162)

Show Results For

  • All HBS Web  (794)
    • News  (262)
    • Research  (386)
    • Multimedia  (8)
  • Faculty Publications  (162)
← Page 18 of 794 Results →
  • Web

Robert Reiss | Baker Library

founded R&R to focus on creating and selling games, including the TVGuide Trivia game produced during the Trivial Pursuit craze in the 1980s. Bob talked about his entrepreneurial career in a video interview... View Details
  • 01 Sep 2017
  • News

The Biggest Industry You’ve Never Heard Of

Bjerg is staring blankly at his computer screen. He adjusts his two monitors and fiddles with the speakers as he awaits the start of his next League of Legends battle. As he does many days, Bjerg will sit here playing the popular video... View Details
Keywords: April White; illustration by Brian Stauffer; esports; Twitch; Performing Arts, Spectator Sports, and Related Industries; Arts, Entertainment
  • 01 Mar 2015
  • News

The Next Big Swing

in 1987, the game puts players in the manager’s seat, letting them make tactical decisions against a mathematical model that determines outcomes based on everything from how a batter has historically fared against a certain pitcher to the... View Details
Keywords: Andrew Clark; Performing Arts, Spectator Sports, and Related Industries; Arts, Entertainment; Management, Scientific, and Technical Consulting Services; Professional Services; Data Processing, Hosting, and Related Services; Information
  • 01 Sep 2024
  • News

Next Level

aspect of gaming as the most appealing part. In other words, games are often how younger generations interact with their peers. Bond says this is what has always drawn her to View Details
Keywords: Maggie Mertens; photos by Cameron Karsten; Amusement, Gambling, and Recreation Industries; Arts, Entertainment
  • 06 Oct 2010
  • Working Paper Summaries

Using What We Know: Turning Organizational Knowledge into Team Performance

Keywords: by Bradley R. Staats, Melissa A. Valentine & Amy C. Edmondson; Video Game; Video Game
  • 11 Feb 2010
  • Working Paper Summaries

The Architecture of Complex Systems: Do Core-periphery Structures Dominate?

Keywords: by Alan MacCormack, Carliss Y. Baldwin & John Rusnak; Video Game; Video Game
  • 16 Jul 2009
  • Working Paper Summaries

Principles that Matter: Sustaining Software Innovation from the Client to the Web

Keywords: by Marco Iansiti; Video Game; Video Game
  • 30 Jul 2009
  • Working Paper Summaries

Fluid Teams and Fluid Tasks: The Impact of Team Familiarity and Variation in Experience

Keywords: by Robert S. Huckman & Bradley R. Staats; Video Game; Video Game
  • 24 Mar 2008
  • Working Paper Summaries

Optimal Deterrence when Judgment-Proof Agents Are Paid In Arrears—With an Application to Online Advertising Fraud

Keywords: by Benjamin G. Edelman; Video Game; Video Game
  • 01 Oct 2007
  • Working Paper Summaries

Team Familiarity, Role Experience, and Performance:Evidence from Indian Software Services

Keywords: by Robert S. Huckman, Bradley R. Staats & David M. Upton; Video Game; Video Game
  • 13 Aug 2007
  • Working Paper Summaries

Diasporas and Domestic Entrepreneurs: Evidence from the Indian Software Industry

Keywords: by Ramana Nanda & Tarun Khanna; Video Game; Video Game
  • 05 Jul 2006
  • Working Paper Summaries

Exploring the Structure of Complex Software Designs: An Empirical Study of Open Source and Proprietary Code

Keywords: by Alan D. MacCormack, John Rusnak & Carliss Y. Baldwin; Video Game; Video Game
  • 01 Sep 2014
  • News

Feedback

the complementary app—select his league, venue, or team and his preferred content (e.g., only goals) and get the 30-second video sequences pushed to his phone. From the fan perspective, you don’t have to stick to the screen the whole time... View Details
  • 01 Dec 2005
  • News

Sports in the Classroom

Football (both kinds) is a learning tool in HBS classrooms. Professor John Quelch has produced a paper case and video series on soccer powerhouse and blockbuster brand Real Madrid that features interviews with players and management as... View Details
Keywords: Colleges, Universities, and Professional Schools; Educational Services
  • 24 Mar 2008
  • Research & Ideas

Reducing Risk with Online Advertising

readily gameable. If you need to sell one more unit and you can't find anyone to buy it, buy it for yourself or for your buddy. Because these systems can be gamed, firms spend extra money on online advertising. That money might be better spent in increasing... View Details
Keywords: by Martha Lagace; Video Game; Video Game
  • 05 May 2022
  • News

Lesson Plans

MORE Glycolysis video: So let’s give ourselves an overview of glycolysis—and glycolysis is an incredibly important biochemical pathway. It occurs in practically all life as we know it. And it's all about taking glucose as a fuel Julia Hanna: Sal Khan has produced... View Details
  • 14 Jun 2007
  • Working Paper Summaries

Evolution Analysis of Large-Scale Software Systems Using Design Structure Matrices and Design Rule Theory

Keywords: by Matthew J. LaMantia, Yuanfang Cai, Alan D. MacCormack & John Rusnak; Video Game; Video Game
  • Fast Answer

Gaming: statistics

Where can I find information on gaming hardware and software? The Entertainment Software Association website lists sales, demographic, and usage data, as well as information intended to improve the image of the industry. Search eMarketer... View Details
  • February 2009
  • Teaching Note

Microsoft Xbox: Changing the Game? (TN)

By: Andrei Hagiu
Teaching Note for [707501]. View Details
Keywords: Video Game Industry; Texas
Citation
Purchase
Related
Hagiu, Andrei. "Microsoft Xbox: Changing the Game? (TN)." Harvard Business School Teaching Note 709-480, February 2009.
  • August 1985 (Revised November 1987)
  • Background Note

Videogame Design Process

The videogame industry grew explosively in the early 1980s. It is an example of a business which is highly dependent on the efforts of creative people. Videogame companies have shown a wide variation in their approach to managing creative resources, seen in such terms... View Details
Keywords: Management; Creativity; Video Game Industry
Citation
Find at Harvard
Related
Kao, John J. "Videogame Design Process." Harvard Business School Background Note 486-012, August 1985. (Revised November 1987.)
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