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Show Results For
- All HBS Web
(454)
- People (1)
- News (116)
- Research (298)
- Multimedia (1)
- Faculty Publications (204)
- 01 Jun 2008
- News
Alumni Books
innovations drive industry transformation and market creation, the authors explain how to unlock disruption’s transformational power. They provide a set of market-proven tools and approaches to innovation that have been honed through fieldwork with innovative companies... View Details
Keywords: Management
- 23 Oct 2018
- News
Do You Feel Lucky?
NBC: Today Show NBC: Today Show Depending on how the numbers fall tonight, one or more lucky winners could find themselves in a life-changing scenario as the recipient of an estimated $1.6 billion jackpot, with a cash option of $904 million. On NBC-TV's Today show,... View Details
- November 2024
- Supplement
AlphaGo (B): Birth of a New Intelligence
By: Shikhar Ghosh and Shweta Bagai
This case, the second in a three-part series, explores DeepMind's evolution from developing game-specific AI to more generalized learning systems. Following AlphaGo's 2017 victory over the Go world champion, DeepMind introduced two revolutionary systems that eliminated... View Details
Keywords: AI and Machine Learning; Games, Gaming, and Gambling; Technological Innovation; Disruptive Innovation; Innovation Leadership; Information Technology Industry; United States; Russia; China
Ghosh, Shikhar, and Shweta Bagai. "AlphaGo (B): Birth of a New Intelligence." Harvard Business School Supplement 825-074, November 2024.
- 16 Aug 2016
- First Look
August 16, 2016
U.S. market? Purchase this case: https://cb.hbsp.harvard.edu/cbmp/product/516117-PDF-ENG Harvard Business School Case 216-039 Supply Chain Finance at Procter & Gamble In April 2013, Procter & Gamble... View Details
Keywords: Sean Silverthorne
- 25 Aug 2010
- News
Games, Parties, Pranks, and Celebrations
(sent in by class-notes secretaries) Games 1972J. Section A started our bingo game in the second term of our first year (1971). Cards had the names of roughly a third of the class (24 of 75) on them (5 each for B, I, G, and O and 4 plus the “free” spot for N). When... View Details
- 01 Jun 2007
- News
Letters
pitching. It is a wonderfully evocative photograph. Thanks for running it. Gordon F. Kingsley (MBA ’59) Wellesley, MA Gambling Ways After all these HBS students learned about the probability of outcomes, and they gamble! They are View Details
- 06 Dec 2021
- News
Turning Point: Makeover
9/11 drove me to re-examine my life and priorities. During HBS, I worked at Procter & Gamble hoping for a better fit. I left with acute dermatitis and a “meets expectations” review from my male manager. “Leadership” was my development... View Details
- March 2006 (Revised September 2006)
- Case
Slots, Tables, and All That Jazz: Managing Customer Profitability at the MGM Grand Hotel
By: Dennis Campbell, Francisco de Asis Martinez-Jerez, Marc Epstein and Joshua Bellin
The MGM Grand Hotel in Las Vegas had detailed information on loyal gaming customers, but could its information systems also be tailored to nongaming customers? As the nongaming business sectors became increasingly profitable both at the MGM Grand and in Las Vegas... View Details
Keywords: Games, Gaming, and Gambling; Customer Relationship Management; Customer Value and Value Chain; Entertainment and Recreation Industry; Accommodations Industry; Nevada
Campbell, Dennis, Francisco de Asis Martinez-Jerez, Marc Epstein, and Joshua Bellin. "Slots, Tables, and All That Jazz: Managing Customer Profitability at the MGM Grand Hotel." Harvard Business School Case 106-029, March 2006. (Revised September 2006.)
- 29 Jun 2010
- News
Matching Wits
- 11 Jul 2017
- First Look
First Look at New Ideas and Research, July 11
Betfair.com naturally come to dominate the industry, and if so, how should the bookmakers react? Purchase this case:https://cb.hbsp.harvard.edu/cbmp/product/709417-PDF-ENG Harvard Business School Case 717-517 Betfair (B) Buoyed by success in the market for View Details
Keywords: Sean Silverthorne
- July 2004 (Revised March 2007)
- Case
Sony EyeToy
By: Anita Elberse and Youngme E. Moon
In early 2004, less than a year after its launch, Sony's EyeToy, a unique video gaming concept, had become a tremendous success across Europe. Developed for use with Sony's PlayStation 2 console, the revolutionary technology allowed users standing in front of a small... View Details
Keywords: Games, Gaming, and Gambling; Growth and Development Strategy; Brands and Branding; Marketing Strategy; Product Launch; Product Development; Performance Improvement; Software; Entertainment and Recreation Industry; Europe
Elberse, Anita, and Youngme E. Moon. "Sony EyeToy." Harvard Business School Case 505-024, July 2004. (Revised March 2007.)
- April 2011
- Teaching Note
To Catch a Vandal: A Power and Influence Exercise (TN)
By: Amy J.C. Cuddy, Meredith Hodges and Ruwan Tharindu Gunatilake
Teaching Note for 911013. View Details
- 26 Jul 2016
- News
Alumni Capture the Essence of Pokemon GO Craze
The Pokemon GO craze swept across the HBS campus in the last few weeks and it’s also gotten the attention of HBS alumni around the world. Beyond sharing the fun of capturing the game’s many little monsters, alumni also are taking note of its rapid spread and... View Details
Keywords: Arts, Entertainment
- 2023
- Working Paper
Personalized Game Design for Improved User Retention and Monetization in Freemium Games
By: Eva Ascarza, Oded Netzer and Julian Runge
One of the most crucial aspects and significant levers that gaming companies possess in designing
digital games is setting the level of difficulty, which essentially regulates the user’s ability to
progress within the game. This aspect is particularly significant in... View Details
Keywords: Freemium; Retention/churn; Field Experiment; Field Experiments; Gaming; Gaming Industry; Mobile App; Mobile App Industry; Monetization; Monetization Strategy; Games, Gaming, and Gambling; Mobile and Wireless Technology; Customers; Retention; Product Design; Strategy
Ascarza, Eva, Oded Netzer, and Julian Runge. "Personalized Game Design for Improved User Retention and Monetization in Freemium Games." Harvard Business School Working Paper, No. 21-062, November 2020. (Revised December 2023.)
- 12 Apr 2010
- News
A SWAT Team For Performance
- 08 Oct 2013
- News
The Green Giant
international conservation organizations in 2004. "It goes way beyond the stock price of the companies they lead. It means solving the biggest problems that the world faces. And the new generation is impatient; they don't want to wait to make an impact." Roberts worked... View Details
- 02 Jun 2011
- News
Serious Fun
The educational power of video games and simulations to teach everyone from fighter pilots to senior managers is well documented. Games, after all, are fun. Our competitive instinct kicks in, and before we know it we’ve lost an hour to launching “angry birds” to... View Details
- 14 Apr 2021
- Research & Ideas
The High Cost of the Slow COVID Vaccine Rollout
spending enough.” Government officials also may have worried they were gambling too much on vaccines that might not pan out. “Additionally, if you build production capacity far in advance, you might end up not using some of it because a... View Details