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Show Results For
- All HBS Web
(357)
- News (97)
- Research (226)
- Multimedia (2)
- Faculty Publications (140)
- 12 Feb 2016
- News
Creating Common Ground in Communities of Conflict
software company and build video games together.’” The Dreamfly’s mission is a return to a starting point for Mendhro, who was raised in rural Pakistan as the daughter of the village’s first physician, who... View Details
Keywords: Jill Radsken
- 10 Mar 2021
- News
Chasing the Silver Tsunami
business focused on seniors. “The insight is that, at some point, seniors will be comfortable with video chat—and lo and behold, COVID-19 has really proven that to be the case. That’s an example of the myth being upended by the reality of... View Details
- 11 Mar 2021
- Blog Post
A Year as Co-Presidents: Q+A with AASU's Bukie Adebo (MBA 2021) and Alexis Jackson (MBA 2021)
View Video Being a club president comes with challenges, but for those who took the helm in 2020, there were additional, unforeseen adversities that surfaced. Coupling the pandemic with the racial injustices that fueled the Black Lives... View Details
- Profile
Michael Maples
grown up working on one of the original IBM PCs and writing video game software in high school. He went to Stanford and became even more involved with computers. His father, Mike Maples, Sr., was a... View Details
- 15 Dec 2009
- First Look
First Look: Dec. 15, 2009
EPOC, and highly sophisticated software that can translate a person's emotions, cognitive thoughts, and facial expressions into digital outcomes. Emotiv wants the technology to be adopted by mainstream consumers and is leaning towards the View Details
Keywords: Martha Lagace
- 16 Sep 2015
- News
Built for Speed
presence to Jay.” The Rally Fighter, pictured above, is Local Motors’ most well-known vehicle, with appearances in the movie Transformers: Age of Extinction and the racing video game Forza Horizon 2. Local... View Details
- 21 Oct 2024
- Research & Ideas
What Happens in Vegas Could Shape the Metaverse
focusing on the desert oasis of Las Vegas. Two researchers turn to Fortnite to quell pandemic boredom Wu and Clough share a few passions outside of scholarship, including the mass-multiplayer game Fortnite, which they began playing... View Details
- 01 Jun 2001
- News
Teaching for the Ages: the MBA Classroom in the 21st Century
CDs played music, not virtual-reality games. Will I even recognize the place? Related Platforms and Collaborations: Technological Innovation as a Case Method Supplement Virtual Plant Tours and Beer Game Dysfunction: Multimedia Cases Focus... View Details
- 01 Dec 2022
- News
The State of Play
sculptural art, responsive technology, audio, video, and performance—all of which makes more sense when you see it. Meow Wolf is releasing an app next year that will add to the functionality of the in-person experience, with inspiration from the View Details
- 01 Sep 2011
- News
Extraordinary People
each of our awardees, capturing their work and private lives in pictures and extensive interviews. We’ve distilled his work for the profiles that follow. For more about each recipient and to watch a video tribute produced by Turnley,... View Details
Keywords: Performing Arts, Spectator Sports, and Related Industries; Arts, Entertainment; Finance; Executive, Legislative, and Other General Government Support; Government; Religious, Grantmaking, Civic, Professional, and Similar Organizations; Personal Services; Management, Scientific, and Technical Consulting Services; Professional Services
- 01 Jun 2016
- News
How Do We Win the Cyberwar?
the government just isn’t perceived as a cool place to work. Faced with the opportunity to spend your days in brightly colored offices with video game rooms and bountiful cafeterias, why would young talent... View Details
Keywords: Dan Morrell; illustrations by Victo Ngai
- 08 Mar 2013
- News
The Accidental Innovator
for one, is using Khan Academy on an experimental basis. It’s early, but test and learning results are promising. Here’s what happens: Students spend part of class time—and some time at home—working at their own pace on videos and... View Details
- November 2017
- Teaching Note
Reinventing Best Buy
By: John R. Wells and Gabriel Ellsworth
Teaching Note for HBS No. 716-455.
On March 1, 2017, Best Buy Company, Inc., North America’s largest retailer of consumer electronics and appliances, announced a third year of comparable-store sales increases and a 20.8% increase in domestic comparable online sales.... View Details
Keywords: Best Buy; Hubert Joly; Renew Blue; Showrooming; Webrooming; E-commerce; E-Commerce Strategy; Online Retail; Multichannel Retailing; Omnichannel; Marketplaces; Turnaround; Consumer Electronics; Consumer Electronics Accessories; Appliances; Stores-within-stores; Store Experience; Store Size; Store Pickup; Store Management; Delivery; Delivery Models; Amazon; Amazon.com; Pricing Strategy; Business Subsidiaries; Business Units; Business Growth and Maturation; Business Model; For-Profit Firms; Customer Focus and Relationships; Customer Satisfaction; Entertainment; Film Entertainment; Games, Gaming, and Gambling; Music Entertainment; Television Entertainment; Theater Entertainment; Price; Profit; Revenue; Geographic Scope; Multinational Firms and Management; Business History; Cost; Selection and Staffing; Reports; Technological Innovation; Job Cuts and Outsourcing; Human Capital; Leading Change; Business or Company Management; Goals and Objectives; Growth and Development; Growth and Development Strategy; Management Teams; Brands and Branding; Product Marketing; Consumer Behavior; Demand and Consumers; Media; Distribution; Order Taking and Fulfillment; Distribution Channels; Infrastructure; Product; Service Delivery; Service Operations; Organizational Change and Adaptation; Public Ownership; Problems and Challenges; Programs; Groups and Teams; Sales; Salesforce Management; Strategy; Adaptation; Business Strategy; Competition; Competitive Advantage; Competitive Strategy; Corporate Strategy; Expansion; Technology; Hardware; Information Technology; Internet; Mobile Technology; Online Technology; Search Technology; Software; Web; Web Sites; Wireless Technology; Resource Allocation; Video Game Industry; Video Game Industry; Video Game Industry; Video Game Industry; Video Game Industry; Video Game Industry; Video Game Industry; Video Game Industry; Video Game Industry; United States; Minnesota; Minneapolis; Saint Paul; St. Paul
- 01 Mar 2012
- News
The Accidental Innovator
happens: Students spend part of class time—and some time at home—working at their own pace on videos and exercises. They get immediate feedback, and there are game mechanics—points and badges—to give even... View Details
- 01 Sep 2008
- News
Balanced Equation
took a job at Stride Rite. By the time eBay came along, I was at Hasbro in Rhode Island. Fortunately, my husband was game to move back to California. What was your first reaction when a recruiter asked you to consider interviewing at... View Details
- 31 Jul 2015
- Research & Ideas
The Faculty Reader: Who is Reading What This Summer?
culture, leadership, and strategy of Uber in Super Pumped: The Battle for Uber. Blake J. Harris covers a classic business battle in Console Wars: Sega, Nintendo, and the Battle that Defined a Generation; besides being a video View Details
- Teaching Interest
General Management: Processes and Action
General Management: Processes and Action (GMPA) focuses on implementation and the way that general managers get things done. Typically, they work through processes—sequences of tasks and activities that unfold over time, like strategic planning,... View Details
Keywords: Change Management; Communication Strategy; Decision Making; Corporate Entrepreneurship; Technological Innovation; Knowledge Management; Leadership Development; Leadership Style; Leading Change; Growth and Development Strategy; Management Practices and Processes; Management Skills; Management Style; Management Teams; Managerial Roles; Resource Allocation; Business Processes; Mission and Purpose; Organizational Culture; Organizational Design; Organizational Structure; Strategic Planning; Conflict and Resolution; Power and Influence; Business Strategy; Competitive Strategy; Competitive Advantage; Video Game Industry; Video Game Industry; Video Game Industry; Video Game Industry; Video Game Industry; Video Game Industry; Video Game Industry; Video Game Industry; Video Game Industry; Video Game Industry; Video Game Industry; Video Game Industry; China; India; United States
- Profile
Mike Maples Jr.
grown up working on one of the original IBM PCs and writing video game software in high school. He went to Stanford and became even more involved with computers. His father, Mike Maples, Sr., was a... View Details
- 26 Sep 2006
- First Look
First Look: September 26, 2006
factors that might affect the future course of this battle, such as the role of copy protection features in HD devices, the bundling of each format with video game consoles, and competing modes of delivering... View Details
Keywords: Sean Silverthorne
- 18 May 2015
- Research & Ideas
Advertisers Get Serious About Playing With Their Brands
became the marker," Deighton says. These days, marketing mavens realize that social media is best at building emotional bridges with consumers, done by inviting them to be part of the process. And so they are hard at work inventing playful View Details