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Show Results For
- All HBS Web
(1,961)
- People (19)
- News (569)
- Research (1,129)
- Events (5)
- Multimedia (23)
- Faculty Publications (882)
- Awards
Amazon Best Books of the Year: Business & Investing
By: Anita Elberse
Awarded Amazon’s "Best Books of 2013," Business and Investing category, for Blockbusters: Hit-making, Risk-taking, and the Big Business of Entertainment (Henry Holt and Company). View Details
- 26 Jun 2018
- First Look
New Research and Ideas, June 26, 2018
Shi, Thales S. Teixeira, and Michel Wedel Abstract—Consumers have an increasingly wide variety of options available to entertain themselves. This poses a challenge for content aggregators who want to... View Details
Keywords: Dina Gerdeman
- July 2012
- Case
LEGO
By: Jan W. Rivkin, Stefan Thomke and Daniela Beyersdorfer
LEGO has emerged as one of the most successful companies in the toy industry. The case describes LEGO's gradual rise, rapid decline, and recent revitalization as it is keeping up with a changing market place. Central to LEGO's management model is the ability to find... View Details
- 09 May 2023
- Cold Call Podcast
Can Robin Williams’ Son Help Other Families Heal Addiction and Depression?
- September 1994 (Revised January 1997)
- Case
This Case Sucks: Beavis, Butt-head, and TV Content (A)
By: Joseph L. Badaracco Jr. and Jerry Useem
Beginning in 1992, "Beavis and Butt-head," an animated series on MTV about two uncivilized teenaged misfits, became both a runaway popular sensation and the symbol of a heated national debate about violent and inappropriate programming on television. Especially after... View Details
Keywords: Debates; Decision Choices and Conditions; Animation Entertainment; Fairness; Governance Controls; Media; Outcome or Result; Social Issues; Entertainment and Recreation Industry
Badaracco, Joseph L., Jr., and Jerry Useem. "This Case Sucks: Beavis, Butt-head, and TV Content (A)." Harvard Business School Case 395-053, September 1994. (Revised January 1997.)
- February 2004 (Revised September 2006)
- Case
Finding a Response: Pixar and a Coy Story
Pixar, Inc. is the subject of an article that suggests its share price is currently overvalued. The article is picked up in summary by several wire services. Pixar's management must determine the appropriate public response. Its choices range from ignoring the article,... View Details
Keywords: Media; Animation Entertainment; Decision Making; Film Entertainment; Communication Strategy; Entertainment and Recreation Industry; Entertainment and Recreation Industry
Miller, Gregory S. "Finding a Response: Pixar and a Coy Story." Harvard Business School Case 104-069, February 2004. (Revised September 2006.)
- 14 Jul 2015
- Blog Post
On the Road: Zurich, Warsaw, and Istanbul
good books to read or movies to watch while traveling? Because we were traveling to three cities in six days, it was essential to have good travel entertainment material. Our book choices were: Girl on the Train by Paula Hawkins View Details
- 11 Aug 2011
- News
Heard on the Street and the She-E-Os
moves that were entertaining enough to make all forget about finals and recruiting.” HOTS performances are well-documented on YouTube, ranging from a performance of “You’ve Lost That Lovin’ Feeling” at... View Details
- February 2024
- Article
Pricing Power in Advertising Markets: Theory and Evidence
By: Matthew Gentzkow, Jesse M. Shapiro, Frank Yang and Ali Yurukoglu
Existing theories of media competition imply that advertisers will pay a lower price in equilibrium to reach consumers who multi-home across competing outlets. We generalize, extend, and test this prediction. We find that television outlets whose viewers watch more... View Details
Gentzkow, Matthew, Jesse M. Shapiro, Frank Yang, and Ali Yurukoglu. "Pricing Power in Advertising Markets: Theory and Evidence." American Economic Review 114, no. 2 (February 2024): 500–533.
- October 1998 (Revised May 2004)
- Teaching Note
Adventurous Computer Games, Inc. and Adventurous Computer Games, Inc.(Abridged)TN
By: William J. Bruns Jr.
Teaching Note for (9-199-020) and (9-193-088). View Details
- February 1976
- Article
Subsolutions and the Supercore of Cooperative Games
By: A. E. Roth
Keywords: Games, Gaming, and Gambling
Roth, A. E. "Subsolutions and the Supercore of Cooperative Games." Mathematics of Operations Research 1, no. 1 (February 1976): 43–49.
- 07 Apr 2020
- Research & Ideas
What Customers Need to Hear from You During the COVID Crisis
memes proliferated after a group of celebrities, including Gal Gadot, Jimmy Fallon, Natalie Portman, Cara Delevingne, and Will Ferrell, came together virtually to sing an inspirational version of John Lennon’s "Imagine." Instead... View Details
Keywords: by Jill Avery and Richard Edelman
- 19 Mar 2019
- First Look
New Research and Ideas, March 19, 2019
from the Negotiations That Wrested the NFL from CBS By: Sebenius, James K. Abstract—A remarkable 1993 negotiation rocked the world of American football with aftershocks that have directly shaped today’s entertainment View Details
Keywords: Dina Gerdeman
- 14 Nov 2017
- First Look
New Research and Ideas: November 14, 2017
context in which we’ll apply it, AR increases our ability to absorb and act on it. AR will become the new interface between humans and machines, say Michael E. Porter of Harvard View Details
Keywords: Carmen Nobel
- March 1998
- Case
Launch
Launch has developed an entertainment publication on CD-ROM with 240,000 subscribers and has recently introduced an on-line entertainment product (www.mylaunch.com) to complement the CD-ROM. Deals with multiple-channel delivery and platform selection and branding on... View Details
- 30 Apr 2019
- First Look
New Research and Ideas, April 30, 2019
2019 HarperBusiness The Business of Platforms: Strategy in the Age of Digital Competition, Innovation, and Power By: Cusumano, Michael A., Annabelle Gawer, and David B. Yoffie Abstract—The Business of... View Details
Keywords: Dina Gerdeman
- 06 Dec 2021
- News
December 2021 Alumni and Faculty Books
runner a few steps behind them, sharing the vision but not necessarily the talent? What becomes of him, when his aspirations collide with reality? When his limitations cloud his dreams? Or when injuries and life's demands curb his ability... View Details
- June 2009 (Revised March 2011)
- Module Note
The Creative Industries: Managing Products and Product Portfolios
By: Anita Elberse
This module note examines the way in which professional content producers in the creative industries approach product and product portfolio management, and explores the underlying reasons for their strategies. View Details
Keywords: Entertainment; Management Practices and Processes; Marketing; Product Development; Production; Creativity
Elberse, Anita. "The Creative Industries: Managing Products and Product Portfolios." Harvard Business School Module Note 509-077, June 2009. (Revised March 2011.)
- February 2012
- Teaching Note
Walt Disney and the 1941 Animators' Strike (TN)
By: Anthony J. Mayo and Johnathan Cromwell
Keywords: Animation Entertainment