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  • All HBS Web  (454)
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    • News  (116)
    • Research  (298)
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Show Results For

  • All HBS Web  (454)
    • People  (1)
    • News  (116)
    • Research  (298)
    • Multimedia  (1)
  • Faculty Publications  (205)
← Page 14 of 454 Results →
  • Profile

Doha Tantawy

When her father opened a radiology center in Cairo, Doha Tantawy "found a real inspiration to do something different and get out of my comfort zone. I wanted the know-how of building something from scratch." Her initial post-graduation assignment at Procter... View Details
Keywords: Retail/Hospitality; Consulting
  • 1988
  • Chapter

The Expected Utility of Playing a Game

By: A. E. Roth
Keywords: Game Theory; Games, Gaming, and Gambling; Motivation and Incentives
Citation
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Roth, A. E. "The Expected Utility of Playing a Game." In The Shapley Value: Essays in Honor of Lloyd S. Shapley, edited by A. E. Roth, 51–70. Cambridge University Press, 1988.
  • 09 Jul 2017
  • News

Game On for Boston E-Sports

Keywords: Arts, Entertainment
  • 01 Mar 2010
  • News

You Have to Save to Win

Playing off the popularity of lottery games, HBS professor Peter Tufano has designed a savings program called “Save to Win,” now being tested at eight credit unions in Michigan. To participate, individuals open a one-year certificate of deposit, earning a chance to win... View Details
Keywords: Monetary Authorities-Central Bank; Finance; Securities, Commodities, and Other Financial Investments; Finance
  • 01 Jan 2004
  • News

A. G. Lafley, MBA 1977

Chairman, President & Chief Executive, The Procter & Gamble Company Return to Alumni Achievement Awards main page EARLIER EDUCATION Hamilton College, 1969 A.B., History LIFELONG LESSON FROM HBS "The case study method had such an enormous... View Details
  • September 2017 (Revised July 2018)
  • Technical Note

Virtual Reality and the Gaming Sector 2017

By: David B. Yoffie, Natalia Prieto Nino, Prasad Raman, Brad Kowalk and Ruby Tamberino
This brief note explores the emerging possibilities of virtual reality and its potential as a gaming platform. View Details
Keywords: Virtual Reality; Gaming; Strategy; Technological Innovation; Games, Gaming, and Gambling; Technology Platform
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Yoffie, David B., Natalia Prieto Nino, Prasad Raman, Brad Kowalk, and Ruby Tamberino. "Virtual Reality and the Gaming Sector 2017." Harvard Business School Technical Note 718-405, September 2017. (Revised July 2018.)
  • January 2009 (Revised January 2010)
  • Case

Responding to the Wii?

By: Andrei Hagiu and Hanna Halaburda
After years of gaming console industry leadership, how should Sony respond to the overwhelming success of competitor Nintendo's user-friendly Wii over Sony's high-tech PlayStation 3? It was August 2008 and Kazuo Hirai, chief executive of Sony Computer Entertainment... View Details
Keywords: Games, Gaming, and Gambling; Two-Sided Platforms; Industry Structures; Competitive Strategy; Electronics Industry; Video Game Industry
Citation
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Hagiu, Andrei, and Hanna Halaburda. "Responding to the Wii?" Harvard Business School Case 709-448, January 2009. (Revised January 2010.)
  • 25 Aug 2010
  • News

Classroom Hijinks: Games, Parties, Pranks, and Celebrations

In the first part of “Classroom Hijinks” last week, I discussed catchphrases, cheers, and mascots as examples of section spirit engendered by the fortunate decision to have a first-year section’s courses all taught in the same classroom. Here I cover the classroom... View Details
Keywords: Colleges, Universities, and Professional Schools; Educational Services
  • 01 Jun 1998
  • News

Mark Tatum

vice president of the university's Black Alumni Association. Working at Procter & Gamble after graduation, he was promoted four times in four years, eventually becoming an award-winning corporate account executive. As a regional sales... View Details
Keywords: Susan Young; photograph by Webb Chappell
  • 2021
  • Working Paper

Consuming Contests: Outcome Uncertainty and Spectator Demand for Contest-based Entertainment

By: Patrick J. Ferguson and Karim R. Lakhani
Contests that are designed to be consumed for entertainment by non-contestants are a fixture of economic, cultural and political life. In this paper, we examine whether individuals prefer to consume contests that have more uncertain outcomes. We look to... View Details
Keywords: Contest Design; Information Preferences; Consumer Demand; Sports; Entertainment; Games, Gaming, and Gambling; Demand and Consumers; Outcome or Result
Citation
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Ferguson, Patrick J., and Karim R. Lakhani. "Consuming Contests: Outcome Uncertainty and Spectator Demand for Contest-based Entertainment." Harvard Business School Working Paper, No. 21-087, February 2021.
  • Article

Considerations of Fairness and Strategy: Experimental Data from Sequential Games

By: V. Prasnikar and A. E. Roth
Keywords: Fairness; Strategy; Analytics and Data Science; Games, Gaming, and Gambling
Citation
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Prasnikar, V., and A. E. Roth. "Considerations of Fairness and Strategy: Experimental Data from Sequential Games." Quarterly Journal of Economics 107, no. 3 (August 1992): 865–888.
  • April 1978
  • Article

Equilibrium Behavior and Repeated Play of the Prisoners' Dilemma

By: A. E. Roth and J. K. Murnighan
Keywords: Games, Gaming, and Gambling; Behavior
Citation
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Roth, A. E., and J. K. Murnighan. "Equilibrium Behavior and Repeated Play of the Prisoners' Dilemma." Journal of Mathematical Psychology 17 (April 1978): 189–198.
  • July 2020 (Revised May 2021)
  • Case

Oxygen Esports

By: John R. Wells and Benjamin Weinstock
On May 4, 2020, a press release from Boston, Massachusetts, announced the launch of Oxygen Esports (Oxygen), a new organization that hoped to dominate the rising esports scene in New England. Oxygen was created from a merger between Helix eSports (Helix), an owner and... View Details
Keywords: Esports; Sports; Online Technology; Games, Gaming, and Gambling; Entrepreneurship; Strategy
Citation
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Wells, John R., and Benjamin Weinstock. "Oxygen Esports." Harvard Business School Case 721-351, July 2020. (Revised May 2021.)
  • 01 Dec 2004
  • News

A Case of Achievement

Gamble since graduating from HBS, was named its chairman, president, and chief executive in 2000. Since then, he is credited with leading the consumer-products giant to the strongest earnings in its history through his emphasis on... View Details
Keywords: Colleges, Universities, and Professional Schools; Educational Services
  • Profile

Nikki Skovran

In her varied career to date, Nikki Skovran has applied her talents to processes and product lines at Proctor & Gamble — and to the pursuit of violent gang members in the United States’ toughest inner cities. To account for the... View Details
Keywords: Nonprofit / Government; Consulting; Entrepreneurship
  • 01 Sep 2007
  • News

Back from the Brink

buyout of ZeroChaos in 2004, Mills projects the firm to be a $1 billion operation by 2010. “It’s always a great discussion to have with your wife when you’ve got three kids and a mortgage, but she was the one who looked me in the eye and said, ‘Let it ride,’ ” recalled... View Details
Keywords: Management, Scientific, and Technical Consulting Services; Professional Services
  • 07 Oct 2024
  • News

On the Move: Nikos Bartzoulianos (MBA 2008)

Sustainability. A native of Greece, Bartzoulianos now lives in London; he worked for Procter & Gamble and McKinsey & Company before Samsung and holds two engineering degrees from Aristotle University of Thessaloniki. What drew you to this... View Details
  • 01 Dec 2005
  • News

Last Look

Who, what, where, when, and why .we’d appreciate any information that will help us identify what’s going on in this photograph plucked from the archives of Baker Library. Please contact us at bulletin@hbs.edu, or HBS Alumni Bulletin, Teele Hall 361, Soldiers Field,... View Details
Keywords: Colleges, Universities, and Professional Schools; Educational Services
  • 2008
  • Working Paper

Unraveling Yields Inefficient Matchings: Evidence from Post-season College Football Bowls

By: Guillaume R. Frechette, Alvin E. Roth and M. Utku Unver
Many markets have "unraveled" and experienced inefficient, early, dispersed transactions, and subsequently developed institutions to delay transaction timing. However, it has previously proved difficult to measure and identify the resulting efficiency gains. Prior to... View Details
Keywords: Games, Gaming, and Gambling; Television Entertainment; Market Timing; Market Transactions; Marketplace Matching; Sports Industry
Citation
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Frechette, Guillaume R., Alvin E. Roth, and M. Utku Unver. "Unraveling Yields Inefficient Matchings: Evidence from Post-season College Football Bowls." Harvard Business School Working Paper, No. 09-010, July 2008.
  • April 2016 (Revised February 2018)
  • Teaching Note

Riot Games: Can Culture Survive Growth?

By: Boris Groysberg and Michael Norris
This teaching note gives instructors a guide for a discussion of Riot Games, a fast growing videogames firm with a strong, player-centric culture. It also offers references to research on culture that will allow students to decide whether or not Riot Games’ culture... View Details
Keywords: Organizational Culture; Growth and Development Strategy; Games, Gaming, and Gambling; Video Game Industry
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Groysberg, Boris, and Michael Norris. "Riot Games: Can Culture Survive Growth?" Harvard Business School Teaching Note 416-049, April 2016. (Revised February 2018.)
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