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  • All HBS Web  (1,857)
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Show Results For

  • All HBS Web  (1,857)
    • People  (4)
    • News  (563)
    • Research  (1,090)
    • Events  (10)
    • Multimedia  (22)
  • Faculty Publications  (635)
← Page 14 of 1,857 Results →
  • Jun 2004
  • Conference Presentation

Marketing Sequels Of Creative Goods: The Case of Video Games

By: Anita Elberse and Marco Bertini
Citation
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Elberse, Anita, and Marco Bertini. "Marketing Sequels Of Creative Goods: The Case of Video Games." Paper presented at the INFORMS Marketing Science Conference, Rotterdam, June 2004.
  • June 1975
  • Article

The Information Revealed in Infinitely Repeated Games of Incomplete Information

By: Elon Kohlberg
Keywords: Games, Gaming, and Gambling; Information
Citation
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Kohlberg, Elon. "The Information Revealed in Infinitely Repeated Games of Incomplete Information." International Journal of Game Theory 4, no. 2 (June 1975): 57–59.
  • 06 Nov 2017
  • News

How banks can beat digital lenders at their own game

  • 02 May 2016
  • News

Why People Don’t Vote—and How a Good Ground Game Helps

  • 21 Jan 2022
  • Video

Up Your Game on Zoom: A Lunch & Learn Webinar

  • 2021
  • Working Paper

Does Observability Amplify Sensitivity to Moral Frames? Evaluating a Reputation-Based Account of Moral Preferences

By: Valerio Capraro, Jillian J. Jordan and Ben Tappin
A growing body of work suggests that people are sensitive to moral framing in economic games involving prosociality, suggesting that people hold moral preferences for doing the “right thing”. What gives rise to these preferences? Here, we evaluate the explanatory power... View Details
Keywords: Moral Preferences; Moral Frames; Observability; Trustworthiness; Trust Game; Trade-off Game; Moral Sensibility; Reputation; Behavior; Trust
Citation
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Capraro, Valerio, Jillian J. Jordan, and Ben Tappin. "Does Observability Amplify Sensitivity to Moral Frames? Evaluating a Reputation-Based Account of Moral Preferences." Working Paper, January 2021.
  • 26 Jun 2021
  • News

Activision Shows the Case for Changing the CEO Pay Game

  • Article

Considerations of Fairness and Strategy: Experimental Data from Sequential Games

By: V. Prasnikar and A. E. Roth
Keywords: Fairness; Strategy; Analytics and Data Science; Games, Gaming, and Gambling
Citation
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Prasnikar, V., and A. E. Roth. "Considerations of Fairness and Strategy: Experimental Data from Sequential Games." Quarterly Journal of Economics 107, no. 3 (August 1992): 865–888.
  • 15 Jan 2025
  • News

Dr. Max Bazerman, Author of Negotiation: The Game Has Changed

  • March 1980
  • Article

Values for Games Without Sidepayments: Some Difficulties with Current Concepts

By: A. E. Roth
Keywords: Value; Money; Information
Citation
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Roth, A. E. "Values for Games Without Sidepayments: Some Difficulties with Current Concepts." Econometrica 48, no. 2 (March 1980): 457–465.
  • November 2003
  • Article

Bargaining under a Deadline: Evidence from the Reverse Ultimatum Game

By: Uri Gneezy, Ernan Haruvy and A. E. Roth
Keywords: Negotiation
Citation
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Gneezy, Uri, Ernan Haruvy, and A. E. Roth. "Bargaining under a Deadline: Evidence from the Reverse Ultimatum Game." Special Issue in Honor of Robert W. Rosenthal Games and Economic Behavior 45, no. 2 (November 2003): 347–368.
  • 12 May 2011
  • News

Anette Mikes, Harvard: Moving From Bean Counter to Game Changer

  • 28 Jul 2009
  • News

Idea to split Coyotes home games draws criticism from observers

  • October 2016
  • Case

Supercell

By: William R. Kerr, Benjamin F. Jones and Alexis Brownell
Supercell is a young Finnish smartphone game company with an unusual team structure and company philosophy. It is already one of Finland’s most valuable companies, and despite being only six years old, it has put up some impressive numbers: as of 2016, it has released... View Details
Keywords: Supercell; Finland; Video Games; Firm Structure; Startups; Games, Gaming, and Gambling; Groups and Teams; Video Game Industry; Finland
Citation
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Kerr, William R., Benjamin F. Jones, and Alexis Brownell. "Supercell." Harvard Business School Case 817-052, October 2016.
  • June 2001
  • Case

Competitive Dynamics in Home Video Games (D): The Nintendo Super NES

Sets the scene for Nintendo's launch of its Super NES console in Japan and in the United States and describes consumer reaction to the console versus that of its major competitor at the time, Sega. A rewritten version of an earlier case. View Details
Keywords: Competition; Video Game Industry; Japan; United States
Citation
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Coughlan, Peter J. "Competitive Dynamics in Home Video Games (D): The Nintendo Super NES." Harvard Business School Case 701-094, June 2001.
  • February 2001 (Revised July 2001)
  • Case

Competitive Dynamics in Home Video Games (G): Launching the Sega Saturn

Outlines the events leading up to the Sega's launch of its 32-bit console named Saturn. View Details
Keywords: Competitive Strategy; Product Launch; Video Game Industry
Citation
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Coughlan, Peter J., and Deborah Freier. "Competitive Dynamics in Home Video Games (G): Launching the Sega Saturn." Harvard Business School Case 701-097, February 2001. (Revised July 2001.)
  • May 1982
  • Article

Risk Aversion and Nash's Solution for Bargaining Games with Risky Outcomes

By: A. E. Roth and U. Rothblum
Keywords: Risk and Uncertainty; Negotiation; Outcome or Result
Citation
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Roth, A. E., and U. Rothblum. "Risk Aversion and Nash's Solution for Bargaining Games with Risky Outcomes." Econometrica 50, no. 3 (May 1982): 639–647.
  • 1996
  • Working Paper

Independence on Relative Probability Spaces and Consistent Assessments in Game Trees

By: Elon Kohlberg and Philip J. Reny
Citation
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Kohlberg, Elon, and Philip J. Reny. "Independence on Relative Probability Spaces and Consistent Assessments in Game Trees." Harvard Business School Working Paper, No. 96-072, June 1996.
  • August 1997
  • Article

Independence on Relative Probability Spaces and Consistent Assessments in Game Trees

By: Elon Kohlberg and Philip J. Reny
Keywords: Games, Gaming, and Gambling
Citation
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Related
Kohlberg, Elon, and Philip J. Reny. "Independence on Relative Probability Spaces and Consistent Assessments in Game Trees." Journal of Economic Theory 75, no. 2 (August 1997): 280 – 313.
  • 10 Feb 2010
  • News

Super Bowl Commercials: What the Other Big Game is All About

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