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  • All HBS Web  (454)
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← Page 13 of 454 Results →
  • September 2006
  • Article

Learning in Noisy Games: Partial Reinforcement and the Sustainability of Cooperation

By: Yoella Bereby-Meyer and Alvin E. Roth
Keywords: Cooperation; Learning; Games, Gaming, and Gambling
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Bereby-Meyer, Yoella, and Alvin E. Roth. "Learning in Noisy Games: Partial Reinforcement and the Sustainability of Cooperation." American Economic Review 96, no. 4 (September 2006): 1029–1042.
  • 04 Sep 2019
  • News

A Wide Screen Approach

Immersive Media “The single largest revenue stream for sports in North America is media rights. The sports industry is slowly adapting to new formats and platforms, which is having an immediate impact on the acquisition and retention of audiences. The traditional model... View Details
  • 18 Sep 2019
  • News

Level Up

There was a very specific moment when the crisis underway in the sports industry became clear to Angela Ruggiero (MBA 2014). It was August 4, 2015, when Disney CEO Bob Iger announced in the company’s quarterly earnings call that its subsidiary ESPN had sustained “some... View Details
Keywords: Paul Flannery and Dan Morrell; illustrations by Matt Chinworth
  • 17 Apr 2012
  • News

The CFO as a Game Player

  • 01 Jan 2004
  • News

A. G. Lafley, MBA 1977

Chairman, President & Chief Executive, The Procter & Gamble Company Return to Alumni Achievement Awards main page EARLIER EDUCATION Hamilton College, 1969 A.B., History LIFELONG LESSON FROM HBS "The case study method had such an enormous... View Details
  • 01 Dec 2018
  • News

Democratizing Funding, Diversifying Funders

“Investing in startups is risky, but it’s more productive than minimal return gambles such as lotteries, which drained some $70 billion from Main Street America’s pockets in 2014 alone,” Republic cofounder and CEO Kendrick Nguyen wrote in... View Details
Keywords: Sasha Issenberg
  • April 1978
  • Article

Equilibrium Behavior and Repeated Play of the Prisoners' Dilemma

By: A. E. Roth and J. K. Murnighan
Keywords: Games, Gaming, and Gambling; Behavior
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Roth, A. E., and J. K. Murnighan. "Equilibrium Behavior and Repeated Play of the Prisoners' Dilemma." Journal of Mathematical Psychology 17 (April 1978): 189–198.
  • July 2020 (Revised May 2021)
  • Case

Oxygen Esports

By: John R. Wells and Benjamin Weinstock
On May 4, 2020, a press release from Boston, Massachusetts, announced the launch of Oxygen Esports (Oxygen), a new organization that hoped to dominate the rising esports scene in New England. Oxygen was created from a merger between Helix eSports (Helix), an owner and... View Details
Keywords: Esports; Sports; Online Technology; Games, Gaming, and Gambling; Entrepreneurship; Strategy
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Wells, John R., and Benjamin Weinstock. "Oxygen Esports." Harvard Business School Case 721-351, July 2020. (Revised May 2021.)
  • 01 Sep 2007
  • News

Back from the Brink

buyout of ZeroChaos in 2004, Mills projects the firm to be a $1 billion operation by 2010. “It’s always a great discussion to have with your wife when you’ve got three kids and a mortgage, but she was the one who looked me in the eye and said, ‘Let it ride,’ ” recalled... View Details
Keywords: Management, Scientific, and Technical Consulting Services; Professional Services
  • February 2011
  • Supplement

Dataset for "Slots, Tables, and All That Jazz: Managing Customer Profitability at the MGM Grand Hotel" (CW)

By: Dennis Campbell and Francisco de Asis Martinez-Jerez
Datasets of gaming and hotel customers to perform analysis for the case. View Details
Keywords: Analytics and Data Science; Games, Gaming, and Gambling; Las Vegas
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Campbell, Dennis, and Francisco de Asis Martinez-Jerez. Dataset for "Slots, Tables, and All That Jazz: Managing Customer Profitability at the MGM Grand Hotel" (CW). Harvard Business School Spreadsheet Supplement 111-711, February 2011.
  • June 1978
  • Article

Large Group Bargaining in a Characteristic Function Game

By: J. K. Murnighan and A. E. Roth
Keywords: Groups and Teams; Negotiation; Games, Gaming, and Gambling
Citation
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Murnighan, J. K., and A. E. Roth. "Large Group Bargaining in a Characteristic Function Game." Journal of Conflict Resolution 22, no. 2 (June 1978): 299–317.
  • February 1999 (Revised August 1999)
  • Case

Michael Brown: Negotiating Slots at Foxwoods (B)

By: James K. Sebenius
The approach taken by Michael Brown and Governor Lowell Weicker and the means by which the agreement's sustainability was enhanced in the face of attacks by other gaming operators are detailed. View Details
Keywords: Games, Gaming, and Gambling; Agreements and Arrangements; Government and Politics; Entertainment and Recreation Industry; Connecticut
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Sebenius, James K. "Michael Brown: Negotiating Slots at Foxwoods (B)." Harvard Business School Case 899-235, February 1999. (Revised August 1999.)
  • 01 Dec 2004
  • News

Pyramid Scheme

Start with a 6,000-square-foot space. Pack it with some $1 million of high-tech sound effects and visuals to create a pulsing, interactive world that combines elements of video games, theme parks, and museums. Make one and all who enter feel like intrepid adventurers,... View Details
Keywords: Amusement, Gambling, and Recreation Industries; Arts, Entertainment
  • 01 Jun 2002
  • News

In VMI Partnerships, the Devil is in the Data

decade, however, influential manufacturers such as Procter & Gamble and Campbell Soup initiated such partnerships to help smooth production cycles and improve profits. Retailers were wooed by the potential efficiencies of better inventory... View Details
Keywords: Laura Singleton (MBA 1988)
  • 01 Mar 2013
  • News

Celebrating Women at HBS

focusing on "Success Redefined." Nancy Barry (MBA 1975), founder and president of Enterprise Solutions to Poverty, and Melanie Healey of Procter & Gamble were among the speakers. The Baker Library | Bloomberg Center is hosting "Building... View Details
  • Profile

Gary Shi

brands in the world, Proctor & Gamble and PepsiCo, assuming an escalating series of responsibilities. “The biggest thing I learned,” says Gary, “is never say no to yourself. There’s always need for a challenge.” Changing ideas of... View Details
  • October 2011 (Revised February 2012)
  • Case

One Game to Rule Them All: Lord of the Rings Online and the MMO Market

Keywords: Competition; Strategy; Business Model; Games, Gaming, and Gambling; Video Game Industry
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Halaburda, Hanna, William Collis, Rob McKeon, and Ivan Nausieda. "One Game to Rule Them All: Lord of the Rings Online and the MMO Market." Harvard Business School Case 712-434, October 2011. (Revised February 2012.)
  • 04 Sep 2019
  • News

Advanced Statistics Are the New Foam Fingers

The Quantified Athlete “Athletes will always look to improve their performance and stay injury-free with technology. But the sports media industry is also starting to explore how to incorporate athlete data into their broadcasts. And as interactive sports media evolves... View Details
  • 01 Apr 2002
  • News

Gold Mettle

Gold Mettle Three years ago, the 2002 Winter Olympics looked like a downhill skier who had taken a really bad fall, tumbling out of control, in danger of serious injury, and with an uncertain future at best. Members of the International Olympic Committee had accepted... View Details
Keywords: Amusement, Gambling, and Recreation Industries; Arts, Entertainment
  • September 2017 (Revised July 2018)
  • Technical Note

Virtual Reality and the Gaming Sector 2017

By: David B. Yoffie, Natalia Prieto Nino, Prasad Raman, Brad Kowalk and Ruby Tamberino
This brief note explores the emerging possibilities of virtual reality and its potential as a gaming platform. View Details
Keywords: Virtual Reality; Gaming; Strategy; Technological Innovation; Games, Gaming, and Gambling; Technology Platform
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Yoffie, David B., Natalia Prieto Nino, Prasad Raman, Brad Kowalk, and Ruby Tamberino. "Virtual Reality and the Gaming Sector 2017." Harvard Business School Technical Note 718-405, September 2017. (Revised July 2018.)
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