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Publications

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  • All HBS Web  (353)
    • News  (98)
    • Research  (226)
    • Multimedia  (2)
  • Faculty Publications  (139)

Show Results For

  • All HBS Web  (353)
    • News  (98)
    • Research  (226)
    • Multimedia  (2)
  • Faculty Publications  (139)
← Page 12 of 353 Results →
  • 16 Jul 2009
  • Working Paper Summaries

Principles that Matter: Sustaining Software Innovation from the Client to the Web

Keywords: by Marco Iansiti; Video Game; Video Game
  • 30 Jul 2009
  • Working Paper Summaries

Fluid Teams and Fluid Tasks: The Impact of Team Familiarity and Variation in Experience

Keywords: by Robert S. Huckman & Bradley R. Staats; Video Game; Video Game
  • 24 Mar 2008
  • Working Paper Summaries

Optimal Deterrence when Judgment-Proof Agents Are Paid In Arrears—With an Application to Online Advertising Fraud

Keywords: by Benjamin G. Edelman; Video Game; Video Game
  • 01 Oct 2007
  • Working Paper Summaries

Team Familiarity, Role Experience, and Performance:Evidence from Indian Software Services

Keywords: by Robert S. Huckman, Bradley R. Staats & David M. Upton; Video Game; Video Game
  • 13 Aug 2007
  • Working Paper Summaries

Diasporas and Domestic Entrepreneurs: Evidence from the Indian Software Industry

Keywords: by Ramana Nanda & Tarun Khanna; Video Game; Video Game
  • 05 Jul 2006
  • Working Paper Summaries

Exploring the Structure of Complex Software Designs: An Empirical Study of Open Source and Proprietary Code

Keywords: by Alan D. MacCormack, John Rusnak & Carliss Y. Baldwin; Video Game; Video Game
  • 22 Mar 2010
  • Research & Ideas

One Strategy: Aligning Planning and Execution

Every firm has two strategies, we learn early on in the pages of One Strategy: Organization, Planning, and Decision Making. "Explicit" strategy is the one you read about in your company's planning memos and PowerPoint slides. The second, "implicit"... View Details
Keywords: by Sean Silverthorne; Video Game; Video Game
  • 22 Oct 2008
  • Working Paper Summaries

Variation in Experience and Team Familiarity: Addressing the Knowledge Acquisition-Application Problem

Keywords: by Robert S. Huckman & Bradley R. Staats; Video Game; Video Game
  • 24 Jan 2008
  • Working Paper Summaries

The Impact of Component Modularity on Design Evolution: Evidence from the Software Industry

Keywords: by Alan MacCormack, John Rusnak & Carliss Y. Baldwin; Video Game; Video Game
  • 22 Jun 2007
  • Working Paper Summaries

Proprietary vs. Open Two-Sided Platforms and Social Efficiency

Keywords: by Andrei Hagiu; Video Game; Video Game
  • 15 Dec 2006
  • Working Paper Summaries

The Business of Free Software: Enterprise Incentives, Investment, and Motivation in the Open Source Community

Keywords: by Marco Iansiti & Gregory L. Richards; Video Game; Video Game

    Leonard S. Riggio

    the Barnes & Noble superstore concept with an in-store coffee shop and spacious reading alcoves. In addition, Riggio launched Barnes & Noble.com to compete with Amazon for on-line book sales and launched a successful video View Details
    Keywords: Retail
    • 10 Jan 2017
    • News

    Paying It Forward

    “People find us because everyone has the same problem,” says Malay Kundu (MBA 2003) of his company, StopLift, which is using software and video technology to stop massive losses in retail profits due to theft and checkout fraud. “Retail... View Details
    • 01 Dec 1999
    • News

    Pinball Wizard

    the city's most recognizable landmarks" filled with video and arcade games, where, for example, "electronic baseball games await players in a circular room designed like Yankee Stadium." Broadway City... View Details
    • 01 Jun 2006
    • News

    Faculty Research Online

    video games are all examples of multisided markets, where firms need to get two or more distinct groups of customers on the same platform or place. Assistant Professor Andrei Hagiu discusses this new field... View Details
    Keywords: Colleges, Universities, and Professional Schools; Educational Services
    • 01 Sep 2014
    • News

    Feedback

    the complementary app—select his league, venue, or team and his preferred content (e.g., only goals) and get the 30-second video sequences pushed to his phone. From the fan perspective, you don’t have to stick to the screen the whole time... View Details
    • 10 Jul 2024
    • News

    Next Level

    inclusion and investing into underrepresented communities,” she says. “Great games can come from anywhere. The company’s called Midwest as they are headquartered in Wisconsin and are focused on highlighting talent from underrepresented... View Details
    Keywords: Catherine O’Neill Grace
    • 01 Mar 2015
    • News

    The Next Big Swing

    in 1987, the game puts players in the manager’s seat, letting them make tactical decisions against a mathematical model that determines outcomes based on everything from how a batter has historically fared against a certain pitcher to the... View Details
    Keywords: Andrew Clark; Performing Arts, Spectator Sports, and Related Industries; Arts, Entertainment; Management, Scientific, and Technical Consulting Services; Professional Services; Data Processing, Hosting, and Related Services; Information
    • May 2024
    • Supplement

    GameStop: Social Media Finds a Cheat Code (B)

    By: Joseph Pacelli and Sarah Mehta
    This case accompanies “GameStop: Social Media Finds a Cheat Code (A),” no. 124-005. It provides an update on pertinent events from 2021 to 2023. View Details
    Keywords: Finance; Markets; Value; Video Game Industry; Video Game Industry; United States
    Citation
    Purchase
    Related
    Pacelli, Joseph, and Sarah Mehta. "GameStop: Social Media Finds a Cheat Code (B)." Harvard Business School Supplement 124-042, May 2024.
    • August 2004 (Revised March 2005)
    • Teaching Note

    Flextronics: Deciding on a Shop-Floor System for Producing the Microsoft Xbox (TN)

    By: Jeffrey T. Polzer, Hillary Anger Elfenbein and Jenny Illes
    Teaching Note to (9-403-090). View Details
    Keywords: Factories, Labs, and Plants; Video Game Industry; Video Game Industry; Spain
    Citation
    Purchase
    Related
    Polzer, Jeffrey T., Hillary Anger Elfenbein, and Jenny Illes. "Flextronics: Deciding on a Shop-Floor System for Producing the Microsoft Xbox (TN)." Harvard Business School Teaching Note 405-007, August 2004. (Revised March 2005.)
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