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      • Faculty Publications  (370)

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      • June 2008
      • Supplement

      Walt Disney Company's Sleeping Beauty Bonds - Duration Analysis - courseware for instructors

      By: Carliss Y. Baldwin
      Keywords: Bonds; Theory; Education; Information; Entertainment and Recreation Industry
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      Baldwin, Carliss Y. "Walt Disney Company's Sleeping Beauty Bonds - Duration Analysis - courseware for instructors." Harvard Business School Spreadsheet Supplement 208-726, June 2008.
      • May 2008
      • Teaching Note

      Hasbro Games -- POX (TN) (A) and (B)

      By: Elie Ofek and David B. Godes
      Teaching Note for [505046] and [505047]. View Details
      Keywords: Games, Gaming, and Gambling; Entertainment and Recreation Industry
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      Ofek, Elie, and David B. Godes. "Hasbro Games -- POX (TN) (A) and (B)." Harvard Business School Teaching Note 508-112, May 2008.
      • May 2008
      • Supplement

      Hasbro Games -- POX (A) and (B), Supporting Video

      By: Elie Ofek
      The video contains advertisements and media related clips regarding the launch of Hasbro's POX handheld game. View Details
      Keywords: Media; Advertising; Product Launch; Entertainment and Recreation Industry
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      Ofek, Elie. "Hasbro Games -- POX (A) and (B), Supporting Video." Harvard Business School Video Supplement 508-706, May 2008.
      • May 2008 (Revised June 2009)
      • Supplement

      Radiohead: Music at Your Own Price (B)

      By: Anita Elberse and Jason Bergsman
      Keywords: Arts; Entertainment and Recreation Industry
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      Elberse, Anita, and Jason Bergsman. "Radiohead: Music at Your Own Price (B)." Harvard Business School Supplement 508-111, May 2008. (Revised June 2009.)
      • April 2008
      • Background Note

      Broadband and Video Games: Playing and Winning Together

      By: Stephen P. Bradley and Nancy Bartlett
      This note examines the relationship between video gaming devices (console, handhelds, mobile and PC) and gaming software development. The impact of broadband, wireless technologies and other innovations are also presented. View Details
      Keywords: Games, Gaming, and Gambling; Innovation and Invention; Relationships; Information Infrastructure; Applications and Software; Mobile and Wireless Technology; Entertainment and Recreation Industry; Entertainment and Recreation Industry
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      Bradley, Stephen P., and Nancy Bartlett. "Broadband and Video Games: Playing and Winning Together." Harvard Business School Background Note 708-440, April 2008.
      • April 2008
      • Teaching Note

      Sony PlayStation 3: Game Over? (TN)

      By: Elie Ofek
      Teaching Note for [508076]. View Details
      Keywords: Entertainment and Recreation Industry
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      Ofek, Elie. "Sony PlayStation 3: Game Over? (TN)." Harvard Business School Teaching Note 508-105, April 2008.
      • March 2008
      • Course Overview Note

      Dynamic Markets

      By: Joshua D. Coval and Erik Stafford
      The Dynamic Markets course at Harvard Business School is organized around the hands-on application of financial decision making in a wide variety of capital market settings. The course relies heavily on in-class simulations of a range of market settings where students... View Details
      Keywords: Value Creation; Decision Making; Capital Markets; Competitive Strategy; Profit; Applications and Software; Information; Strategy; Price; Outcome or Result; Curriculum and Courses; Theory
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      Coval, Joshua D., and Erik Stafford. "Dynamic Markets." Harvard Business School Course Overview Note 208-143, March 2008.​
      • March 2008 (Revised September 2008)
      • Case

      FREEJ

      By: Joseph B. Lassiter III and Firas Alkhatib
      Mohammed Harib placed his phone on the desk in front of him. As he sat back in his chair and looked out the window, he began to take stock of how his life had taken such a dramatic path over the last few years. Life was good for the founder and CEO of Lammtara... View Details
      Keywords: Animation Entertainment; Entrepreneurship; Emerging Markets; Opportunities; Entertainment and Recreation Industry; Arabian Peninsula; United Arab Emirates
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      Lassiter, Joseph B., III, and Firas Alkhatib. "FREEJ." Harvard Business School Case 808-121, March 2008. (Revised September 2008.)
      • March 2008 (Revised April 2008)
      • Case

      Sony PlayStation 3: Game Over?

      By: Elie Ofek
      Outlines the challenges faced by Sony with the launch of its PlayStation 3. Information on the 2006 and 2007 holiday seasons and the success of rival consoles is outlined. In addition, the case allows examining the costs and revenues associated with a business model... View Details
      Keywords: Business Model; Games, Gaming, and Gambling; Cost; Revenue; Product Launch; Sales; Competition; Hardware; Entertainment and Recreation Industry
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      Ofek, Elie. "Sony PlayStation 3: Game Over?" Harvard Business School Case 508-076, March 2008. (Revised April 2008.)
      • 2008
      • Case

      Eli Lilly: Recreating Drug Discovery for the 21st Century

      By: Rebecca Henderson and C. Reavis
      Keywords: Innovation and Invention; Health Care and Treatment; Pharmaceutical Industry
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      Henderson, Rebecca, and C. Reavis. "Eli Lilly: Recreating Drug Discovery for the 21st Century." Massachusetts Institute of Technology (MIT) Case, 2008.
      • January 2008
      • Teaching Note

      TiVo 2007: DVRs and Beyond (TN)

      By: David B. Yoffie and Michael Slind
      Teaching Note for [708401]. View Details
      Keywords: Entertainment and Recreation Industry; United States
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      Yoffie, David B., and Michael Slind. "TiVo 2007: DVRs and Beyond (TN)." Harvard Business School Teaching Note 708-474, January 2008.
      • December 2007 (Revised August 2014)
      • Case

      Xanadu on Broadway

      By: Anita Elberse
      Can one of Hollywood's biggest flops magically turn into a Broadway hit? Xanadu, an adaptation of a 1980 Olivia Newton-John roller-disco film described by one critic as "the epic failure to end all epic failures," opened on Broadway in July 2007. Producer Rob Ahrens,... View Details
      Keywords: Theater Entertainment; Product Marketing; Product Launch; Demand and Consumers; Risk and Uncertainty; Creativity; Entertainment and Recreation Industry
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      Elberse, Anita. "Xanadu on Broadway." Harvard Business School Case 508-062, December 2007. (Revised August 2014.)
      • October 2007 (Revised December 2007)
      • Case

      TiVo 2007: DVRs and Beyond

      By: David B. Yoffie and Michael Slind
      Tom Rogers, CEO of TiVo, had placed multiple strategic bets on his company. In September 2007, that strategy was due for a major test. TiVo was a maker of digital video recorder (DVR) products and a distributor of DVR technology. Rogers believed that macro-trends in... View Details
      Keywords: Advertising; Business Model; Television Entertainment; Intellectual Property; Lawsuits and Litigation; Management Analysis, Tools, and Techniques; Distribution; Problems and Challenges; Partners and Partnerships; Research; Internet; Entertainment and Recreation Industry; United States
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      Yoffie, David B., and Michael Slind. "TiVo 2007: DVRs and Beyond." Harvard Business School Case 708-401, October 2007. (Revised December 2007.)
      • September 2007 (Revised September 2007)
      • Teaching Note

      RealNetworks Rhapsody (TN)

      By: Thomas R. Eisenmann
      Keywords: Media; Entertainment and Recreation Industry; Entertainment and Recreation Industry
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      Eisenmann, Thomas R. "RealNetworks Rhapsody (TN)." Harvard Business School Teaching Note 808-069, September 2007. (Revised September 2007.)
      • August 2007 (Revised February 2013)
      • Teaching Note

      Oprah Winfrey (TN)

      By: Nancy F. Koehn, Marya Besharov, Katherine Miller and Nora Khan
      Keywords: Entertainment and Recreation Industry; Entertainment and Recreation Industry
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      Koehn, Nancy F., Marya Besharov, Katherine Miller, and Nora Khan. "Oprah Winfrey (TN)." Harvard Business School Teaching Note 808-018, August 2007. (Revised February 2013.)
      • 2007
      • Working Paper

      Highbrow Films Gather Dust: Time-inconsistent Preferences and Online DVD Rentals

      By: Katherine L. Milkman, Todd Rogers and Max H. Bazerman
      We report on a field study demonstrating systematic differences between the preferences people anticipate they will have over a series of options in the future and their subsequent revealed preferences over those options. Using a novel panel data set, we analyze the... View Details
      Keywords: Internet and the Web; Decision Choices and Conditions; Attitudes; Conflict and Resolution; Emotions; Film Entertainment; Cognition and Thinking; Entertainment and Recreation Industry
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      Milkman, Katherine L., Todd Rogers, and Max H. Bazerman. "Highbrow Films Gather Dust: Time-inconsistent Preferences and Online DVD Rentals." Harvard Business School Working Paper, No. 07-099, June 2007. (Revised July 2007, December 2007, April 2008, September 2008, January 2009.)
      • May 2007 (Revised May 2011)
      • Teaching Note

      Netflix (TN)

      By: Willy C. Shih
      Teaching note to (607-138). View Details
      Keywords: Media; Entertainment; Entertainment and Recreation Industry
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      Shih, Willy C. "Netflix (TN)." Harvard Business School Teaching Note 607-139, May 2007. (Revised May 2011.)
      • April 2007
      • Compilation

      AOL/Time Warner: To Merge or Demerge?

      By: David J. Collis and Troy Smith
      This is a compilation of four analyst reports about the AOL/Time Warner merger of 2001. The first half cites three reports released in 2000, around the time the merger was announced, which give the logic and justifications for the merger. The second half is taken from... View Details
      Keywords: Mergers and Acquisitions; Reports; Business Divisions; Entertainment and Recreation Industry; Entertainment and Recreation Industry
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      Collis, David J., and Troy Smith. "AOL/Time Warner: To Merge or Demerge?" Harvard Business School Compilation 707-556, April 2007.
      • October 2006 (Revised September 2007)
      • Teaching Note

      Electronic Arts in Online Gaming (TN)

      By: Thomas R. Eisenmann
      Keywords: Games, Gaming, and Gambling; Arts; Technology; Entertainment and Recreation Industry
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      Eisenmann, Thomas R. "Electronic Arts in Online Gaming (TN)." Harvard Business School Teaching Note 807-066, October 2006. (Revised September 2007.)
      • July 2006
      • Background Note

      Out of Frame: The Coming Digital Disruption of Hollywood

      By: Stephen P. Bradley, Brian DeLacey and Reed Martin
      The record opening of the Pirates of the Caribbean: Dead Man's Chest, starring Johnny Depp, had finally provided the industry with incontrovertible proof that it was still possible to draw massive audiences to movie theaters. Grossing $136 million during its opening... View Details
      Keywords: Disruption; Internet and the Web; Technology Adoption; Mobile and Wireless Technology; Film Entertainment; Revenue; Entertainment and Recreation Industry; United States
      Citation
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      Bradley, Stephen P., Brian DeLacey, and Reed Martin. "Out of Frame: The Coming Digital Disruption of Hollywood." Harvard Business School Background Note 707-418, July 2006.
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