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  • All HBS Web  (1,853)
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← Page 11 of 1,853 Results →
  • April 1995 (Revised July 1995)
  • Case

Power Play (B): Sega in 16-bit Video Games

Home video-game systems were pioneered by the U.S. company Atari in the mid-1970s. After going through boom and bust in the early 1980s, the industry was resurrected in the mid-1980s by the Japanese company Nintendo. With its 8-bit video-game system, Nintendo... View Details
Keywords: Information Technology; Competition; Video Game Industry; Japan; United States
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Brandenburger, Adam M. "Power Play (B): Sega in 16-bit Video Games." Harvard Business School Case 795-103, April 1995. (Revised July 1995.)
  • 2022
  • Book

Corporate Explorer: How Corporations Beat Startups at the Innovation Game

By: Andrew Binns, Charles A. O'Reilly III and Michael Tushman
Innovation used to be seen as a game best left to entrepreneurs, but now a new breed of corporate managers is flipping this logic on its head. These Corporate Explorers have the insight, resilience, and discipline to overcome the obstacles and build new ventures from... View Details
Keywords: Organization Change And Adaptation; Disruptive Innovation; Organizational Change and Adaptation; Innovation and Management; Leading Change
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Binns, Andrew, Charles A. O'Reilly III, and Michael Tushman. Corporate Explorer: How Corporations Beat Startups at the Innovation Game. Hoboken, NJ: Wiley, 2022.
  • 2000
  • Chapter

Game Theory as a Tool for Market Design

By: A. E. Roth
Keywords: Game Theory; Market Design
Citation
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Roth, A. E. "Game Theory as a Tool for Market Design." In Game Practice: Contributions from Applied Game Theory, edited by Fioravante Patrone, Ignacio Garcia-Jurado, and Stef Tijs, 7–18. Kluwer Academic Publishers, 2000.
  • November 1, 2010
  • Article

The Mental Game of Breast Cancer, Part two

By: Nancy F. Koehn
Keywords: Games, Gaming, and Gambling
Citation
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Koehn, Nancy F. "The Mental Game of Breast Cancer, Part two." Huffington Post, The Blog (November 1, 2010).
  • 1990
  • Book

Service Breakthroughs: Changing the Rules of the Game

By: J. Heskett, C. Hart and W. E. Sasser Jr.
Keywords: Change; Service Industry
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Heskett, J., C. Hart, and W. E. Sasser Jr. Service Breakthroughs: Changing the Rules of the Game. NY: Free Press, 1990.
  • 26 Jun 2009
  • News

For Pro Athletes, Business School Is No Game

  • 17 Oct 2013
  • News

New Game in Town: Investing in Pro Athletes

Keywords: Performing Arts, Spectator Sports, and Related Industries; Arts, Entertainment
  • 12 Jul 2016
  • News

Prof. Howard Raiffa, Giant in Game Theory and Decision Analysis, Dies at 92

  • October 2023 (Revised March 2024)
  • Case

Fortinet: Cybersecurity Pioneer Ken Xie Considers the Long Game

By: Tsedal Neeley, Jeff Huizinga and Emily Grandjean
Ken Xie, cofounder of cybersecurity giant Fortinet, faced a critical decision that would validate his leadership. Fortinet became the industry’s second-largest pureplay cybersecurity firm by developing differentiated hardware and investing in R&D. However, after a... View Details
Keywords: Leadership Development; Leadership Style; Marketing Strategy; Communication Strategy; Cybersecurity; Competitive Advantage; Information Technology Industry; United States; Sunnyvale
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Neeley, Tsedal, Jeff Huizinga, and Emily Grandjean. "Fortinet: Cybersecurity Pioneer Ken Xie Considers the Long Game." Harvard Business School Case 424-016, October 2023. (Revised March 2024.)
  • January 2022
  • Case

Strategic Agility: Lessons from the Game of Poker

By: Francesca Gino and Gary Pisano
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Gino, Francesca, and Gary Pisano. "Strategic Agility: Lessons from the Game of Poker." Harvard Business School Multimedia/Video Case 922-705, January 2022.
  • September 1974
  • Article

Repeated Games of Incomplete Information: The Symmetric Case

By: Elon Kohlberg and Shmuel Zamir
Keywords: Games, Gaming, and Gambling; Information
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Kohlberg, Elon, and Shmuel Zamir. "Repeated Games of Incomplete Information: The Symmetric Case." Annals of Statistics 2, no. 5 (September 1974): 1040–1041.
  • 19 Dec 2014
  • News

Super-fast delivery is the new game in town

  • 06 Feb 2014
  • News

Why the X Games Won't Dethrone the Olympics

Keywords: disruptive innovation; sports; competitive advantage; Performing Arts, Spectator Sports, and Related Industries; Arts, Entertainment
  • 2010
  • Working Paper

Lawful but Corrupt: Gaming and the Problem of Institutional Corruption in the Private Sector

By: Malcolm S. Salter
This paper describes how the gaming of society's rules by corporations contributes to the problem of institutional corruption in the world of business. "Gaming" in its various forms involves the use of technically legal means to subvert the intent of society's rules in... View Details
Keywords: Crime and Corruption; Civil Society or Community; Competitive Advantage; Earnings Management; Trust; Law; Performance; Investment Funds; Private Sector; Behavior; Relationships; Goals and Objectives
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Salter, Malcolm S. "Lawful but Corrupt: Gaming and the Problem of Institutional Corruption in the Private Sector." Harvard Business School Working Paper, No. 11-060, December 2010.
  • March 1975
  • Article

Optimal Strategies in Repeated Games with Incomplete Information

By: Elon Kohlberg
Keywords: Games, Gaming, and Gambling; Strategy; Information
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Kohlberg, Elon. "Optimal Strategies in Repeated Games with Incomplete Information." International Journal of Game Theory 4, no. 1 (March 1975): 7 – 24.
  • 08 May 2025
  • News

Evading US Tariffs Becomes a Game of Whack-a-Mole

  • 03 Nov 2020
  • News

What Is the End Game of US-China Competition?

  • June 1978
  • Article

Large Group Bargaining in a Characteristic Function Game

By: J. K. Murnighan and A. E. Roth
Keywords: Groups and Teams; Negotiation; Games, Gaming, and Gambling
Citation
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Murnighan, J. K., and A. E. Roth. "Large Group Bargaining in a Characteristic Function Game." Journal of Conflict Resolution 22, no. 2 (June 1978): 299–317.
  • October 29, 2010
  • Article

The Mental Game of Breast Cancer, Part one

By: Nancy F. Koehn
Keywords: Games, Gaming, and Gambling
Citation
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Koehn, Nancy F. "The Mental Game of Breast Cancer, Part one." Huffington Post, The Blog (October 29, 2010).
  • May 2008
  • Teaching Note

Hasbro Games -- POX (TN) (A) and (B)

By: Elie Ofek and David B. Godes
Teaching Note for [505046] and [505047]. View Details
Keywords: Games, Gaming, and Gambling; Entertainment and Recreation Industry
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Ofek, Elie, and David B. Godes. "Hasbro Games -- POX (TN) (A) and (B)." Harvard Business School Teaching Note 508-112, May 2008.
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