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  • All HBS Web  (158)
    • News  (58)
    • Research  (72)
  • Faculty Publications  (21)

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  • All HBS Web  (158)
    • News  (58)
    • Research  (72)
  • Faculty Publications  (21)
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  • 28 Mar 2014
  • News

Facebook's Big Bet on Virtual Reality

Keywords: Google; Facebook; mobile technology; disruptive innovation; Telecommunications; Information
  • 21 Aug 2020
  • News

A Virtual Reality Check for Publishing

  • 10 Mar 2021
  • News

Elevator Pitch: Game Time

Video Embed Animation by Drue Wagner and Troubadour Image + Sound Concept: Tilt Five is an entertainment system that uses augmented reality (AR) glasses, a game board, and a wand controller to engage players in tabletop and video games in... View Details
Keywords: AI; virtual reality; gaming; technology; entrepreneurship; startups; Amusement, Gambling, and Recreation Industries; Arts, Entertainment
  • 11 May 2022
  • News

Virtually Present: Meta’s Vision for the Hybrid Workplace

Keywords: hybrid work
  • 01 Jun 2024
  • News

Quantum Leap

“This is the first new kind of computer in 75 years,” says John Levy (MBA 1979), CEO of the quantum computing startup SEEQC. “And we’re building it on a chip!” Strolling through his company’s design and testing facility in Elmsford, New York, Levy looks less like a... View Details
Keywords: Alexander Gelfand; photographed by Chris Sorensen; quantum computing; innovation; leadership; Computer and Electronic Product Manufacturing; Manufacturing
  • 01 Feb 1999
  • News

Too Much of a Good Thing?

- too much product (and too much production capability) chasing too few buyers - is hardly a new phenomenon. As a factor in market capitalism, overcapacity has been recognized and analyzed as a business-cycle reality by economic thinkers... View Details
Keywords: Garry Emmons
  • 01 Dec 2017
  • News

The Future of VR is Animated Bunnies

In Baobab Studios’ VR film Invasion!, viewers interact with Chloe, a scared white rabbit that responds to their actions. (courtesy of Baobab Studios) With the promise of mind-boggling , out-of-body experiences, virtual View Details
Keywords: Janelle Nanos
  • 26 Jul 2016
  • News

Alumni Capture the Essence of Pokemon GO Craze

(MBA 1986) said, “Pokemon GO will be the dawn of a new generation of Augmented Reality startups” and classmate David Kenny predicted Pokemon GO is “just the beginning of mingling real and virtual worlds.”... View Details
Keywords: Arts, Entertainment
  • 04 Feb 2016
  • News

From Super Bowl to STEM Bowl

companies in developing and showcasing solutions promoting engagement with the community. One high-profile result of that effort is the STEM Innovation Bowl, a technology-oriented educational event on January 30 that showcased the wonders of View Details
  • 01 Dec 1997
  • News

Gregory Slayton (MBA '90)

At the time, "we were bigger than Yahoo!," says Slayton, who parted ways with Worlds when he couldn't convince his colleagues that they needed to shift to Virtual Reality Modeling Language (VRML), now the... View Details
  • 15 Nov 2020
  • News

Fostering Innovation in Social Enterprise Across Harvard

record. The $25,000 Peter M. Sacerdote Runner-Up Prize went to DreamworldVR, a nonprofit that connects isolated pediatric patients battling chronic conditions to others in the same situation through a virtual View Details
  • 22 Feb 2019
  • News

Empowering a New Generation of Business Leaders

into an increasingly innovative media company, with an emphasis on original programming, reality television, sports, music, and news. Conde has also implemented an aggressive multiplatform digital strategy to reach tech-savvy consumers... View Details
Keywords: Margie Kelley; Arts, Entertainment
  • 13 Jul 2020
  • News

The First Five Years: Meaghan Fitzgerald (MBA 2016)

Courtesy Meaghan Fitzgerald How did you become interested in virtual reality (VR)? “I have always been a fan of sci-fi and future tech. VR seemed to hold this promise of being something between a... View Details
  • 01 Dec 2017
  • News

Ask the Expert: Human Intelligence

algorithms. So much richer, in fact, that my engagement with a particular brand might be very different than yours, because it’s customized to each of us. I can also imagine this predictive learning being combined with new user experiences, such as augmented View Details
Keywords: April White
  • 01 Sep 2017
  • News

The Biggest Industry You’ve Never Heard Of

interact in this new ecosystem—and the long-term viability of the sector. Tiffany Norwood (MBA 1994) is reconsidering the whole gaming experience as cofounder of Emortal Sports. The fledgling video game publisher is developing several View Details
Keywords: April White; illustration by Brian Stauffer; esports; Twitch; Performing Arts, Spectator Sports, and Related Industries; Arts, Entertainment
  • 01 Jun 2011
  • News

The Best-Laid Plans

Plan Contest taught me how to ground a good idea in the reality of industry by talking to as many people as possible. That was a very good discipline that I still apply,” says Machiels, a partner at private equity firm Pegasus Capital... View Details
Keywords: Julia Hanna; contests; Health, Social Assistance; Architectural, Engineering, and Related Services; Professional Services; Management, Scientific, and Technical Consulting Services; Professional Services
  • 04 Sep 2019
  • News

Giving Live Sports Another Dimension

with is how to make the in-stadium experience as valuable, or more valuable, than that of someone sitting at home in front of the television,” says Mariner, senior advisor for Imagination Park, a company focused on augmented reality... View Details
  • 01 Jun 1996
  • News

1996 Global Alumni Conference Probes "Information Revolution"

of speakers about both the promise and the realities of today's information revolution. Not surprisingly, in view of the latest wave of technological change, the conference devoted three entire sessions to the Internet. The Internet and... View Details
Keywords: Daniel Penrice
  • 10 Mar 2021
  • News

Next Normal

Neeley, the Naylor Fitzhugh Professor of Business Administration, leverages years of research to help companies, and their leaders, address the challenges of virtual work. With well over half of Americans indicating a preference for... View Details
  • 01 Dec 2017
  • News

2017 in Retail: Voice-Activated, One-Hour-Delivery Shopping

retailer. They also have to consider the most relevant use of their space for the community in which they operate. Malls now have the opportunity to embrace technology, not fear it. Augmented reality and View Details
Keywords: Ron Johnson (MBA 1984), founder and CEO, Enjoy
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