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Publications

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  • All HBS Web  (120,049)
    • Faculty Publications  (197)

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    • All HBS Web  (120,049)
      • Faculty Publications  (197)

      Elberse, AnitaRemove Elberse, Anita →

      ← Page 10 of 197 Results
      • 2005
      • Working Paper

      The Motion Picture Industry: Critical Issues in Practice, Current Research and New Research Directions

      By: Jehoshua Eliashberg, Anita Elberse and Mark Leenders
      Citation
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      Eliashberg, Jehoshua, Anita Elberse, and Mark Leenders. "The Motion Picture Industry: Critical Issues in Practice, Current Research and New Research Directions." Harvard Business School Working Paper, No. 05-059, January 2005.
      • November 2004 (Revised May 2005)
      • Case

      Marvel Enterprises, Inc.

      By: Anita Elberse
      The management team of Marvel Enterprises, known for its universe of superhero characters that includes Spider-Man, the Hulk, and X-Men, must reevaluate its marketing strategy. In June 2004, only six years after the company emerged from bankruptcy, Marvel has amassed a... View Details
      Keywords: Intellectual Property; Business Model; Brands and Branding; Marketing Strategy; Opportunities; Growth and Development Strategy; Rights; Entertainment and Recreation Industry
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      Elberse, Anita. "Marvel Enterprises, Inc." Harvard Business School Case 505-001, November 2004. (Revised May 2005.)
      • Oct 2004
      • Conference Presentation

      The Effectiveness of Pre-Release Advertising for Motion Pictures

      By: Anita Elberse
      Keywords: Marketing; Performance Effectiveness; Advertising; Motion Pictures and Video Industry
      Citation
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      Elberse, Anita. "The Effectiveness of Pre-Release Advertising for Motion Pictures." Paper presented at the Northeast Marketing Consortium, Johnson Graduate School of Management, Cornell University, October 2004.
      • September 2004 (Revised February 2010)
      • Case

      The Passion of the Christ (A)

      By: John A. Quelch, Anita Elberse and Anna Harrington
      Bob Berney, president of Newmarket Films, must decide on a distribution and marketing strategy for Mel Gibson's controversial new movie, The Passion of the Christ. Fueled by Gibson's star power as well as an extensive prescreening campaign among Christian leaders and... View Details
      Keywords: Advertising Campaigns; Film Entertainment; Marketing Strategy; Product Launch; Product Positioning; Distribution Channels; Religion; Motion Pictures and Video Industry
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      Quelch, John A., Anita Elberse, and Anna Harrington. "The Passion of the Christ (A)." Harvard Business School Case 505-025, September 2004. (Revised February 2010.)
      • September 2004 (Revised February 2010)
      • Supplement

      The Passion of the Christ (B)

      By: John A. Quelch, Anita Elberse and Anna Harrington
      Supplements the (A) case. View Details
      Keywords: Religion
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      Quelch, John A., Anita Elberse, and Anna Harrington. "The Passion of the Christ (B)." Harvard Business School Supplement 505-026, September 2004. (Revised February 2010.)
      • July 2004 (Revised March 2007)
      • Case

      Sony EyeToy

      By: Anita Elberse and Youngme E. Moon
      In early 2004, less than a year after its launch, Sony's EyeToy, a unique video gaming concept, had become a tremendous success across Europe. Developed for use with Sony's PlayStation 2 console, the revolutionary technology allowed users standing in front of a small... View Details
      Keywords: Games, Gaming, and Gambling; Growth and Development Strategy; Brands and Branding; Marketing Strategy; Product Launch; Product Development; Performance Improvement; Software; Entertainment and Recreation Industry; Europe
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      Elberse, Anita, and Youngme E. Moon. "Sony EyeToy." Harvard Business School Case 505-024, July 2004. (Revised March 2007.)
      • Jun 2004
      • Conference Presentation

      Marketing Sequels Of Creative Goods: The Case of Video Games

      By: Anita Elberse and Marco Bertini
      Citation
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      Elberse, Anita, and Marco Bertini. "Marketing Sequels Of Creative Goods: The Case of Video Games." Paper presented at the INFORMS Marketing Science Conference, Rotterdam, June 2004.
      • Jun 2004 - 2004
      • Conference Presentation

      The Effectiveness of Pre-Release Advertising for Motion Pictures

      By: Anita Elberse
      Keywords: Marketing; Performance Effectiveness; Advertising; Motion Pictures and Video Industry
      Citation
      Related
      Elberse, Anita. "The Effectiveness of Pre-Release Advertising for Motion Pictures." Paper presented at the INFORMS Marketing Science Conference, Erasmus University, Rotterdam, June 2004.
      • Article

      Demand and Supply Dynamics for Sequentially Released Products in International Markets: The Case of Motion Pictures

      By: Anita Elberse and Jehoshua Eliashberg
      Keywords: Supply and Industry; Product; Markets; Film Entertainment; Entertainment and Recreation Industry; Motion Pictures and Video Industry
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      Elberse, Anita, and Jehoshua Eliashberg. "Demand and Supply Dynamics for Sequentially Released Products in International Markets: The Case of Motion Pictures." Marketing Science 22, no. 3 (Summer 2003): 329–354.
      • December 1999
      • Article

      A Case Study of A Netizen's Guide to Elections

      By: William H Dutton, Anita Elberse and Matthew Hale
      Keywords: Voting
      Citation
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      Dutton, William H., Anita Elberse, and Matthew Hale. "A Case Study of A Netizen's Guide to Elections." Communications of the ACM 42, no. 12 (December 1999): 48–54.
      • July 1999
      • Article

      An American Democracy Network: Factors Shaping the Future of On-line Political Campaigns

      By: Sharon Docter, William H Dutton and Anita Elberse
      Keywords: Internet and the Web; Government and Politics
      Citation
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      Docter, Sharon, William H Dutton, and Anita Elberse. "An American Democracy Network: Factors Shaping the Future of On-line Political Campaigns." Parliamentary Affairs 52, no. 3 (July 1999): 535–552.
      • 1998
      • Article

      Consumer Acceptance of Interactive News in the Netherlands

      By: Anita Elberse
      Keywords: News; Customers; Netherlands
      Citation
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      Elberse, Anita. "Consumer Acceptance of Interactive News in the Netherlands." Harvard International Journal of Press/Politics 3, no. 4 (1998): 62–83.
      • Teaching Interest

      Crossover into Business (for Professional Athletes)

      By: Anita Elberse
      Designed to help professional athletes be better prepared for business activities during and after their active sports careers, this program matches each athlete with a pair of student mentors so athletes can learn business fundamentals in a customized and flexible... View Details
      • Research Summary

      Research Focus

      By: Anita Elberse
      My research focuses on "creative industries," defined as industries that supply goods that we commonly associate with artistic, cultural, or entertainment value -- including book and magazine publishing, film, music, television, video games, the performing... View Details
      • Research Summary

      Research Questions

      By: Anita Elberse

      One overarching question drives my research: What are effective marketing strategies for managers in creative industries?

      I focus on three sub-questions:

      1. How can managers in creative industries effectively manage products and product... View Details
      • Teaching Interest

      The Business of Entertainment, Media, and Sports (Executive Education)

      By: Anita Elberse
      In the business of entertainment, digital technologies are dramatically disrupting the way products are developed, marketed, and distributed. As a result of this paradigm shift, entertainment executives and content producers are challenged to effectively allocate... View Details
      • Teaching Interest

      The Business of Entertainment, Media, and Sports (MBA)

      By: Anita Elberse
      This second-year MBA course is primarily designed for students pursuing a career in the entertainment, media and sports sectors -- including film, television, music, publishing, video games, the performing arts, sports, fashion, and advertising -- or who plan to work... View Details
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